Demo Mission Observations

As a side note, the most hilarious part of that gameplay was how those guys approached the target building after disembarking from a ship, running from cover to cover, using bounding overwatch tactics, while station personel just walked all around them.

Can't blame them for trying to be stealthy, even though they weren't in the slightest. One would expect that 3 armed people just running through the front gate of a munitions stockade might pique securities interest. Nope, not at all! To be fair, I guess you can't expect a lot of security from a munitions stockade that put their reactor 12 feet behind an external see-through door. My thought about the mission itself was; why didn't the person paying these CMDRs just ask them to level the reactor building from their ship? Seems a lot more effective, and faster, than stealing a replaceable "regulator" that they probably have spares of. Whatevs.
 
Just wanted to see if anyone else noticed at the end of the video that when the on foot players claimed to be onboard the ship and it flew away, the radar still showed the other two back on the ground. Bug or is the ability to board a ship still not implemented?

Feel free to add other observations to the discussion
What happened to the rule, 'leave no man behind'.
 
The things I dont like about the hud.
Enemies showing on radar,
Shot direction indicators.
These things all make for an arcade style fps.
Which is not my cup of tea.
 
For poking around planets whilst exploring this will work just fine,no sign so far of areas only accessible on foot which I’d consider a missed opportunity.
First impression of the combat is not good and certainly isn’t going to impress the FPS players.
 
Lame. They could at least have a ramp or an elevator or something, with the blue light at the end of it.
Yes, that would be better. Instead of this cartoonish teleport cylinder. Move that cylinder to the top of the ramp and make it invisible, we don't need to be guided to the one entry point. That way it would look better than the NMS approach.
 
The things I dont like about the hud.
Enemies showing on radar,
Shot direction indicators.
These things all make for an arcade style fps.
Which is not my cup of tea.

Pace of movement, fire / reload rates, how player and enemy health work are what controls a game's arcade* nature for me. Don't see how removing any of the elements you mention play into it?


* As much as arcade is a meaningful term, since the arcade has been dead for decades now
 
Lame. They could at least have a ramp or an elevator or something, with the blue light at the end of it.

As for now we don't know exactly how it will work. They said there would be a fade to black but most people were so offended that I feel like they are trying to improve the feature as much as they can until the very last second. Maybe a ladder, a ramp or something. Some kind of compromise. On the other hand it could come in handy just having to reach a blue circle when you are on the brink of death, being shot by a whole army.

More than a circle, a blue cylinder acting like the ship shield could be nice. Aaaaaand sluuurp...it sucks you into the ship haha 😆
 
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