EDIT: removed. Needs more investigation on my side
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So a contraband outpost could pick up strong agri links from facilities around it?I have a military outpost that is selling Tritium, Copper, and other interesting stuff. The specialized outposts act as any other port - so they do receive influence from outside sources.
Yes, that's right - the science outpost wouldn't get an intrinsic boost, but the strong link from the high tech facility would be formed and get boosted.Science outpost, around a body with geological or bio signals which boost High Tech.
I wonder if that would boost the science outpost, but then if we put a high tech facility in orbit next to the science outpost or on the body, that strong link to the science outpost would get boosted? Right?
Yes. Intrinsic economies mean that the station ignores the planetary link, but other strong links apply as normal.So a contraband outpost could pick up strong agri links from facilities around it?
Hey sir,This looks odd to me; I would have expected refinery to be 500.
- 100 from the body with a +40 boost for having pristine reserves in the system (140 total)
- 3x 80 for each hub, again with a +40 boost for each of them (3x 120 = 360).
Instead it seems to have done this, to end up with 420:
- 100 from the body with a +40 boost (140 total)
- 3x 80 from each hub combined together for 240, with a single +40 boost (280 total).
Another possible explanation is that you've hit some sort of cap. Either way it's not worth adding another hub.
Thank you so much for your help!Yes, that's right - the science outpost wouldn't get an intrinsic boost, but the strong link from the high tech facility would be formed and get boosted.
Yes. Intrinsic economies mean that the station ignores the planetary link, but other strong links apply as normal.
They do. On my tidally locked HMC a large T2 agri settlement only provides +0.4 agri economy. If that were a tidally locked icy body without bios, the net result would be zero. i can't believe that adding a facility won't provide anything to the local economy, while weak links to remote ports still have +0.05 influence.The boosts to the links, it looks like we see + 0.4 for each boost (I.e +0.8 for high tech where there are geological and biologicals?) Do the decreases work by the same amount -0.4 per decreasing affect (like icy worlds on agri economy?)
I've unlocked them multiple times with significantly less. In one case only 11 total tech level chevrons.Has anybody without a shipyard unlocked one after attaining a 35 tech level?
I personally haven't been able to test the decreases yet, particularly for the cases where both a boost and decrease should both be active i.e. a tidally-locked, terraformable body.The boosts to the links, it looks like we see + 0.4 for each boost (I.e +0.8 for high tech where there are geological and biologicals?) Do the decreases work by the same amount -0.4 per decreasing affect (like icy worlds on agri economy?)
That's what has been observed so far, tier 1 always gives 0.4 base and tier 2 gives 0.8 base. Not sure about the cases where a T3 planetary port links to a station in orbit, or a coriolis (T2) links to a tier 3.Also so a refinery hub is +0.8 is that the same for all T2 influencers? Or do we not know yet? Do T1's just throw in 0.4?
I think in port-to-port cases it’s just a straight transfer of the full economy.That's what has been observed so far, tier 1 always gives 0.4 base and tier 2 gives 0.8 base. Not sure about the cases where a T3 planetary port links to a station in orbit, or a coriolis (T2) links to a tier 3.
Assuming they weren’t broken before, a space farm I built alongside an Orbis around a tidally locked, terraformable water world, appeared to provide a simple .4 boost to the agriculture economy of the station.I personally haven't been able to test the decreases yet, particularly for the cases where both a boost and decrease should both be active i.e. a tidally-locked, terraformable body.
Thanks again for the insight. I am planning to have a full refinery economy on a Coriolis in orbit in that twin moon system.Yes, that's correct.
Or if you built two refinery hubs anywhere else in the system except for the left moon, they'd also be weak links to the Coriolis.
I'd go with a civilian surface port in that scenario - that gets you access to the surface-only refinery goods, and its own source of metals will be more tonnage (should you ever end up with a "get metals" CG next door) than adding a hub to the Coriolis would give.Since that leaves me with only one surface slot to play with, I was wondering whether it would be more beneficial to put a Refinery Hub or a T2 civilian port on the surface to boost the supply of the Coriolis. I'd think the surface port would help more with the population boost, since the economy should be full refinery (rocky body and pristine reserves). Would that work?
Not for the planetary influence - the source of the link gets 1.0 but only sends along 0.4 to the destination (at least for the case of the source being a tier 1).I think in port-to-port cases it’s just a straight transfer of the full economy.
For orbital slots, spamming Comms Installations (I think?) gives 3 Tech Level per installation without adding any economy. You can then use the T2 points to build refinery hubs on any landable planet, which will increase Tech+Development Level and give a weak link that boosts your refinery. You may want to build a Government Installation to offset the Standard of Living penalty from the refinery hubs.I'm trying to build a system mainly as orbital refinery with a Coriolis, orbiting a Rocky body without any bio/geo signals. It's not the primary port, a Civilian Outpost was. Is there a way to increase the tech level of a system without negatively affecting its market? I'd like to avoid losing commodities, like in my previous system.