No, just in a way that it "actually worked again like before the planetary update", after it did not work at all after the planetary influence rollback.The people posting here clearly think the last update was supposed to have fixed the economies. Just pointing out that never happened. We have little idea how fdev expect economies to work - except hopefully 'not like this'.
BGS conflict resolution is spotty at best for a month now. See this issue in the tracker: https://issues.frontierstore.net/issue-detail/73217Was there no daily tick in the last 24 hrs?
Yesterday I was in day 3 of war, today the same...anyone else in the same boat?
Recent reports suggest that if you build a space farm in slot 1 you'll get the 3rd refinery to work.I have a Coriolis at location 0 in orbit around a planet with 3 locations occupied by 3 refineries. As expected, only 2 seem to be activated. Economy 100% refinery at the end of the third. I still have location 1 in orbit. Do I have a chance of activating the third refinery with a building in this location? If so, what building? An outpost? A Installation?
Like cures for warts. There are loads of "cures" out there, because someone did something and the wart disappeared. Was the disappearance because of the action, something else or coincidence?Yes I know, but I want to know what workarounds work! lol
Definitely not.It seems to me that while colony econ stations may need to come out of 'under development' before they can be affected
"should" and "should not" are questionable.I was thinking of doing a test, where we build the orbital colony station, 2 influencers on the planet, 1 influencer in orbit. leaving them all with 1 delivery needed to complete. Then in one day complete the station, then a ground installation 1 (the econ of the station shouldn't change) then ground installation 2 (the econ of the station should change, unless it has to come out of development). If there is no econ change wait until the colony station comes out of underdevelopment and then finish the orbital?
Ok, so you actually got agri influence from the farm at least.I created an issue "Colonization economy is delayed when building influencers".
With detailed logs.
Please add your own experiences in case you encountered something similar.
Issue Tracker
issues.frontierstore.net
Yes. But not when i built it, but when i built another building after it in the same local zone.Ok, so you actually got agri influence from the farm at least.
Do Odyssey settlements add influence then at all? I am still trying to figure out why Settlement M, Coriolis, Space farm, settlement L results in 100% Colony.Yes. But not when i built it, but when i built another building after it in the same local zone.
That is not as expected. We had L settlement + spacefarm create a 1.0 agri Coriolis before.Do Odyssey settlements add influence then at all? I am still trying to figure out why Settlement M, Coriolis, Space farm, settlement L results in 100% Colony.
No idea how much economy influence a science outpost gives. Imho best bet would be to build a primary coriolis, then a bio research on one of the 2 available slots and then 2 research installations. Does that give you a UCG? I don't know. No matter what you do, however, the Coriolis will never be very good, because of the limited amount of slots. Add to that the existing "delayed influence" behavior, and you could end up with a 0.5 hightech economy.I have an interesting scenario here that I'd like your thoughts andprayerssuggestions on. I'm colonising a system where the primary port is around an ELW, which also has two other orbital slots. (The whole system has 18 orbital slots and only 2 surface slots, which I assume is the reason why others haven't picked it up before me.) My goal would be to have a Coriolis orbiting the planet with Universal Cartographics. Am I correct in that I'd need the station to have a High Tech economy then? (One of my other systems has a TL of 46, and no UC on the Coriolis that still has a 100% Colony economy.) If I am, then does that mean that the best approach would be to build a Scientific Outpost as the primary port first, and the Coriolis later? So that there would be a High Tech economy it could pick up on. Then build a Research Station in the final orbital port, in case the Coriolis didn't pick up UC.
Or would I be better off with the Coriolis as the primary port? I just wonder if it would be problematic that there'd be no High Tech economy for it to pick up first then, but only once I'd build in the two regular slots.
Safest would beI have an interesting scenario here that I'd like your thoughts andprayerssuggestions on. I'm colonising a system where the primary port is around an ELW, which also has two other orbital slots. (The whole system has 18 orbital slots and only 2 surface slots, which I assume is the reason why others haven't picked it up before me.) My goal would be to have a Coriolis orbiting the planet with Universal Cartographics. Am I correct in that I'd need the station to have a High Tech economy then? (One of my other systems has a TL of 46, and no UC on the Coriolis that still has a 100% Colony economy.) If I am, then does that mean that the best approach would be to build a Scientific Outpost as the primary port first, and the Coriolis later? So that there would be a High Tech economy it could pick up on. Then build a Research Station in the final orbital port, in case the Coriolis didn't pick up UC.