Rare goods typically have a different text color than the other goods in the market listing.
Yeppers, T1 Planetary Surface Port? I think they all get 3 items to sell.
Hopefully different ones to other settlements nearby? Is it mostly random?Yeppers, T1 Planetary Surface Port? I think they all get 3 items to sell.
Are you kidding? I am a "Colonization Architect". I am in charge of designing entire systems, containing thousands of citizens. I know what I am doing! Do you think I leave anything to random chance? What a ridiculous thought... suggesting its not all part of a master plan that I am building on behalf of the citizens of this system!Hopefully different ones to other settlements nearby? Is it mostly random?
Probably that there's some uncertainity - the question mark goes away if you map all the planets with the detailed surface scanner and it gives an accurate readout of the slots.What do the question marks, at the bottom beside the number of sites, indicate?
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A full FSS has always seemed sufficient for me to clear the ?s - maybe there's a planet (or a belt cluster?) not scanned somewhere?Probably that there's some uncertainity - the question mark goes away if you map all the planets with the detailed surface scanner and it gives an accurate readout of the slots.
industrial is predominant, and nothing else. so you need more extraction and/or another refinery hub if you want to force it in that direction.Adding data on my test system. I built a large Industrial Settlement, and a Refinery Hub on an icy moon of a gas giant (2G), which also has a moon of its own. On that moon (2H) I built a Medium Mining Settlement and a large Agri Settlement. The Coriolis in orbit of the bigger/main moon (Moon 2G/Slot 0) is not producing anything at all. I am wondering if I should add a mining installation in Slot 1, right next to the Coriolis, to jump-start things? Mind you, I might already have a mining installation somewhere else. Building order: I first built the Industrial Settlement on the Main Moon, then the Coriolis in Slot 0 of that same moon, then the Refinery Hub (also main moon). System: Tucanae Sector SZ-O b6-5, Moon 2G.
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Thanks! I'd like to go refinery but I don't have another available planetary spot on the two moons the Coriolis is orbiting. What can I do?industrial is predominant, and nothing else. so you need more extraction and/or another refinery hub if you want to force it in that direction.
Wait and hope FDev finally decides that refineries don't have to be confined to planetary settlements only? Because surely by the 34th century they will have figured out how to refine ores in space?Thanks! I'd like to go refinery but I don't have another available planetary spot on the two moons the Coriolis is orbiting. What can I do?
Wait and hope FDev finally decides that refineries don't have to be confined to planetary settlements only? Because surely by the 34th century they will have figured out how to refine ores in space?
Or pick a different economy for that body.
The first post in this thread has good information about economies and making stations sell real goods instead of practically nothing.Thanks, lol. I don't really have a good grasp of colonization yet, so I am not sure what "pick a different economy for that body" means, nor how to do it but I am open. If only just to see something running after so much effort
Tech Level in my System is at 46 but my Coriolis still got no UC. Shipyard sells up to Anaconda though and Vista is shown in Lounge (green - awaiting Station full activation, not greyed out)I've heard that you have to raise the tech level in your system to 35. I don't know if anyone has confirmed that yet.