Jane Turner
Volunteer Moderator
SUBJECT TO CHANGE IN 3.4
This thread is a request from a group suffering from a murder onslaught.
I'm in two minds, since we have suffered Authority murder daily up till 3.0 and sporadically since 3.0, and letting slip how to defend may weaken our position but here goes.
Approximate Bounties per Murder at noteriety 10
First draft!
As ever corrections/additions welcome and will be incorporated
This thread is a request from a group suffering from a murder onslaught.
I'm in two minds, since we have suffered Authority murder daily up till 3.0 and sporadically since 3.0, and letting slip how to defend may weaken our position but here goes.
- Establish how you are being attacked: is it an attack on your faction or support of a different faction. The tell tale sign that it is a negative transation attack on your faction is that all other factions gain influence, pro rata with their starting influence. If it is a positive transaction attack one faction will rise sharply and the rest will fall pro rata with starting influence. The image is a negative attack.
- If a negative attack - what method? If there is wholesale murder, there will be bounties on the local boards now (a huge improvement brought in in 3.0) Keep a very close eye on them and how they change. You should also see civil unrest and lockdown apear as pending states. Black Market sales will manifest as a pending Bust state.
- Quantify the "damage" With murder, the perpetrators will likely be using the same ships and with a bit of practice, you can estimate the number of murders by tracking their bounty increases. A murder fine at notoriety 10 is between (ship rebuy cost / 30) and (ship rebuy cost / 35). If there are more than 5 murder monkeys it gets tougher. since you can only see the top 5. It used to be that the difference between bounties issued and bounties claimed /5500 (a murder and an assualt fine) was a good indicator of how many murders you were dealing with. Until we find a better way we are currently using traffic reports and using historical data. Traffic and past behaviour analysis is the ony way to quantify other forms of attack and positve transation support for other faction(s) If you are under threat be absolutely sure what ships visiting the system are yours. With time you will get a feel for who is visiting and what they are doing. (in busy areas I appreciate that this is probably not possible)
- Reversing/neutralising the damage: It is impossible to counter a murder spree real time with the same effort, which is why exploration data is a king of defence - you can accumulate and store it - we try to have 1000 systems stored just in case. (that's currently enough to neutralise 500 murders though there are rumours of an incoming change). Murders are automatically counted as individual transactions, whilst bounty hunting only counts as a transaction per drop, so unless you are blessed with a Haz Res very close to a station, there is no way you counter a murderer with the same amount of effort, though ATRs have narrowed the gap a bit - it is no longer simple to just sit there and farm dozens of authority ships.
- Don't be afraid of Unrest and Lockdown Civil unrest doubles the effect of Bounty hunting wrt to murder. Lockdown effectively prevents all non-murder negative activity against the controlling faction, whilst allowing bounty hunting and exploration data as positive BGS levers for the station owner.
Use blocking states and don't be afraid to let your influence slipIf you are in multiple systems triggering an election in a different system gives you the security of avoiding an asset losing situation in the system under attack. You have 10 days respite. A war can give you 3 weeks safety though you will lose influence everwhere else unless you are blessed with good BH sites. If you are a native faction, it is possible to retain control of the system from sub 7% influence. You just have to make sure no other faction gets to >60% - though this is generally quite easy, especially if you have multiple factions owning landable assets. We have defended a system this way for close to a year.
Approximate Bounties per Murder at noteriety 10
Ship | Bounty Range per Murder |
Imperial Cutter | 1.4 to 1.8 million |
Federal Corvette | 1.2 to 1.5 million |
Anaconda | 1.0 to 1.3 million |
Fer-de-Lance | 300-310K |
Krait | 240-260K |
Chieftan | 120-130k |
First draft!
As ever corrections/additions welcome and will be incorporated
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