Just a note: changes to system economy and security stats is happening at daily tick. The same with system population.
Where do you find those sliders?Seems picking only Pirate related locations might have affected my systemDoes this count as extreme (it could be because I only have 6k inhabitants?) Core Sys Sector WJ-R a4-1
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Right-side panel in the cockpit, check the 'Status' tab.Where do you find those sliders?
Naaah....After you have built your first station the needed materials should decrease for the next one and so on to encourage players to fully populate their system, otherwise we are not going to see too many finished systems. just a load of systems with one outpost.
Does delivery to completed outposts work? The markets become active immediatelyMinor note: delivery of commodities to construction sites does not appear to affect influence (though it does give you plenty of reputation with the building faction).
So if you're wanting to swap system ownership later, you don't need to hold off on constructions in the meantime.
I've not tried that yet but don't see why it wouldn't.Does delivery to completed outposts work? The markets become active immediately
They do, I have bought and sold to mine.Does delivery to completed outposts work? The markets become active immediately
Yes, we made Bust and Investment states, too (in different locations ofc).Does delivery to completed outposts work? The markets become active immediately
Nice!They do, I have bought and sold to mine.
Yes, we made Bust and Investment states, too (in different locations ofc).
Universal Cartographics service is also working on Scientific Outposts.
Some stations (its faction-dependable) has working Blackmarkets, and useful to decrease controller infs.
And to gain a Civil Liberty is the easiest, through Contacts.
That's interesting. I have only built a Commercial Outpost so far with 4000 population. Now working on a Civilian Outpost but only 13% completed. But today I noticed my system went from Anarchy to Low Sec. Despite the Commercial station having a -1 sec impact.Security structures influences system security status ... in my case it moved from anarchy to low security. Is built initial commercial depot (potentially -1 sec), farm (no sec affected) and last is relay (+1 sec). Further will be another security affecting structure (either surface or space). This will allow further constructions without fear to put local environment into anarchy (which may some consider as desired state)![]()
If the government of the controlling faction isn't Anarchy, you can't get any worse than Low Security (conversely, if the controlling faction is an Anarchy, you can't get any other security level)That's interesting. I have only built a Commercial Outpost so far with 4000 population. Now working on a Civilian Outpost but only 13% completed. But today I noticed my system went from Anarchy to Low Sec. Despite the Commercial station having a -1 sec impact.
This fits my experience - my population was static at 5500 all week after the initial settlement, with 1 asset complete and 1 under construction.So as far as population goes, people keep saying it goes up per tick. But in my experience the population increasing has always coincided with the creation of a new asset. A previous comment of mine contradicts this but it seems plausible it just took several hours for the population to increase after having finished another asset that I initially thought simply didn't give population. Eg number of times population increased: 4. Number of assets = 4.