I wasn't talking about interdictions, because I generally ignore these as an annoyance. I was talking about Supercruise. And the reasons why it exists as it does... I-War was a great game, but comparisons to E: D are pointless because the game's architecture and underlying goals are completely different.
Remember that at the time the flight model was being discussed in the DDF, the networking code was pretty much already there bar the testing (which came in Alpha 3.0). And it had to be low maintenance and involve servers as little as possible, with as little bandwidth as possible. The constraints were there & were completely non-negotiable from FD's point of view.
I-War had no such constraints, so the comparison doesn't stack up I'm afraid.