Orientation in space, and subsequently space games, is a bit of a pet peeve of mine.
The general opinion people seem to have is that "there is no up in space". The result is that there is no general default orientation for space stations, or spacecraft, which makes space flight incredibly messy.
To put that in Elite terms, when you exit super cruise near a space station, you have absolutely no idea what direction the landing hatch is located until it's close enough to determine what direction the station is spinning in - by which point you have to perform additional manoeuvres to make sure you're flying toward the right side.
This becomes even more problematic when attempting to describe direction and orientation to someone else. If you have a wingman, how can you tell them that the enemy is "up" if your wingman can't see what your own orientation is?
The problem is, there really is no problem determining your orientation in space. It is, in fact, very easy to determine.
All known stars orbit the galactic centre counter-clockwise. That makes it pretty easy to determine the galactic North. Likewise, all known stars spin counter-clockwise on their axis, making it incredibly easy to determine the Solar North. All known planets spin counter-clockwise on their axis, making it easy to determine their North. etc etc.
Current space craft don't bother with this as they just use the position of star constellations to work out the same thing, but that obviously becomes hugely problematic when you travel away from the sun. Regardless, all current space craft have an attitude indicator, a 3d version of an aircraft's event horizon indicator, so that the pilot can tell where "up" really is.
Since we already use attitude control, and since it is clearly so important, why does it always get forgotten in space games?
Surely it would be far more logical for all space stations to be orientated on a fixed plane so that the landing hatch always faces Solar North.
By the same logic, surely a ship's computer would attempt to determine the Solar North the second it exits hyperspace, and super cruise.
With Solar North determined, a ship's computer would surely prompt the pilot to rotate the ship to a neutral plane, or do it automatically.
And surely, a ship's orientation would be one of the most important instruments.
In Elite, the holograph of your ship on the right of the radar could indicate this quite easily.
The general opinion people seem to have is that "there is no up in space". The result is that there is no general default orientation for space stations, or spacecraft, which makes space flight incredibly messy.
To put that in Elite terms, when you exit super cruise near a space station, you have absolutely no idea what direction the landing hatch is located until it's close enough to determine what direction the station is spinning in - by which point you have to perform additional manoeuvres to make sure you're flying toward the right side.
This becomes even more problematic when attempting to describe direction and orientation to someone else. If you have a wingman, how can you tell them that the enemy is "up" if your wingman can't see what your own orientation is?
The problem is, there really is no problem determining your orientation in space. It is, in fact, very easy to determine.
All known stars orbit the galactic centre counter-clockwise. That makes it pretty easy to determine the galactic North. Likewise, all known stars spin counter-clockwise on their axis, making it incredibly easy to determine the Solar North. All known planets spin counter-clockwise on their axis, making it easy to determine their North. etc etc.
Current space craft don't bother with this as they just use the position of star constellations to work out the same thing, but that obviously becomes hugely problematic when you travel away from the sun. Regardless, all current space craft have an attitude indicator, a 3d version of an aircraft's event horizon indicator, so that the pilot can tell where "up" really is.
Since we already use attitude control, and since it is clearly so important, why does it always get forgotten in space games?
Surely it would be far more logical for all space stations to be orientated on a fixed plane so that the landing hatch always faces Solar North.
By the same logic, surely a ship's computer would attempt to determine the Solar North the second it exits hyperspace, and super cruise.
With Solar North determined, a ship's computer would surely prompt the pilot to rotate the ship to a neutral plane, or do it automatically.
And surely, a ship's orientation would be one of the most important instruments.
In Elite, the holograph of your ship on the right of the radar could indicate this quite easily.