Dev Diary #2 - Rewarding Creativity (Gameplay, UI and coaster building included!)

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That's just based on speculation though. It worries me that they didn't show any more than 1 second of actual in-game coaster editing, and the tiny bit they did show uses an outdated one-piece-at-a-time system.

Frontier do like to have their little secrets, but on the plus side they also like to deliver jaw-dropping, bombshell announcements. They’ve been doing this with Elite Dangerous for 3 years now….they’ve honestly never let me down.
After showing us the guests in DEV1, and the terrain and buildings in DEV2, we’ll no doubt get a more in depth look at the coaster creation tools in a later video. I have complete faith in them.
 
I was very impressed with the snippet of the coaster editing, as it was going through the cave.
 
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Remember how RCTW is $60?

This is $20, and it is doing everything fans have asked for sinee the start. It's improved what RCT3 did poorly, like terrain, improved what it did decent, custom buildings, and even what it did well, like building coasters. Did I mention that the game IS ONLY $20! It's also bringing back the management side of the game that has been absent for a while. Remember how people were speculative of this game? Not anymore, I bet.

To be honest, if it weren't for the lack of a Linux port, from what I've seen so far I'd not be afraid to pick up an early bird copy, a VIP copy, all the copies! [big grin]

Old response but RCTW have realised that PC have the upper hand! Seems like trying to take what money they can in. £16.79 I found it for.
 
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