Destroy or Jettison Installed Modules

Give the option to destroy or jettison as scrap installed modules. This would allow explorers that are far from the bubble to lighten their ships for greater jump range if they choose to sacrifice modules.
 
Not a bad idea :) Im currently a fair number of thousand light years in the black.....would love to chuck out that toaster, coffee machine - they've started giving me evil looks, and I dont like they way they answer me back ever since I passed Trifid nebula we had a disagreement where we should head to next.

But on a serious note.....yep I think that has merit!!
 
Give the option to destroy or jettison as scrap installed modules. This would allow explorers that are far from the bubble to lighten their ships for greater jump range if they choose to sacrifice modules.


Right until you accidentally jettison your FSD and watch is go patiently floating past your window. You sit there, the ship functioning normally, environmental controls fine and able to run in system but .... unable to go faster than light cursing that option ever existed and the engineer that crossed the wires with the shield booster.
 
Right until you accidentally jettison your FSD and watch is go patiently floating past your window. You sit there, the ship functioning normally, environmental controls fine and able to run in system but .... unable to go faster than light cursing that option ever existed and the engineer that crossed the wires with the shield booster.

There are plenty of ways to shoot yourself in the foot, this is just one more! I once on an explo trip turned on my AFM without sufficient power, which knocked me out of SC, damaged the ship, and knocked out my life support. Can you say scramble to reorder priorities? lol

And I knew I shouldn't have chucked out the toilet for more jump range...
 
which module would you jetison for example?
as an explorer you are usually very light anyway, so one less module wouldnt make such a big difference i think
 
Im curious to what unneccesary modules you mean?

I could see an explorer jettisoning his weapons and useless utility slot equipment (empty heat sink module for example). That could save him up to 16T of weight.

I dont think you should be able to jettison anything in your internals other than cargo and srv.
 
I could see an explorer jettisoning his weapons and useless utility slot equipment (empty heat sink module for example). That could save him up to 16T of weight.

I dont think you should be able to jettison anything in your internals other than cargo and srv.

How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
 
How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.

If only explorers were all so smart and planned ahead instead of regretting their decisions weeks into their trip :)

On my first trip in an Asp, I brought a shield, mining lasers and a refinery, which I would have been more than happy to dump for more range. On my current trip, I have large fuel tanks which are great for neutron farming, but the route planner takes into account your max capacity, hence my routes are about 25-27 LY instead of 33-35 LY on almost empty. Being able to jettison the tanks for my return trip would cut about 100 jumps, or 1.5 hours from the trip.

People that run out of fuel can jettison stuff to get the range to reach a scoopable star. Just a few examples.
 
How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.

Does it take a fitting yard because the install is technically difficult or because they need to have the part you want in stock?
I prefer to think that it is the latter.
 
How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.

More than you'd think, especially with the dangers lurking in the Pleiades these days. Travelling without weapons or a shield just isn't worth it any more.

I recently took a trip out to the Lagoon nebula in a fully armed Viper Mk4 - good for landing, can protect itself and 20ly jump range was good enough.

Edit: Oh should have said I like the suggestion. :)
 
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How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.

I can see the dockyard including emergency explosive bolts on some modules. It's better to jettison a damaged module than have it rupture and take out your ship. For instance, say your plasma accelerator is damaged and leaking radiation. Would it make more sense to hit the emergency bolts and kick it away from your ship or dose yourself with some rads? Same with an extra fuel tank.
 
I agree with adding some kind of way to jettison modules. Simply for the fact of (and this was mentioned above) getting the range to jump to a scoopable star. I would gladly jettison a shield generator to be able to refuel and live! Some ppl learn from mistakes, but costing them weeks or months against their trips is just wrong. Or your ship imploding because your power distributer overloaded. not ideal to jettison that, but who knows what explorers have outfitted, it varies. Still a good idea though! I VOTE IT ⬆
 

Lestat

Banned
Internal Modules. I don't think you should be able to jettison. Why? Because they are internal Modules. I do agree with DragoonKnight. Utility mounts Could be jettison. Why? Because they are outside. I also agree on the SRV and cargo.

Now weapons that a hard call. Has anyone seen guns or Missile Rack being jettison from a plane? I could understand jettison the Ammo from a gun to make the ship lighter. But the gun?

How many explorers fit guns in the first place?

And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
If you been listing to some stories. They mgiht be adding something deep in space. Also when you enter the bubble. You want to have weapons.
 
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all weapons and modules "should" have interlocking clamps that secure them or release them. and the pilot should be in control of the overrides on the module clamps. if some thing is going to blow I'd rather eject it in an emergency than lose my ship! just saying. also to respond to an earlier comment..if you accidentally eject an important module then that's pilot error!! pay attention to what your fingers are selecting instead of relying on muscle memory all of the time.
 

Lestat

Banned
all weapons and modules "should" have interlocking clamps that secure them or release them. and the pilot should be in control of the overrides on the module clamps. if some thing is going to blow I'd rather eject it in an emergency than lose my ship! just saying. also to respond to an earlier comment..if you accidentally eject an important module then that's pilot error!! pay attention to what your fingers are selecting instead of relying on muscle memory all of the time.
Well show us a video of weapons and Internal items being ejected from a real vehicle that dose this today and I not talking about External stuff like External Fuel tanks ammo and such.

Ammo can be anything like Missiles bombs and gun rounds.
 
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If you been listing to some stories. They mgiht be adding something deep in space. Also when you enter the bubble. You want to have weapons.

So we're looking to support a feature to jettison, above all, weapons-but the reason you might need them in the first place...is so you can be protected...on the way back?

I'll let that sink in ;)
 
This would fit with a narritive - its a scenario or theme you'll see in many travelling stories, sci-fi or otherwise, jettisoning fixtures and fittings to eke out a bit more range or speed.

Don't imagine though that there would be a magic button to do this - spaceships are not made of lego, and the game skips over the time and labour involved in integrating new systems into your vessel.

This is the Pilot and crew stripping out parts, lugging them to the airlock, and sending them flying. This should take time, and is not reversable. However, as with installation the game might choose to skip this stage?

But very very dangerous.

If you want a slightly safer implementation then dismantling the module could be represented by damage-over-time, and it is discarded when this reaches zero percent. Lots of warning messages while the process is ongoing.
 

Lestat

Banned
So we're looking to support a feature to jettison, above all, weapons-but the reason you might need them in the first place...is so you can be protected...on the way back?

I'll let that sink in ;)
If you watch Lavecon the other day. You would understand There might be small bubble in well known locations.
 
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