"Development Level >>"? Figuring out what all these numbers do.

Would guess that'd end up as Agricultural (atmosphere/composition/bio) + Industrial (icy planet) but worth a try if you want one of those and don't mind if it's something else.
Ah, yeah. The planet 2 will already be Ind/Ag mix (the unfinished Space Farm I have here), it might not make an actual difference. What do you suppose could have larger portion of Ag, planet 1 with intrinsic Ag influence plus 4 Ag of mixed sizes (2 M 2L or 3M 1L) or planet 2 with 2 space farms and 2 M Ag settlements? And does it even matter or will the Ind eat all the Ag output anyway?
 
Do you have data for non landable AW by any chance?
Not currently, no. There is one in my system with that Orbis but I spent too much time/effort into getting to that system to just run it as a test bed, so I’m not going to use that one for such a purpose. I’m also not aware of any other such planets in the vicinity to figure out the properties.
 
What is the latest on a colony outpost + space farm orbiting a body? Does the colony get influenced by the space farm to become agri at least in part?
 
Edit: Is it because the Orbis has 100k population? 🤔
Yes. System economy is the largest two components (in order) of the population-weighted sum of your station economies. So if you have an Orbis and a bunch of smaller stuff, the smaller stuff will be generally irrelevant to the system economy compared with the Orbis.

^^I just realized something. There is no body type that gives High-tech influence. Am I wrong?
Nothing conclusively reported yet, at least. On the other hand we're still missing a lot of planet types on the other side.

Ah, yeah. The planet 2 will already be Ind/Ag mix (the unfinished Space Farm I have here), it might not make an actual difference. What do you suppose could have larger portion of Ag, planet 1 with intrinsic Ag influence plus 4 Ag of mixed sizes (2 M 2L or 3M 1L) or planet 2 with 2 space farms and 2 M Ag settlements?
Starting with the intrinsic and then throwing in even more farms would certainly end up more Agricultural.

And does it even matter or will the Ind eat all the Ag output anyway?
The higher the Ag fraction, the more chance of some of that output escaping. For any individual commodity you're probably still rolling the dice, though.

If we consider Fruit+Veg as an example: https://cdb.sotl.org.uk/specialisation#fruit
- export is 5.86 median, but import is 6.31 median, so a 50:50 split probably imports rather than exports
- but a 75:25 split has a good chance of exporting, unless you roll high on the import side and low on the export ... and an 80:20 split is probably almost certain
- of course, if you roll high on the export side and get 160 rather than 6 export points per economy, then even a 10:90 might be exporting this
(exact behaviour when the two numbers end up very close together is less certain)

Judging by the behaviour of the "3 export ground ports", anything changing at least Wealth, Development Level or Standard of Living might affect your specialisations throughout the system (though on the other hand, the relative quantities at my starter Industrial haven't changed much)

Broadly for Agri exports, most "Foods" export faster than they import, and most "Legal Drugs" are the opposite, but the ranges usually overlap quite a bit. So the more you can push it towards the Agri side the better, and even then some of the "Legal Drugs" are going to be tricky. (Leather and Natural Fabrics essentially require a single-type Agri economy, though)
 
What is the latest on a colony outpost + space farm orbiting a body? Does the colony get influenced by the space farm to become agri at least in part?
Most probably, yes. But, as Ian explained, pretty much every other economy eats the agri output, so it might not be useful. I'll finish my space farm next to Civilian outpost around an ice world later today or tomorrow and report back.
 
There was one case mentioned, and it was a gas giant. Have to dig it out of this humongous thread l. Hold on...

Class 1 gas giant no atmo. Also has 3 Ice moons.

1000002828.jpg


Post here: https://forums.frontier.co.uk/threa...these-numbers-do.634214/page-78#post-10598563

Star info here: https://www.edsm.net/en/system/bodi...ails/idB/514288436/nameB/R+CrA+Sector+DB-X+c1

My comments here :

 
Orbis build is complete. Looks like that tourism/agriculture property of water worlds is accurate.

"StationEconomy":"$economy_Tourism;", "StationEconomy_Localised":"Tourism", "StationEconomies":[ { "Name":"$economy_Tourism;", "Name_Localised":"Tourism", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 }

Also came online with pretty much all services immediately, including universal cartographics. (Besides the ones in the concourse that require full deployment)

... will probably eventually still add a space farm into the orbital slot and see what that does, if I do any further building in system while this is yet to be figured out. Also tempted to just add two extra refineries to my Coriolis in the other system now that some people have decided it's an oh-so-great idea to ransack the local refinery for non-carrier haulers and limited resupply rates with their carriers, instead of the dozen or more systems in the core of the Bubble with millions of supply (and definitely in carrier jump range). Even if it ends up temporarily messing it up until the system is [potentially] changed to a less arbitrary assignment of economies (as I have another 2 build slots on the planet then, with which to get the economy updated again if that proves necessary).
With a Tourism/Agriculture, what does the market look like? Is the tourism eating all the food?
I wanted an agricultural economy, but I also have a WW with a orbital space farm attached to it, and I wanted to add a Coriolis.

As all economies are consuming the agricultural goods, mixed economies with agricultural will just remove any goods from that economy? And there are no way now to build a single economy for it :confused:

My other choice is that HMC planet where I already built Large Agricultural settlements but if I build the coriolis there it will probably be a Extraction/Agricultural and I don't know how strong the agricultural influence will be...
 
Most probably, yes. But, as Ian explained, pretty much every other economy eats the agri output, so it might not be useful. I'll finish my space farm next to Civilian outpost around an ice world later today or tomorrow and report back.
I have a space farm already in slot 0 of three slots around a planet and wanted to try this out as my other attempts at getting a colony to be influenced by agri settlements/installations appears to have failed. No point in wasting surface slots atm until we can be fairly sure what will work.
 
Is the tourism eating all the food?
Not all of it, there's some quantities of fruit n veg, and two other types (forgot exactly which ones) available, but things like coffee and tea are firmly in the 'Sell' category. Aka most of it is imported rather than exported. I have those plans for a space farm, but not sure I want to complete its construction seeing how things are rather liable to change again from here (and maybe I don't want to have to ask support for a forced station economy update, given that I actually really don't want the tourism nonsense). There is only one extra orbital slot on top of the primary port.

Would be much easier if we could just tell the station which economy to pick up from the planet...
 
I have a space farm already in slot 0 of three slots around a planet and wanted to try this out as my other attempts at getting a colony to be influenced by agri settlements/installations appears to have failed. No point in wasting surface slots atm until we can be fairly sure what will work.
What I can confirm isn't working is to have two space farms in the first two slots around a planet, and then building a civilian outpost (Colony economy) in the third slot, it retains the colony economy and isn't affected by the space farms.
 
What I can confirm isn't working is to have two space farms in the first two slots around a planet, and then building a civilian outpost (Colony economy) in the third slot, it retains the colony economy and isn't affected by the space farms.
An existing space farm is in slot 0, and I aim to place the outpost in slot 1 and when that is built, build another space farm in slot 2 which should trigger the outpost to be influenced.

I know in the past that the advice was not to build a station/outpost in slot 1 as it would not be influenced by the body (and slot 0 iirc) Whether this holds true or it was due to other issues, I have no clue.
 
My next claim will be a military outpost orbiting a lone star. Can see if it gets any boosts or just remains at its baseline military status. Think there’s at least one other star-only system remaining on the chain to put a colony outpost down as the primary, see whether “Star placement = Mil economy” applies (I did see that correctly prior in the thread?).
I did a similar thing a few days ago, Copernicus Base | HIP 5383. No planets, no belts, only two stars and a military outpost:
"StationEconomies":[ { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":1.000000 } ]
 
Coriolis production.jpg


So the Coriolis above a HMC was completed yesterday and had the usual list of metals and minerals (4 and 9 respectively) but with the addition of a refinery only an hour or so ago, I now produce all these metals but only 3 minerals (Bertrandite, Gallite and Uranite). I consider that I have had a big success.
 
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