If I can pipe in, I helped Spansh by getting as-precise-as-possible coordinates around Temple, zipping around the galmap. From my finding those points I observed the following:
-Galactic region edges use 'cubes' for sure, In temple those cubes looked to be about 49 light years to a side, give or take a fraction of a ly. (I got that number by going around the cube at one pointed area of the temple region)
-Vertical coordinate didn't matter. I often went high and low hundreds of lightyears and the boundary of the galactic region stayed reliable.
-I'm looking at a 'cube' in the northeast corner of the galactic center (region 1). Upper edge is marked by...
EOR CHRUIA FV-N C20-1724 (3607 : 99 : 28007.7) at the top
EOR CHRUIA ZO-I D9-8054 (3603 : 98 : 27958.7) at the bottom
So that's 49 light years top to bottom, confirmed the same in temple and in galactic center... Accuracy within a tenth of a lightyear. (Thank you high star density)
From this and the curvature of the regions, my guess is FDev took a circular coordinate map set against the center of the galaxy, resolved it to a 'pixel' map with a resolution of around 49 light years, then slammed said map atop the galaxy to give a region number to each star.
Soo, if you guys use a circular coordinate system we'll have a 'fairly good' result that can break around the edges.
If you guys use a 'pixellated map' to figure regions,
it'd need a resolution matching the 49 light years pixels that apparently Fdev was using.
(For the record, here are the coords I got for Temple, all are 'just inside temple'. I didn't fly to those stars so some aren't in EDSM)