Delivering the Federations Message - will this shape the story?

so I've picked up a time sensitive mission worth 700 credits to deliver a message to some system to convince them to join the federation. the outpost is about 200,000ls from jumping into the system.

Will it be worth it?

will this have any affect on the game story?


Watch this space i guess
 
Many messages will need to be delivered, then they may summon you for special assignments. They may also give you permits to access off limit systems. Just keep going.
 
You are delivering propaganda. Doing this for a faction you are trying to support will have an impact on their influence in the area. It will also up your reputation with them.

If you just do everything for everybody then don't expect too much to happen regarding your reputation our the influence of the factions in the area as you are behaving in a neutral manner and so your actions are likely to have a net result of nil, but you will be richer :)

If you want to have an impact (bearing in mind that you are a grain of sand on a beach so don't expect doing one job to change the course of history on it's own) then pay attention to the factions offering jobs and who they are allied with etc and support only those you wish to succeed.
 
I think delivering federal propaganda strengthens any federal faction in the system, and increases civil unrest, which can lead to civil war if it goes far enough.
 
Missions are procedurally generated based on current state of affairs in the system and surrounding area.

For example, a lawless pirate base will often have plenty of pirate missions where you have to "procure" certain goods. Or a system at war will often have warzone kill missions. Sometimes you can actually find more warzone kill missions in *surrounding* systems (depending on the faction allegiance) than the one actually at war.

Courier missions, which you did, are also procedurally generated. They do have an impact (you can see the summary after you complete the mission), but do not expect to start a revolution by delivering a pamphlet or a secret message. It would take many players quite some time to visibly impact the state of a single system - after all, you're just one ship, there's millions or billions of people living in it.

What you do impact the most is your own reputation with the factions. Friendly factions will be more inclined to offer you much more lucrative missions, so it pays off to work at it in systems of your choice.
 
Missions are procedurally generated based on current state of affairs in the system and surrounding area.

For example, a lawless pirate base will often have plenty of pirate missions where you have to "procure" certain goods. Or a system at war will often have warzone kill missions. Sometimes you can actually find more warzone kill missions in *surrounding* systems (depending on the faction allegiance) than the one actually at war.

Courier missions, which you did, are also procedurally generated. They do have an impact (you can see the summary after you complete the mission), but do not expect to start a revolution by delivering a pamphlet or a secret message. It would take many players quite some time to visibly impact the state of a single system - after all, you're just one ship, there's millions or billions of people living in it.

What you do impact the most is your own reputation with the factions. Friendly factions will be more inclined to offer you much more lucrative missions, so it pays off to work at it in systems of your choice.

Very well explained.
I haven't managed to change the "State" of a faction yet, that would take many people to achieve, as you said.
However, faction influence within a system seems to be easier to affect, even as a single active player in that system.
I've managed to increase the influence of the main faction from 55% to over 61% now....over a period of approx. 3 weeks i'd say.
Keeping a close eye on player activity in the system, i was alone in there most of the time.
I'll keep going at it, i'm curious as to how the minor factions react, if one faction gets "too influential".
 
Delivered both, no influence and no impact. not sure I get it..

There is or was a bug where the game isn't updating the display that shows the changes. You can sometimes trigger it to update if you look at your stats on the right panel, or log on and off, or just wait. It's hit miss really as of last night, but it's not that nothing is changing, it just isn't displaying it. That's my understanding anyways.
 
Missions are procedurally generated based on current state of affairs in the system and surrounding area.

For example, a lawless pirate base will often have plenty of pirate missions where you have to "procure" certain goods. Or a system at war will often have warzone kill missions. Sometimes you can actually find more warzone kill missions in *surrounding* systems (depending on the faction allegiance) than the one actually at war.

Courier missions, which you did, are also procedurally generated. They do have an impact (you can see the summary after you complete the mission), but do not expect to start a revolution by delivering a pamphlet or a secret message. It would take many players quite some time to visibly impact the state of a single system - after all, you're just one ship, there's millions or billions of people living in it.

What you do impact the most is your own reputation with the factions. Friendly factions will be more inclined to offer you much more lucrative missions, so it pays off to work at it in systems of your choice.

+1 - thanks for the info, most informative!
 
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