pre amble.. It has occurred to me that dying in this game is an easy option. ie within present mechanics it is easy to re-spawn to fight another day - ED has to be different to be Dangerous !
A point raised by someone in another thread created a debate. To cut a story short… here’s a scenario:
You lose (died) in a fight with another player, get transported off via pod to the last save point for rebirth (similar to if the server failed or your computer crashed) where you are able to go back to the fight you just lost (via launch of ship etc) with all your weapons/ship, as new, to potentially take vengeance on said killer who has suffered damage in the fight. Who wouldn't? it's easy.
Sadly that debate has gone through the circles of “didn’t you read the manual”, “carebears want to change the game to suit them” and various other “this is how online games play” and other passionate opinions lacking reasoned suggestions for debate… so as an alternative to going around in yet more circles I tempt fate and offer it up to the serious masses for discussion.
Death (or ship destruction followed by pod delivery to nearest spawn point for the pedantic) should be more than a minor inconvenience in this game
Suggestions from the forum since Alpha so far include: (please excuse creative license)
Get a life, this is a game
Your’re a woos, take it like a girl
I’ve been a gamer all my life and my friends thinks I’m great
Why change the mechanic of death - all gamers respawn to fight another day since time began
Increase the time it takes to respawn
Block instance for defeated
Death incurs a time delay (x) till respawn
Move dead person into a pod and have them self navigate to nearest station by remote control and wait till till they can find the insurance to pay for everything by calling a friend and if they answer write down everything they said and submit it to a committee for appraisal and only then when the devs have time to respond to calling software prompts will you request be considered but the user must understand ques are like at busy times.. etc
…and my favourite; ‘send the loser to the other side of the universe to gather up a skill to win a battle to come back for a winning one’ - yes this is my option and i will suffer the consequences but it would make me think twice about annihilating a poor innocent sidewinder with no cargo.
Elite Dangerous… Blaze your own trail, xxxt on your own path.. but take the consequences of your actions or inactions.. They will all be recorded for Elite !
Gauntlet down
(TL;DR) Too long didn’t read:
Should death be more than an inconvenience in a new game called: ELITE DANGEROUS
A point raised by someone in another thread created a debate. To cut a story short… here’s a scenario:
You lose (died) in a fight with another player, get transported off via pod to the last save point for rebirth (similar to if the server failed or your computer crashed) where you are able to go back to the fight you just lost (via launch of ship etc) with all your weapons/ship, as new, to potentially take vengeance on said killer who has suffered damage in the fight. Who wouldn't? it's easy.
Sadly that debate has gone through the circles of “didn’t you read the manual”, “carebears want to change the game to suit them” and various other “this is how online games play” and other passionate opinions lacking reasoned suggestions for debate… so as an alternative to going around in yet more circles I tempt fate and offer it up to the serious masses for discussion.
Death (or ship destruction followed by pod delivery to nearest spawn point for the pedantic) should be more than a minor inconvenience in this game
Suggestions from the forum since Alpha so far include: (please excuse creative license)
Get a life, this is a game
Your’re a woos, take it like a girl
I’ve been a gamer all my life and my friends thinks I’m great
Why change the mechanic of death - all gamers respawn to fight another day since time began
Increase the time it takes to respawn
Block instance for defeated
Death incurs a time delay (x) till respawn
Move dead person into a pod and have them self navigate to nearest station by remote control and wait till till they can find the insurance to pay for everything by calling a friend and if they answer write down everything they said and submit it to a committee for appraisal and only then when the devs have time to respond to calling software prompts will you request be considered but the user must understand ques are like at busy times.. etc
…and my favourite; ‘send the loser to the other side of the universe to gather up a skill to win a battle to come back for a winning one’ - yes this is my option and i will suffer the consequences but it would make me think twice about annihilating a poor innocent sidewinder with no cargo.
Elite Dangerous… Blaze your own trail, xxxt on your own path.. but take the consequences of your actions or inactions.. They will all be recorded for Elite !
Gauntlet down
(TL;DR) Too long didn’t read:
Should death be more than an inconvenience in a new game called: ELITE DANGEROUS