In my brand new refinery system, my security is -4 (chevrons).
I'm loading there all the time fleet carriers full of commodities for further expanding.
No side-effects whatsoever that I could see from this system being only "Low Security".
Hundreds, if not thousands of trips already, and I haven't been interdicted once.
I really don't see why should I invest in improving the security level.
Yeah - same for me. Currently sitting at -4 Security. But it will go lower as I add more ports etc ...
I will avoid military structures for now and use the other "non economy" ones to keep it somewhat close to 0.
In fact, being a system with rings, I have a few RES locations available which are quite fun to play since the cops take ages to show up
I will definitely go for an asteroid base at some point - has good overall stats with little downsides I can think of.
That's right, the white bar for security is quite small.
But, a higher population would make it harder to change the security level, no?
It's been only a few days since I colonized this system, and I'm already at over 333k population, and it's still increasing every day.
Plus, I'm building a second Coriolis, over a atmo rocky with bio signals. There are already 3 slots on the ground with agri settlements and one space farm next to it.
I'm hoping, fingers crossed, that I will get water - maybe even fruit & veg.
In my refinery system, the primary outpost, built orbiting a rocky body with bio signals supplied water, fruit & veg and grain, with no installations on the surface.
The body now has a T1 surface port and a T2 refinery hub, and the outpost still supplies these commodities in large quantities.
I'm guessing you don't have Insulating Membranes. Or do you?
My primary port is also built over a Rocky world, but with no geo or bio signals. Because of this, I have a healthy supply of Insulating Membranes that gets replenished 100% every 10 minutes.
Same as you, there is only one single refinery hub, yet at 334.000 population my market looks like this:
I'm guessing you don't have Insulating Membranes. Or do you?
My primary port is also built over a Rocky world, but with no geo or bio signals. Because of this, I have a healthy supply of Insulating Membranes that gets replenished 100% every 10 minutes.
Same as you, there is only one single refinery hub, yet at 334.000 population my market looks like this:
It was producing IM from the start, but the supply level was low (200). The TF influence from the rocky body knocked out the polymers and semiconductors.
Building the surface T1 increased supply levels, but still no polymers or semiconductors. When I added the refinery hub, this was sufficient to allow the surface port to supply the polymers and semiconductors, and also added polymers to the orbital outpost market.
On Tuesday the population was 8.9M, but completing a Coriolis around another rocky body reduced the population to 4.5M. Today it is 5M, but I haven't checked the impact on supply levels yet.
It was producing IM from the start, but the supply level was low (200). The TF influence from the rocky body knocked out the polymers and semiconductors.
Building the surface T1 increased supply levels, but still no polymers or semiconductors. When I added the refinery hub, this was sufficient to allow the surface port to supply the polymers and semiconductors, and also added polymers to the orbital outpost market.
On Tuesday the population was 8.9M, but completing a Coriolis around another rocky body reduced the population to 4.5M. Today it is 5M, but I haven't checked the impact on supply levels yet.
Just checked, and IM supply at the outpost is 482, whilst at the Coriolis it is 289.
I have no idea what caused the population drop, and others have experienced this as well.
Building the Coriolis reduced the system SEC level (chevron wise) from -4 to -6, so perhaps this was some threshold I have crossed.
I have plenty of orbital slots available, so I wonder if adding some more comms relays to push the SEC figure back towards zero would be a good idea.
The controlling faction in this system is anarchy, by the way.
I'll keep an eye on my population as well, and see what happens when i finish my second Coriolis.
To increase the security without any side-effects - the best way is to do pairs of tier 1 Communication installation and tier 2 Government installation.
This way, with 16.800 T commodities, we can get 3 security points.
After the 2nd Coriolis is done, and if the population level will drop significantly, I might do just that, one or maybe 2 pairs to get to 0 security and see if the pop. lvl will recover.
I'll keep an eye on my population as well, and see what happens when i finish my second Coriolis.
To increase the security without any side-effects - the best way is to do pairs of tier 1 Communication installation and tier 2 Government installation.
This way, with 16.800 T commodities, we can get 3 security points.
After the 2nd Coriolis is done, and if the population level will drop significantly, I might do just that, one or maybe 2 pairs to get to 0 security and see if the pop. lvl will recover.
I already have 2 of the comms installations, otherwise the SEC level would be -8.
I was checking the commodity requirements, and I was surprised that a T2 government installation only needs about 10k, which is much less than a T1 outpost.
I have one spare T2 point, so I might just put one of these in, especially as most of the stuff is available in-system. This would get the SEC level back to -4, which is where it was before the population drop.
In my system (Synuefe JI-K c24-2), to protect the Insulating Membrane, I have been trying to offset the negative security with government installations and comm stations rather than building military facilities, and the system has now reached medium security despite a total security of minus 2.
Besides security, standard of living also affects the security slider - does this suggest that if you have enough standard of living you can achieve a decent level of system security with fewer security chevrons?
As others have said, there doesn't seem to be much benefit to increasing security at the moment, so even if there are no military facilities, you may want to be careful if you don't want to accidentally increase security to medium.
Specifically, I built some T1 agricultural settlements and T1 extraction settlements to earn T2 points, and tried to offset the security loss of 3 Refinery Hubs and 3 colony stations with 3 government installations and 1 comm station.
I also experienced a population drop on May 12th (Mon.), the day after I built a Coriolis in orbit of a rocky planet with a T1 civilian planetary outpost (Clotho) in this system.
Population dropped from about 2 million to 836,589, only the T1 planetary outpost’s market was affected, supply dropped by 0.6x
Coriolis in orbit of that planet increased supply by 1.37x, while Coriolis on another planet increased by 1.1x.
Interstellar Factors are everywhere in my system due to low security. Not sure if they would go away at a medium security level. I wouldn't trade my IF for less pirates. I can run away from pirates.
New to all this so looking for somebody to explain what I have to do.
I have found an Empty system with lots of Rock and ice planets, Can build many stations and colonies but I do not understand how to become the Architect. I cannot click on the Colonize tab or do anything to add at least a starting point.
I know I am doing something wrong, but I havent got a clue as to what it is. Any ideas?
Interstellar Factors are everywhere in my system due to low security. Not sure if they would go away at a medium security level. I wouldn't trade my IF for less pirates. I can run away from pirates.
You need to find an inhabited system within 15 LY of the one you want to colonise. Dock at a station there, and go to the Colonisation Contact (in the Contacts menu). They will then let you claim the system you want and select the type of the initial station.
Population did not decrease, it was 555k, it went up by 10k as soon as it was finished. Security level is -6, I think.
The market is interesting, I have Fruit & Veg (yes!!), Water (yes again), and even Insulating Membrane.
Neither terraforming nor agriculture consume it so it’s not all that surprising. Is this above a rocky moon with bio signals?
… I’ve been planning to build some agri stuff on terraformable HMCs but while they’re atmospheric they don’t have bio signals so I’m not sure if the baseline extraction economy that I could not get rid of [until/if Frontier make a change to stop them being hard-locked] would play nice. They’re also probably tidally locked on account of being around M class dwarfs, but building a mining system or purely high-tech was not my intent…
Population did not decrease, it was 555k, it went up by 10k as soon as it was finished. Security level is -6, I think.
The market is interesting, I have Fruit & Veg (yes!!), Water (yes again), and even Insulating Membrane.
If I understand correctly, the security value increases the width of the white space on panel 4 > status > system factions. Does it increase with each increase in the security number or only with the general security category (low,med, high)? Also, the placement of the white space - left and right. Is that controllable?