Give the option to destroy or jettison as scrap installed modules. This would allow explorers that are far from the bubble to lighten their ships for greater jump range if they choose to sacrifice modules.
Right until you accidentally jettison your FSD and watch is go patiently floating past your window. You sit there, the ship functioning normally, environmental controls fine and able to run in system but .... unable to go faster than light cursing that option ever existed and the engineer that crossed the wires with the shield booster.
Im curious to what unneccesary modules you mean?
I could see an explorer jettisoning his weapons and useless utility slot equipment (empty heat sink module for example). That could save him up to 16T of weight.
I dont think you should be able to jettison anything in your internals other than cargo and srv.
How many explorers fit guns in the first place?
And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
How many explorers fit guns in the first place?
And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
How many explorers fit guns in the first place?
And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
How many explorers fit guns in the first place?
And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
If you been listing to some stories. They mgiht be adding something deep in space. Also when you enter the bubble. You want to have weapons.How many explorers fit guns in the first place?
And I'm not sure we should be able to simply eject a module since it takes a fitting yard on a station to put it in there.
Well show us a video of weapons and Internal items being ejected from a real vehicle that dose this today and I not talking about External stuff like External Fuel tanks ammo and such.all weapons and modules "should" have interlocking clamps that secure them or release them. and the pilot should be in control of the overrides on the module clamps. if some thing is going to blow I'd rather eject it in an emergency than lose my ship! just saying. also to respond to an earlier comment..if you accidentally eject an important module then that's pilot error!! pay attention to what your fingers are selecting instead of relying on muscle memory all of the time.
If you been listing to some stories. They mgiht be adding something deep in space. Also when you enter the bubble. You want to have weapons.
If you watch Lavecon the other day. You would understand There might be small bubble in well known locations.So we're looking to support a feature to jettison, above all, weapons-but the reason you might need them in the first place...is so you can be protected...on the way back?
I'll let that sink in![]()