[Dev In] Flaw in FC storage design ... I'm stuck and seems to have to discard missions for nonsense

It's pretty simple:
1. Combat mission done and went back to claim reward with FAS, saw some attractive contracts of moving stuff around.
2. Accepted missions with FAS, did not notice some of the destinations is outpost.
3. Back with Cutter loaded all misson goods in.
4. Flied to destination....... haha no way to get rid of those goods forever.... how can a mid size ship can hold such amount of goods?Even if I have such ship and enough cargo racks, I cannot get rid of current one to outfit target ship with enough space.
FC does not allow mission goods stored ... even it can recognize mission related goods attributive.

In this case, players are allowed to accept misson and load the goods with different ships.
But players are not allowed to complete the mission with different ships, via the help of FC as a storage hub.
So what's the purpose of that huge cargo bay for? Secondary fuel tank holding Tritium only?

A 5b FC should provide superior capability of earning money from handling multiple hauling missions and enrich the way of delivery from it's hangar.
Such situation is very unfortunated....




0. Does anyone use the "TRANSFER ALL TO SHIP" feature?
It's pathetic and awkward.






Update:
Some ppl suggested me go back mission port and put back the goods to depot.
Those 3 missions were from Katzenstein Dock, which is a mini hutton.

I have changed my Cutter with 4 first class cabins and get 4vip missions to let the travel worthy.
Unfortunately, when I reached the mission giver station, I cannot put those goods back to depot anyway.
I have to discard those 3 missions totally worth of 12m cr.
However 4 VIP mission compensated me with 40m income : P
What a joke.
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I'm really not a fan of the arbitrary restrictions on what you may put on your FC.
Me either, but, well, this has been a known thing since before there ever were FC. Pretty sure the goal of this particular prohibition, is to prevent filling your FC with stacked wing cargo mission freight.

I have made this mistake myself. I have a Python that is outfitted with pretty much nothing but cargo racks for when I make this error. I summon it to the closest big pad station, swap, then make my delivery. However, at only 294T, OP would still have been out of luck. Time to abandon one or more of the missions, pay more attention to the mission details going forward, and build an emergency cargo Python just in case.
 
Me either, but, well, this has been a known thing since before there ever were FC. Pretty sure the goal of this particular prohibition, is to prevent filling your FC with stacked wing cargo mission freight.

I have made this mistake myself. I have a Python that is outfitted with pretty much nothing but cargo racks for when I make this error. I summon it to the closest big pad station, swap, then make my delivery. However, at only 294T, OP would still have been out of luck. Time to abandon one or more of the missions, pay more attention to the mission details going forward, and build an emergency cargo Python just in case.

I would say FC is a tool that extends the solo business capability to a greater level.
A 5 billion mobile station and weekly upkeep justtifies the previllaged of allowing solo mission items stored on FC.
For winged mission, it's already a team focused play and means ppl are playing together with their friends for mission one by one, why not just limiting players can have only 1 wing missing active and cannot get more until finish current one?
I think prevent stacking missions should be from mission board, not in cargo space in FC.
 
You made a series of mistakes, but I think you are right that there is a flaw in design. I wouldn't use FCs to solve that problem though since a large part of the player base doesn't have access to them.
 
The flaws (or features as some call them) as designed in. The idea of the game is you find ways so do what you want despite them. But they do cause a few of these rage threads in the learning process :)
 
The simple and easy solution would be to give the cargo back to the mission giver. We already have depot functionality.
Maybe it already works like that?
 
Wait...you said you loaded all goods into the Cutter. You can't go back to the source station and put some of it back?

Unfortunately, that place is called Katzenstein Dock in 36 Ophiuchi. Each back and forth cost me 15mins with FC.
Total worth of all those missions are less than 10m.

What I can think of for now, is hauling missions usually are 24hrs due. So I just replace 2 cargo rack with a passenger and seek more VIP missions back to that station and relief the pain little by little.

lol, usually 1 VIP to that Katzenstein Dock pay 12m to 18m... for all those less than 10m hauling stuff I have do such strange practice.


Update:
Just back Katzenstein Dock with 4vips. Trying to put goods back to mission depot.
Unfortunately, cannot put back anyway.
I have discarded those 3 missions totally worth of 12m cr.
However 4 VIP mission compensated me with 40m income : P
What a joke.
 
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I posted about the Trit storage and transfer of Cargo when I brought mine 4 weeks or so ago.
What we need is a big red button to push that will transfer Trit from cargo to the fuel bin.

And why doesn't MY crew whose wages I pay treat me like the Lord and Owner that I am? No, instead I am greeted like any other Cmdr. I have air locked my crew for less!
 
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