"Development Level >>"? Figuring out what all these numbers do.

Earlier today, my Coriolis had no shipyard available. I have already build a medium T1 military settlement, a T1 mining outpost and a T2 industrial facility which did not change this. But an hour ago, I build a satellite plus a communications installation, when I visit now the shipyard is available, though no Universal Cartographics yet.

I presume the Shipyard is tied to the Tech Level stat, possibly with Development Level in addition since increasing Development Level by itself had no effect on the shipyard being available in my Coriolis.
My Orbis has a shipyard. Always had one.
It still Colony economy, though.
Current system stats:
Sec: -1
Initial Pop: 6
Max Pop increase: 1
Population: 110k
Tech: 12
Wealth: 7
SoL: 5
Dev: 9

Buildings (3 in colony bonus view)
1 scientific outpost
1 comms station
1 relay station
1 Orbis
 
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My Orbis has a shipyard. Always had one.
It still Colony economy, though.
Current system stats:
Sec: -1
Initial Pop: 6
Max Pop increase: 1
Population: 110k
Tech: 12
Wealth: 7
SoL: 5
Dev: 9

Buildings (3 in colony bonus view)
1 scientific outpost
1 comms station
1 relay station
1 Orbis
ummm... how can I collect those stats about my system?
 
My Orbis has a shipyard. Always had one.
It still Colony economy, though.
Current system stats:
Sec: -1
Initial Pop: 6
Max Pop increase: 1
Population: 110k
Tech: 12
Wealth: 7
SoL: 5
Dev: 9

Buildings (3 in colony bonus view)
1 scientific outpost
1 comms station
1 relay station
1 Orbis
Could you please share a screenshot of your economy and security sliders?
 
My Orbis has a shipyard. Always had one.
It still Colony economy, though.
Current system stats:
Sec: -1
Initial Pop: 6
Max Pop increase: 1
Population: 110k
Tech: 12
Wealth: 7
SoL: 5
Dev: 9

Buildings (3 in colony bonus view)
1 scientific outpost
1 comms station
1 relay station
1 Orbis
The Orbis/Ocellus both come with Tech Level 6, while the Coriolis comes with Tech Level 1. I built the T1 orbital Communication Station, which gives +3 Tech Level, thus my theory is that Shipyard becomes available somewhere in the interval of tech level 2 to 4.
 
How are the stats for the buildings translated to other languages? It might make the intent clearer or reduce the range of possibilities those things could mean.
 
Remember what you built and add them up from the data shown on the build selection pages.
Mkay, I hope I remembered correctly the subtypes I built. My system is a bit weird, it's a single star with a single gas giant, and it has five build sites. So I started and finished an outpost that's now fully online, and then started to build two installations (not finished yet) to get the T2 points to eventually add a Coriolis. And that's about all I can do apart from maybe another T1 asset.

So with the three assets built or in progress and a planned Coriolis, I calculated the following stats:

Current:
Initial Population Increase 0
Max Population Increase 0
Security Change -1
Tech Level Change 0
Wealth Change 2
Standard of Living Change 5
Development Level Change 0

When the installations are done:
Initial Population Increase 0
Max Population Increase 0
Security Change 0
Tech Level Change 0
Wealth Change 5
Standard of Living Change 4
Development Level Change 0

If I build a Coriolis:
Initial Population Increase 1
Max Population Increase 0
Security Change -2
Tech Level Change 1
Wealth Change 7
Standard of Living Change 7
Development Level Change 2

Not sure what that means for the system :D.
 
My system, with a Coriolis, a Satellite, a Communication Station, a Mining Outpost (but still an orbital installation), Medium Military Settlement and a T2 Industrial settlement, would calculate to:

Initial Population Increase 1
Max Population Increase 0
Security Change 3
Tech Level Change 4
Wealth Change 8
Standard of Living Change 2
Development Level Change 11
 
With the variable quality of Frontier's translations around words which are synonyms in English, I wouldn't draw any intent from the non-English translations.
(I wouldn't draw a huge amount of intent from the English ones, at times)
I think the copywriter they use for the English version is the white knight off of Alice in Wonderland.
 
This is the condition of the star system I am developing and there is no Ship yard, Outfit and UC service in Coriolis.
スクリーンショット 2025-03-08 224530.png

But now that the Security Installation that has completed construction claims to be a Scientific Installation, I can no longer rely on the statistics I am calculating.
I need in-game statistics.
 
Any idea how exactly is final economy of system counted? .... each construction with "Economy influence" is counted as 1, or for example is added tier modifier? (ie. lvl1 strucuture 1 point, lvl2 2 points for given influenced economy?

There are also questions about "colony" economy too, but that one will resolve for me once I will finish 2nd Farm :) ...
 
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I took a look in my system a few days ago too and the res sites seemed to exclusively spawn on hotspots - even to the point of spawning 3 res sites on one hotspot in a ring that only had 1 hotspot. Unfortunately none of the res sites spawned on the double LTD overlaps.
 
@DaftMav has made a spreadsheet with many details about colonisation assets which might be useful in here:

Thank you, this spreadsheet is extremely helpful. The "system planner" sheet ist very interesting. It would be perfect if it gave you all the individual mats you need for the stations/settlements you entered. Like this, you could load up an FC with all the mats for three building sites at once. Does anyone know if there is such a tool?
 
Any idea how exactly is final economy of system counted? .... each construction with "Economy influence" is counted as 1, or for example is added tier modifier? (ie. lvl1 strucuture 1 point, lvl2 2 points for given influenced economy?
System economy is the two largest components of the sum of the station economies.

So e.g.
- you have a 10,000 economy size station which is 60% Colony, 40% Extraction
- you have a 5,000 economy size station which is 100% Industrial
- you have a 300 economy size station which is 100% Military

Your system economy will be Colony (6000), Industrial (5000)
If you build a 3,000 point Extraction Station it will switch to be Extraction (7000), Colony (6000)

Station economy size is normally equivalent to its population but there is evidence that doesn't generally apply to these new ones (they're usually a lot smaller than implied by their population)

Station economies are again shown as their two largest components. You can get the breakdown on that from the journal.

(You can't directly know station economy size, but it's usually proportional to the square root of the hydrogen fuel supply in State: None. Catch is, the exception to this rule is Colony stations and there are a lot of them about right now...)
 
Confirming that Tech Level contributes to your station facilities. 6+ needed to unlock the Shipyard, 8 is NOT enough to unlock the universal cartographics. Tech Level is applied immediately to your system, no need to wait until Thursday.

Edit: Upon further investigation, it appears to not be the case. Some people start with shipyards with only the single Coriolis, others start with universal cartographics.
 
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