Design changes/updates for existing PlanCo rides including footprint idea

I have appreciated Frontier's attention to detail and I think overall the work they have created looks fantastic. That said, there are a few things that I would like to be altered for the PlanCo 2 version of some of the rides. I would say the number 1 thing that I wish was improved is the size of the footprint of a lot of the flat rides feeling like it takes up too much real estate. But, I have a suggestion that could help ease this. My solution? Change the design so that the operator booth is a small extension from the ride area thereby decreasing the overall size. I shall illustrate this in the following:
Current design with operator booth in orange:
Current Planco Footprint.jpg

In reality (yep, I used that word :p ) the operator booth actually sits outside the ride area like the following. (Excuse the blurriness, I used google globe view to get the top down images)
operator booth footprint ex 1.jpg
operator booth footprint ex 2.jpg


I know what you are thinking now. This is just wyld, Madness even! You've blocked the mechanic from strolling casually along the far reaches of the footprint and being able to get all cozy with the side of the operator console to maintain/repair. Well, I say we mix it up, why not let the mechanic walk closer to the ride since will not be in operation anyway when this is done and we could move the access from the side of the booth to the front... like so (above view of scrambler at Kings Island also showing Op Booth outside the ride area):
operator booth footprint ex 3.jpg


This would be one way to trim down the footprints of a lot of the flatrides that currently exist in PlanCo and I think would be a welcome change by many, if not all players.
Now, some aesthetics changes I personally would like to see for a select few rides...

The river rapids, I propose the conveyor system for the lift hill be swapped from the current dual black belts that look like the log flume copy and pasted next to each other to a more traditional larger single belt of wooden slats like in the following screengrab:
WWC Lift.JPG


The log flume having better transitions for construction so that a lift hill can go straight into a full drop or even a flat segment into a drop and not have to insert the small belt at the very top of the hill.

Remove the large awkward looking cone from the tri-storm and make it more flush and parallel with the ground... when shake rattle & roll (on the right) is stopped, the cars on the arms are parallel to the ground which is completely flat.
Planco TriStorm Cone.JPG
Shake Rattle Roll.JPG


The Hurricane/Scrambler...
The current design always makes me think that half of the truck used to transport it to my park was left behind. It makes me feel like it is more temporary than a permanent addition to my park when I see it. I'd rather not have all of the base design and just concrete with possible some little details used instead... directly under the center structure slightly elevated to give the arms proper ground clearance and the metal plate covers where the wiring goes from the operator booth to the ride itself below ground surface. Some visuals to explain...

this shows the metal covers extnding out from the base to the ride operator booth that are flush with the ground as well as the small raised section directly under the center structure of the ride
Scrambler close up base.JPG

wide view so can see how flat except the very center under the ride
Scrambler1.JPG

Another with the metal covering over the subsurface ride wiring/etc... if want to be very detailed :)
Scrambler2.JPG


Still super hyped and can't wait to experience PlanCo 2! :D
 
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