Sorry, but I can not follow you. If the BGS becomes more transparent, you can influence it more directly.
...
Help me understand your objection.
I disagree entirely with that first assertion. All the does make things more transparent... which is great. It's not introducing any *more* direct control than we already currently have available to us, as far as I can see from the streams so far. Though, to someone who doesn't understand the current BGS, the new transparency may offer the illusion that there is more direct control being introduced.
It just makes those changes more obvious. And my objection to the previous post which I linked the older livestream to is that the BGS *isn't meant* to be directly controlled by players, rather it's *meant* to be indirect. I even think Adam at one point says "..If it is at the forefront of players minds when they're playing the game, then they (FD) have done it wrong."
The previous poster suggested it looked like this update provides more direct control over the BGS; it doesn't in my opinion, it only increases transparency and gives players better understanding of how it works, which in no way provides any more control than we already have.
If I gave you a die, and you rolled it a bunch of times, and noticed "6" rolled up more often than other numbers, you may suspect the die is loaded, or you're just unlucky. If I told you the die was loaded to roll up 6 more often, you'd have increased transparency and can expect 6 to come up more often with confidence, but it doesn't give you any more or less direct control over rolling a 6. That's how I see this update (so far, based only on the videos and descriptions)