Just do what I do and put four charges on each side of the asteroid. I place charge 1 then go opposite of it charge 2 then head top charge 3 then opposite bottom of it then 4 that is spread to equally detonate successfully
No that's not the right way to do it at all. You have a yield indicator for a reason. You want the yield indicator to be in the optimal yield range. Sometimes you only need two charges for that. Sometimes you may need three or four. Sometimes you may mess up and have to disable a charge. You need to scroll through the fissures in your contacts panel to determine which ones are low, which ones are medium and which ones are high. That way you don't have to race the timer after placing your first charge to figure out where to go next. Then place your first charge. Put a high yield charge in a low strength fissure. Next find the next low strength fissure and do the same thing.
Often that is all you have to do to hit the optimal range. You may need to implant into medium strength fissure at times and do it with either a low yield charge or a medium yield charge. If you're not sure just use low-yield until you get where you need to be. All charges are initially the same, you set the yield as you are launching the charge by how long you press the button. The charge is fired once you release the button.
Charges that bounce off the rock did not hit the fissure. That can be the case if your seismic charge launcher doesn't line up well with your aiming reticle or if the Fisher is rotating and has moved away from you and is at an odd angle. This usually happens if the seismic launcher is below the ship. Once you get used to it, it shouldn't be an issue.
When thinking about fissures think about strength. When thinking about seismic charges think about blast yield. The yield in the seismic charge has nothing to do with the yield in the asteroid. It only has to do with the yield of the explosion. Hi yield charge gives more explosive power. It does not necessarily caused the asteroid to yield more product.
Since you want to do the most amount of damage with the least amount of ammo, you want to put a high yield charge into a low strength fissure. Once you get the yield band close to Optimal you want to start lowering your charge strength and increasing the fissure strength to avoid going too high on the yield band.
The goal is always to get to the optimal yield range. The difference between doing so and not doing so can be as much as ten units of product. For Void Opals that can be a difference of as much as 16 million credits per asteroid.