There's yet another 'mile wide, inch deep' threadnaught starting. Ten pages as of 21.00z tonight. I predict much bickering, increasing animosity and ad hominem attacks, followed by a lock. (That's what usually happens.
)
I don't want to buzzkill on that one, but I am curious. What is 'depth', or what does 'depth' actually mean to you?
For example:
A couple of years back I stated my belief that more busy work is not depth. This was prior to engineering, but engineering is a great example, so I'll use that.
The engineering process involves many different requirements being met- unlocking engineers, gathering materials, trading same, rolling on a RNG generator to apply improvements.
I do not consider any of these activities to add depth to the game.
Engineering and the associated special effects can completely change the character of a ship. Different engineering effects can be combined in a staggering number of different ways. These can compliment or detract from the build's intended use. There's no 'best' build, the min/max of simpler systems doesn't apply.
This I consider to have added considerable depth to the game.
But that's just my opinion, I'm interested to hear yours?
Btw, I'm curious about 'depth', not engineering. I had a great response to an earlier OP on engineering, which I found very educational. I'm grateful to everyone who posted on it, even (heck, especially!) those who disagreed with me.
I don't want to buzzkill on that one, but I am curious. What is 'depth', or what does 'depth' actually mean to you?
For example:
A couple of years back I stated my belief that more busy work is not depth. This was prior to engineering, but engineering is a great example, so I'll use that.
The engineering process involves many different requirements being met- unlocking engineers, gathering materials, trading same, rolling on a RNG generator to apply improvements.
I do not consider any of these activities to add depth to the game.
Engineering and the associated special effects can completely change the character of a ship. Different engineering effects can be combined in a staggering number of different ways. These can compliment or detract from the build's intended use. There's no 'best' build, the min/max of simpler systems doesn't apply.
This I consider to have added considerable depth to the game.
But that's just my opinion, I'm interested to hear yours?
Btw, I'm curious about 'depth', not engineering. I had a great response to an earlier OP on engineering, which I found very educational. I'm grateful to everyone who posted on it, even (heck, especially!) those who disagreed with me.