"Development Level >>"? Figuring out what all these numbers do.

There could be some serious delay in propagating the effects of said assets.
As I said earlier, 3 military settlements and an comm installation, totaling 13 security points, have had no change on my system security yet (still anarchy).



PS:
If the system security is Anarchy that implies you have an Anarchy controlling faction, which will override any Low/Medium/High security for the sysetm as a whole.

This explains so much, thx.
 
what kind of moon/planet they on. hmcw? icy?
Icy unlandable planet, zero building slots but three orbital slots. I built the two space gardens and then the commercial outpost as an experiment to see if the outpost's colony economy would be affected by the two agricultural economies of the gardens.
 
I ran my own little test on my first system which has a commercial outpost primary port around a rock ice world. I decided to build a comms installation since I wanted to bump the tech level some at some point. I complete this construction this evening and nothing changed. The commercial outpost is still a colony economy that only sells 1 biowaste.

I also suspect that eco-changes ONLY trigger the re-calculation of stations/ports economies.

Does renaming the station still trigger economy updates? As in without ARX (standard randomized name) and with ARX (custom name)? I just triggered a name change for my station around a gas giant, but it's a custom name, so it will take 6 days.
 
This "natural economy" of planets is absolutely cooked. Here's my experience with it, today.

Morel Legacy (Hyades Sector QJ-E a13-1)
Started with a commercial outpost (colony econ) orbiting an icy body.
Built a relay station (High Tech influence) orbiting the same body.
Commercial outpost changed to Industrial-Agricultural-High Tech. It's a complete mess of a market.

"StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.000000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.450000 }

I have no Industrial or Agricultural influencing facilities in my system.

Thank you, Ian, for this thread. The information you keep updating in the original post is incredibly useful. Regarding wealth: I built 8 extraction settlements (40+ wealth) and confirm it changed the econ slider (greatly widened the white space). I did not see any change in the buy/sell price of goods.
 
After seeing some cases i can refine my current theory of the innate economy influence:

Industrial: Comes from icy bodies, pretty certain
Refinery: Comes from rocky bodies, pretty certain
Extraction: Comes from HMCs, reasonably-ish certain

Agri: this is where it gets interesting, i saw this case and then the previous case in this thread, so im pretty sure its not because of star type, nor body type, nor atmo type (unless both CO2 and neon are valid for some reason?), nor temp, so im not sure what matches for it to be agri.... Maybe a certain amount of sulphur or carbon composition? This merits further investigation, should check the first case for bio signals, just in case theyre missing from the data.... Edit: Someone on discord confirmed no biosignals on first case, so probly not that, maybe phosphor composition? Both have more than 10%, will absolutely need more cases of innate agri influences to research this further.

Tourism: WW and EWLs? Not much data for these.

Service: Talked about, but need to gather some cases

High-tech: Not seen any cases of this happening innately from body influence, anyone seen any?
 
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I have no Industrial or Agricultural influencing facilities in my system.

I checked EDSM for the planetary composition of your system. All ice planets are landable and most have no atmospheres. But planets 1,2 & 9 have thin neon atmospheres and the 2nd is thin neon rich.

Is your commercial outpost orbiting planets 1, 2 or 9 because it's possible the neon atmosphere is responsible for the agricultural influence (Icy bodies by themselves seem to give industrial).

source: https://www.edsm.net/en/system/bodies/id/42212/name/Hyades+Sector+QJ-E+a13-1
 
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Agri: this is where it gets interesting, i saw this case and then the previous case in this thread, so im pretty sure its not because of star type, nor body type, nor atmo type (unless both CO2 and neon are valid for some reason?), nor temp, so im not sure what matches for it to be agri.... Maybe a certain amount of sulphur or carbon composition? This merits further investigation, should check the first case for bio signals, just in case theyre missing from the data....

We got to look at examples of icy bodies with Co2, Neon, Argon , Methane etc atmospheres to see which gas qualifies for agri influence.

Maybe all qualify or maybe just a specific few.
 
After seeing some cases i can refine my current theory of the innate economy influence:

Industrial: Comes from icy bodies, pretty certain
Refinery: Comes from rocky bodies, pretty certain
Extraction: Comes from HMCs, reasonably-ish certain
Metal-rich seem to be HMC as well.

That "rocky" and "HMC" differ is interesting since "rocky" is basically "HMC, but a moon of something else"

Agri: this is where it gets interesting, i saw this case and then the previous case in this thread, so im pretty sure its not because of star type, nor body type, nor atmo type (unless both CO2 and neon are valid for some reason?), nor temp, so im not sure what matches for it to be agri.... Maybe a certain amount of sulphur or carbon composition? This merits further investigation, should check the first case for bio signals, just in case theyre missing from the data....
Could it be "any atmosphere" = "Agri"? And then it combines with any other influence from the planet type...
Tourism: WW and EWLs? Not much data for these.
...which explains why we see some Tourism/Agri combination reports for these.

That still leaves AW (probably more tourism?), Rocky Ice, and the various types of gas giant where there unsurprisingly have been a lot fewer reports anyway.
 
I checked EDSM for the planetary composition of your system. All ice planets are landable and most have no atmospheres. But planets 1,2 & 9 have thin neon atmospheres and the 2nd is thin neon rich.

Is your commercial outpost orbiting planets 1, 2 or 9 because it's possible the neon atmosphere is responsible for the Agricultural influence (Icy bodies by themselves seem to give industrial).

source: https://www.edsm.net/en/system/bodies/id/42212/name/Hyades+Sector+QJ-E+a13-1
It orbits 9, which has the Neon (100%) atmo.
 
Idk, other case had thin CO2 atmo, if it was any atmo we would be seeing agri influences everywhere, thin atmos are pretty common, and thick atmos are at every nonlandable, so im pretty sure its not those. Im actually really thinking its 10% phosphorite soil composition minimum? Or maybe some other composition combo.
 
Idk, other case had thin CO2 atmo, if it was any atmo we would be seeing agri influences everywhere, thin atmos are pretty common, and thick atmos are at every nonlandable, so im pretty sure its not those.

My first landable moon has a thin argon atmosphere. If it gives agri influence to the commercial outpost I'll be building then I'd say that's a strong sign that any atmosphere on an icy moon gives agri influence.
 
Maybe it's the Star type? We already know there is a direct link between star type and bio signals on the planets.

Possible, we got 2 confirmed cases so far. Here are the star types and planet atmospheres & phodporu :

Hyades Sector QJ-E a13-1 / T (Brown dwarf) Star : Neon : 12.3% phosphorus

Col 285 Sector SD-T d3-59 / F (White) Star (Scoopable): Co2 : Phosphorus 10.1%

Only 2 confirmed cases, sorry.
 
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Just gathered this case orbiting seemingly this planet (Since spansh still reports colony ship on it,wouldn't mind anyone that can actually play rn to confirm) rocky,Thin ammonia atmo, F White star. Still tracks with my 10% phosphorous composition theory too.
Probably isn't a matter of atmo composition, way too many seem to be valid. Similar for stars, i dont see thematically why brown dwarfs would be good for agriculture, youd ideally want something warm.
Without those factors, soil composition is the only thing i can think of left, and phosphorous is a pretty important plant nutrient.
 
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under the current conditions you really go on? Kudos!
I refrain of doing so and rather to only push my daisy-chain further until this mess is cleaned up....
Well, you know, that Orbis is the primaey. So, kind of, have to complete it if I want to proceed with more claims in my local area. But likely to hold off on building anything else until we get more clarification on this and/or how to potentially avoid it… no point in building an agricultural economy (with potentially some high tech mixed in, though not sure if I will put anything secondary besides security stuff in) when the game would just arbitrarily slap me with tourism, industrial or whatever.

… and I could do a test run with my local ammonia world but A, the C star is 148k ls away so it pretty much wants me to use a carrier and B, I was not planning on any landable stations around said ammonia world while C, it is not a test system.
 
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