Well put Yokai, unfortunately all reason is falling on deaf ears.
The fundamental assumption's made in this game are flawed, it's not ok to design a game system for what Sandro has called "Adveserial" game play, not in this case. Basically enabling victimisation of vulnerable players by others, and selling that as game content. That it's a sick twisted and cruel mechanic is painfully obvious. Where Elite was a ground breaking innovation in it's time, ED is based on an infantile proposition that "shafting" others is Ok.
If there was a rich tapestry of options and behaviours in the game and this was only one small part, it would be ok... maybe. But it's not, it's the defining characteristic. It's tragic that such an epic opportunity to make a really great game is being / has being squandered.
This may sound harsh, but it's true and I would dearly love to be proven wrong.
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Cover the cost - pfft - it's a game, there are infinite imaginary resources.
You say it's a defining characteristic yet most people here have never had any problems staying out of trouble and have never experienced the problems you seem to be having.