HI,
First, those of you devoted and loyal ED players I am not interested in your comments. Since this is the only game you know you have a very narrow view of what is and was out there for sci fi sims. Also those of you that have never had any physics past high school I am also not interested in your comments. I'm sure Frontier appreciates your loyalty and devotion.
To the developers:
First, A heat source be it a wood stove or furnace or the sun work by a gradient function. Let's say you have a wood stove. You put a couple of oak wood logs into the stove. You open up the air adjusters in the back to let more air in. A few minutes later the stove gets hot. You have to adjust the air adjusters so that less air gets into the burning chamber. While doing this you are very close to the stove and notice that it is very hot. You move away by 30cm. It gets cooler. You move a meter away and it feels comfortable.
The same thing should be happening when I am fuel scooping at the sun. If I pull back on my stick and increase my altitude. I have moved away from the heat source to a cooler region. So why do you keep increasing the percentage of heat my ship is absorbing? The percentage of heat absorption should be decreasing when I increase my altitude.
Second, If you go to google.co.uk or google.com and type in the speed of light you will see that it is 299,797 km/s. We can round this to 300,000 km/s. When I am travelling to an incredibly distance port my velocity goes like this, it starts in the km/s range then goes to Mm/s then to 0.1c? Look, Once I reach 300,000km/s I am at c. If I am going 0.1 c I am travelling at a velocity of 30,000 km/s. The way you are doing it doesn't make any sense. If I am travelling at 30Mm/s that means I am travelling at 100c!
Second, When I first got the game this was annoying but has now become aggravating. Travelling to a port or planet you control the speed. Eventhough I can move the throttle and change the speed I can never get the speed I want. I want to go faster your decrementing the speed. I want to go slower your incrementing the speed.
Let the pilots control the speed. When travelling to a distant port or planet increasing the speed is good. But as I am closing in on my destination I want to move my throttle back a little bit. At that point the speed should stop increasing and not decrease. Let the software know that the pilot now wants control. You would need to tighten up the lag between the movement of the throttle and the speed the ship is going. I move the throttle towards me a little bit and the speed of the ship quickly follows.
Third, I did a trip yesterday that was 667,000 Ls. For a lousy 31,000 credits! I think that there is a flaw in the way you track distance and speed especially to these ridiculously far out ports.
1Ls = 1C if I am travelling at 10C then I have travelled 10 Ls. So by this logic you really should be doing the following:
While (Current distance <= 1)
do New distance = Current distance - current velocity
Once I reach 1 then I have 300,000 km to my target.
An example:
I am travelling to a port 1,000 Ls away and my current velocity is 10C
So by my equation:
990Ls = 1,000 - 10
a second later I am at 11C
so I get
979Ls = 990 - 11
You should get the idea.
The way you are doing it now is not reflective of my actual distance. You are decrementing the distance by 1 several times a second. If I am travelling at 500 times the speed of light it should show up in the amount of distance I have left to travel. It would make trips to the Wirao system to Merbold Station more bearable. 33,000Ls is a long way. The only thing that makes going to Merbold station necessary is that there are a lot of credits to be made coming from Niu Hsing system with lots of cargo and boom data deliveries.
Fourth, I looked into the afm. A guy had this chart that I looked at. The times to repair a way too long. A situation I was in, doing an assassination mission. I had to deal with some bad guys while waiting for the mission target to show up. I had taken some serious hits. Modules were failing. If I had to things the situation would have been a lot different. First, an afterburner could have gotten me far enough away so that the NPC's would not follow me. I am suggesting an afterburner speed that varies by ship size. Hit the tab key and hold down for up to 30 seconds. Smaller ships could go 1200 m/s and larger ones could go 800 m/s. This is fast enough to get away from a bad situation and survive. What is also need once you get away is a module that can repair the whole ship including the hull in 15 minutes max. Less damage, faster repair time. More damage longer repair time.
Planetary landings are not always the best. I have been dropped out of glide as far away as 50Km. An afterburner would be useful especially since some of the bonuses you guys give have very short time limits. I have had many bonus offers where I had to be someplace in 2 minutes. Being 50 Km short takes 24 boost hits. At about 5 seconds per boost cycle you can't make the time frame for the bonus!
It doesn't have to be elaborate, the module could go from 1E for sidewinder size ships to 1A for Corvette/Fer de Lance size ships.
When I looked at that chart I mentioned earlier the repair times start at over an hour for a 1E module to over 20 hours for an 8A module. That's crazy.
With my module having hit my afterburner to get some 36 Km away from the NPC. I can sit at a safe distance while my ship is repairing and watch what is going on. Once my ship is completely repaired I can get back into the action. Success! A savings of millions of credits.
I think I remembered everything I had to say.
Thanks for reading this.
Markus54
First, those of you devoted and loyal ED players I am not interested in your comments. Since this is the only game you know you have a very narrow view of what is and was out there for sci fi sims. Also those of you that have never had any physics past high school I am also not interested in your comments. I'm sure Frontier appreciates your loyalty and devotion.
To the developers:
First, A heat source be it a wood stove or furnace or the sun work by a gradient function. Let's say you have a wood stove. You put a couple of oak wood logs into the stove. You open up the air adjusters in the back to let more air in. A few minutes later the stove gets hot. You have to adjust the air adjusters so that less air gets into the burning chamber. While doing this you are very close to the stove and notice that it is very hot. You move away by 30cm. It gets cooler. You move a meter away and it feels comfortable.
The same thing should be happening when I am fuel scooping at the sun. If I pull back on my stick and increase my altitude. I have moved away from the heat source to a cooler region. So why do you keep increasing the percentage of heat my ship is absorbing? The percentage of heat absorption should be decreasing when I increase my altitude.
Second, If you go to google.co.uk or google.com and type in the speed of light you will see that it is 299,797 km/s. We can round this to 300,000 km/s. When I am travelling to an incredibly distance port my velocity goes like this, it starts in the km/s range then goes to Mm/s then to 0.1c? Look, Once I reach 300,000km/s I am at c. If I am going 0.1 c I am travelling at a velocity of 30,000 km/s. The way you are doing it doesn't make any sense. If I am travelling at 30Mm/s that means I am travelling at 100c!
Second, When I first got the game this was annoying but has now become aggravating. Travelling to a port or planet you control the speed. Eventhough I can move the throttle and change the speed I can never get the speed I want. I want to go faster your decrementing the speed. I want to go slower your incrementing the speed.
Let the pilots control the speed. When travelling to a distant port or planet increasing the speed is good. But as I am closing in on my destination I want to move my throttle back a little bit. At that point the speed should stop increasing and not decrease. Let the software know that the pilot now wants control. You would need to tighten up the lag between the movement of the throttle and the speed the ship is going. I move the throttle towards me a little bit and the speed of the ship quickly follows.
Third, I did a trip yesterday that was 667,000 Ls. For a lousy 31,000 credits! I think that there is a flaw in the way you track distance and speed especially to these ridiculously far out ports.
1Ls = 1C if I am travelling at 10C then I have travelled 10 Ls. So by this logic you really should be doing the following:
While (Current distance <= 1)
do New distance = Current distance - current velocity
Once I reach 1 then I have 300,000 km to my target.
An example:
I am travelling to a port 1,000 Ls away and my current velocity is 10C
So by my equation:
990Ls = 1,000 - 10
a second later I am at 11C
so I get
979Ls = 990 - 11
You should get the idea.
The way you are doing it now is not reflective of my actual distance. You are decrementing the distance by 1 several times a second. If I am travelling at 500 times the speed of light it should show up in the amount of distance I have left to travel. It would make trips to the Wirao system to Merbold Station more bearable. 33,000Ls is a long way. The only thing that makes going to Merbold station necessary is that there are a lot of credits to be made coming from Niu Hsing system with lots of cargo and boom data deliveries.
Fourth, I looked into the afm. A guy had this chart that I looked at. The times to repair a way too long. A situation I was in, doing an assassination mission. I had to deal with some bad guys while waiting for the mission target to show up. I had taken some serious hits. Modules were failing. If I had to things the situation would have been a lot different. First, an afterburner could have gotten me far enough away so that the NPC's would not follow me. I am suggesting an afterburner speed that varies by ship size. Hit the tab key and hold down for up to 30 seconds. Smaller ships could go 1200 m/s and larger ones could go 800 m/s. This is fast enough to get away from a bad situation and survive. What is also need once you get away is a module that can repair the whole ship including the hull in 15 minutes max. Less damage, faster repair time. More damage longer repair time.
Planetary landings are not always the best. I have been dropped out of glide as far away as 50Km. An afterburner would be useful especially since some of the bonuses you guys give have very short time limits. I have had many bonus offers where I had to be someplace in 2 minutes. Being 50 Km short takes 24 boost hits. At about 5 seconds per boost cycle you can't make the time frame for the bonus!
It doesn't have to be elaborate, the module could go from 1E for sidewinder size ships to 1A for Corvette/Fer de Lance size ships.
When I looked at that chart I mentioned earlier the repair times start at over an hour for a 1E module to over 20 hours for an 8A module. That's crazy.
With my module having hit my afterburner to get some 36 Km away from the NPC. I can sit at a safe distance while my ship is repairing and watch what is going on. Once my ship is completely repaired I can get back into the action. Success! A savings of millions of credits.
I think I remembered everything I had to say.
Thanks for reading this.
Markus54
Last edited: