Right now there seems to be a split in the forums regarding the Chapter 4 DSS probe ammo issue. Some want it back but very high and capable of being synthesized. Others are fine with it being unlimited.
Honestly the fact it is SHOWN as unlimited is far more annoying than it actually BEING unlimited. There's no point in having an ammo count if said ammo count is infinite. The only thing that does is remind you it's a game. If you're going to have unlimited ammo, remove the ammo count altogether. Done.
However, I do have one more possible option to suggest, already linked to how we play the game currently. We could make it so the DSS uses Plasma Slug technology like the rail gun modification. In other words, it uses a bit of fuel each time it's fired (not a lot, like 100 shots a ton or something?).
This would get rid of the synthesis issue, but makes us be careful about using it in a system without a scoopable star. But if infinite is the way to go, just remove the ammo listing altogether. It's not helping anyone.
Basically I think the DSS needs to do one of three things:
1) If infinite: REMOVE the ammo count. We don't need to see the infinity symbol there. It's pointless.
2) If finite, but synthesis is a problem, you could:
a) Make the ammo count HUGE (like 1,000,000)
b) Make the probe use Plasma Slug technology, so it just need fuel, not material synthesis.
Honestly the fact it is SHOWN as unlimited is far more annoying than it actually BEING unlimited. There's no point in having an ammo count if said ammo count is infinite. The only thing that does is remind you it's a game. If you're going to have unlimited ammo, remove the ammo count altogether. Done.
However, I do have one more possible option to suggest, already linked to how we play the game currently. We could make it so the DSS uses Plasma Slug technology like the rail gun modification. In other words, it uses a bit of fuel each time it's fired (not a lot, like 100 shots a ton or something?).
This would get rid of the synthesis issue, but makes us be careful about using it in a system without a scoopable star. But if infinite is the way to go, just remove the ammo listing altogether. It's not helping anyone.
Basically I think the DSS needs to do one of three things:
1) If infinite: REMOVE the ammo count. We don't need to see the infinity symbol there. It's pointless.
2) If finite, but synthesis is a problem, you could:
a) Make the ammo count HUGE (like 1,000,000)
b) Make the probe use Plasma Slug technology, so it just need fuel, not material synthesis.