Ok, so the idea would be to build a intrinstic as the second outpost, it would get the body influence but no links then?
But that obviously can't work for refineries or agriculture.
The intrinsic doesn't get the body influence either, so that gets you HT, Ind, Mil (or more expensively, Ext) without having to care about either body type or weak links
A colony type gets the body influence but can be shielded from weak links, so with the right body type that can get you Ext, Ref, Ind or Mil
Agri we're going the other way on, yes, if that works:
- Contraband outpost doesn't
import anything, but doesn't pick up planetary influence either
- so we can attach some Agri strong or weak links to it and get it to
also produce Agri goods (at the cost of potentially losing its production of things Agri imports, but those we can generally get elsewhere anyway)
- the catch here is that this means we can't shield it from any other weak links, so it either needs its own small system or some very careful planning so that the only weak links existing in the system are Agri and everything else we need is shielded from them