Commodity | State | T/EC change | Price change |
Agronomic Treatment | Import | -0.02 | 219 |
Clothing | Export | 0.43 | -52 |
Consumer Technology | Import | -0.04 | 0 |
Domestic Appliances | Export | 0.30 | -67 |
Survival Equipment | Export | -0.01 | 0 |
Algae | Import | -2.40 | -7 |
Animal Meat | Import | -0.26 | 0 |
Coffee | Import | 0.11 | 0 |
Fish | Import | -0.36 | 0 |
Fruit and Vegetables | Import | 0.38 | 0 |
Grain | Import | 0.17 | -6 |
Synthetic Meat | Import | 0.25 | 0 |
Tea | Import | -0.19 | 0 |
Liquor | Export | -0.01 | -37 |
Tobacco | Import | 0.18 | 0 |
Wine | Import | -0.64 | 0 |
Atmospheric Processors | Export | -0.04 | 0 |
Building Fabricators | Export | -0.13 | 0 |
Crop Harvesters | Export | -0.45 | 0 |
Geological Equipment | Export | -0.04 | 0 |
Marine Equipment | Export | -0.16 | 0 |
Mineral Extractors | Export | 8.48 | -72 |
Power Generators | Export | 1.41 | 0 |
Skimmer Components | Export | -0.02 | 0 |
Water Purifiers | Export | -0.20 | 0 |
Basic Medicines | Export | 1.30 | 0 |
Performance Enhancers | Import | -0.05 | 0 |
Progenitor Cells | Import | -0.10 | 0 |
Haematite | Import | -12.26 | 219 |
Computer Components | Export | 0.28 | -67 |
Robotics | Import | -0.98 | 0 |
Leather | Import | 0.05 | 0 |
Biowaste | Export | -0.84 | 13 |
Scrap | Export | -2.64 | 0 |
Non-Lethal Weapons | Import | 0.03 | 200 |
Reactive Armour | Import | 0.09 | 0 |
Commodity | State | T/EC change | Price change |
Clothing | Export | 0.04 | 0 |
Algae | Import | -0.33 | 6 |
Coffee | Import | -0.03 | 29 |
Food Cartridges | Export | 0.00 | 0 |
Fruit and Vegetables | Import | -0.09 | 23 |
Grain | Import | -0.15 | 5 |
Beer | Import | 0.05 | -2 |
Liquor | Export | -0.01 | 0 |
Wine | Import | 0.03 | -2 |
Atmospheric Processors | Export | 0.00 | 0 |
Building Fabricators | Export | -0.03 | 0 |
Crop Harvesters | Export | 0.12 | 0 |
Geological Equipment | Export | 0.04 | 0 |
Marine Equipment | Export | 0.15 | 0 |
Power Generators | Export | 0.06 | 0 |
Skimmer Components | Export | 0.01 | 0 |
Thermal Cooling Units | Export | -0.02 | 0 |
Water Purifiers | Export | -0.01 | 0 |
Basic Medicines | Export | 0.01 | 0 |
Leather | Import | 0.00 | 0 |
Biowaste | Export | 0.58 | -13 |
This is them not being consistent. You get in game Tiny, small, medium. In the build menu Small, medium large. You built a medium because small is medium and some mediums have large pads because of course they do.1. It is marked as small on left panel but it has big landing pad, while I was building medium sized. I'm confused.
When I will get to my little corner of the galaxy, I will develop first the systems with ELW and WW, with T3 ports.If i had an earthlike, I'd build a T3 around it. They are pretty rare, there is only about one every 30ly. They give a huge population boost. They don't need much else. And imho T3 adds slots (at least my Orbis around a water world did).
Wouldn't build a T3 anywhere else than WW or ELW (except to have a "free" building slot due to the T3 points).
There's a lot of burn out and a lot of the changes seem to have removed the motivation to build complex systems. The core mechanics do no support building large complex systems. You can have nice markets or you can have lots of mission sites. You've got lots of slots but the more you use the less you get. Unfortunately it's a negative feedback loop. Most of the pips now have almost no value and what your system has for bodies is your primary effect. Just having a waterworld overshadows all attempts at building pop through development and quality of life.Anyone else feel a little like we're giving up, or is it just my own funk?
I’ve had a system near my primary claim spot where for one reason or another the primary outpost went and put itself around a non-terraformable high metal content despite having an ELW in it.Interesting enough, in my side of the galaxy, each and every system has the primary port orbiting the ELW.
The exact landing pads depends on the layout you choose for the settlement. Make sure to check them out in Davmats spreadsheet before you place a construction. Or you end up with an M agri settlement with small landing pad, like me.1. It is marked as small on left panel but it has big landing pad, while I was building medium sized. I'm confused.
Then their market has to sell something first. I finished building a Ceres L agri settlement yesterday, and its market was empty when I went to check on it. Active, but selling zilch. Would have been convenient to have nearby for the agri products for further of that settlement type on the planet… (they’re all going to be T2s for the ports I plan to put down on/around it)Or you end up with an M agri settlement with small landing pad, like me.
Finished a T1 planetary port yesterday. Usually i just start, exit to main menu and then land to check the market and update EDMC.Then their market has to sell something first. I finished building a Ceres L agri settlement yesterday, and its market was empty when I went to check on it.
Im just tired of solo hauling. Waiting for panter clipper. Also figuring out how to run more accounts at same time.Anyone else feel a little like we're giving up, or is it just my own funk? That it's actually hard to control what happens so we just revert to throwing down the least we can in each system? Like trying to do more than the minimum to get the commodities we want is punished?
We can design big high pop systems but mostly they're for show or occasional BGS trading/mission fun? I guess maybe I'm butting up against the cold reality that is always there in elite. The economy doesn't really matter
We used to be able to choose. Why can't we?It's pretty random where the primary port goes. It seems just as often as it's at a useful planet it's around the worst body in the entire system.
Was there ever a choice? I’m pretty sure it’s been predetermined by an automated script (separate from Stellar Forge? I dunno) since Trailblazers ‘launched’ into beta. They may have added the flag icon to indicate its position at some point, did not pay attention that closely.We used to be able to choose. Why can't we?
There has never been the ability to choose.We used to be able to choose. Why can't we?
I was asked in the early days (literally days - probably the first week) to select the slot for the initial build. There was no flag.There has never been the ability to choose.
There have been corrections to the logic around where the game chooses for you, and also fixes which validated some systems previously deemed as invalid. But we've never been able to choose.