Do these worlds with ice and snow even exist??
Not at all. It was all lies and false advertising in order to sell a sub-par product.
Do these worlds with ice and snow even exist??
It's not only that. There is culling issues, false color, messy contrast, lod issues, invisible object (seemly not related to culling issuses), shadow missdrawn, texture loading issues... and of course perfs. Maybe you've not notice all of them or how they impacts things in game and good for you, trully. It's like the invisible stain that grabs your attention once you've noticed it.We have dusends of cases of repeatble textures on planets in the sea of billions, and suddenly everything is broken?
I traveled the Bubble for weeks, and to this days i haven't found a single planet with repeatable or failed textures. They exist but not as common as people trying to make it out to be.
But what are these arguments ?A few cases? There are 164 pages of screenshots like i posted. Where are the 164 pages of different failed textures or repeatble patterns? Where? Show me? You can't because it's you who is
biased. [...] " For each looking good screenshot on the forum, you can find hours of craps video on youtube." - there are over 3000 posts in the Odyssey screenshot, i doubt you will find 10000 hours of crap videos on yourtube as you claim. But you are free to try.
Well... now it's not a reason to beat him while he's on the ground
It's embarrassing they released a game knowing how bad it was and without solutions to fix one of the two main features.Well, in the sense of easy targets yes.
I mean, posting this dev update after raising anticipation about it for weeks (to cool down the comunity)... It's almost embarrassing picking on them
The headlights are certainly not stupidly dim... (having used mine to light up a large swathe of the ground installation in darkenss)
View attachment 246428
All down to interptetation, I suppose...
Well,that depends on what you consider broken - to me it is already broken, if the lighting is inconsistent and overall too dark with partly too bright planets and a skybox which is hard to see at all. This kills the fun for me totally - so this is broken to the point that I don't want to play it - despite all the other issues, this alone is broken enough for me.Isolated insidents blown out of proportion, nitpicked to present as if the game is unplayable and broken which is very biased conclusion.
Issue with performance exist and they admited to it, and working on it - but is that a problem with the game engine? No.
Is that a problem with the Developers? No.
Is that a problem with mangement that released the game to soon? Yes - that is all what it comes down to. Too soon.
Are they paying for releasing the game too son? Yes, with Mostly Negative reviews and massive drops of players in just abit over 1 month, which i covered in another topic.
But is the game broken? No, not even close.
If the last 5 patches didn't conviced you that they are dedicated very hard to fixing the current issues in the game - than i suggest you follow Drew example and quit now, nothing that will come in the next months would prove you otherwise, because they don't even have a working Road map right now for the next few month of bug fixing, other than the general ideas and " Pathways ".
After many years of asking a similar question, thats the first Im hearing that. I was under this notion/rational those things were kept low because systems have only a certain number of items, and figured bookmarks, and the like, fall under the same restrictions. Then they're just being jerks? Just making stuff hard, as if to make a game out of bookmark management? A new kind of chess, where you have 450 billion stars, but have to kick of the pawn bookmarks, and save the king? Hey FDev, I made a new game for you, using your own mechanics.Those memory restrictions - like 128 bookmarks - just 128 equipment parts to be stored. You know, as an EVE player this is just incredibly ridiculous to see - in EVE I can have in each hanger up to 1000 stacks - instead of a stack I can as well use a container on top level - so the actual amount of stuff I could potentially store are 1 million stacks in every hangar - 1 million. In every station I like, it costs nothing at all. I can as well have as many ships as I like in as many stations as I want to park them in. And if I rent offices, each of those has 7 extra hangars - with the same potential to store stuff - these cost rent, because offices come with a bunch of other features, but it's ingame currency - some rents are as low as 10,000 isk - like nothing in EVE - of course an office in Jita 4-4 caldari navy (main trading hub) is in the billions per month.
In some aspects ED is so backwards - so 20th century - unfortunately.
FDev just does the bare minimum - this seems to be a fact - and not even that on release, but far later, meanwhile making excuses. They are all talk, but minimal action. All hype, but they under-deliver any time. The biggest leap forward is EDO supposed to be - and what is it actually?- A dead end road, because there are no further plans at all.After many years of asking a similar question, thats the first Im hearing that. I was under this notion/rational those things were kept low because systems have only a certain number of items, and figured bookmarks, and the like, fall under the same restrictions. Then they're just being jerks? Just making stuff hard, as if to make a game out of bookmark management? A new kind of chess, where you have 450 billion stars, but have to kick of the pawn bookmarks, and save the king? Hey FDev, I made a new game for you, using your own mechanics.
Speaking of backwards, I've said this before, but I get this feeling that the ground stuff, even though some may not like ground stuff, was done by a whole new team. On surfaces, you can hop around all over the place, walk on everything, because you should be able to. But the space stuff before, there always seemed to be a limitation. SRV's use of thrusters or weapons when close to your ship, close down. It becomes a game within a game to jump the SRV from far away to land on your ship. The game becoming breaking the limitations/rules. The camera turns off near the ship or cant get too close to see stuff inside. Now, you can just jump onto your cockpit and look inside. See that difference?
I think the space guys did the space station stuff. Why? Because when the space guys made a station in an asteroid, you'd think there'd be more than one. But all of them are identical. Maybe the textures are a different shade, but they're the identical model, asteroid and all. The ground guys? 28 different bases. All similar architecture, but different arrangements, different functions and you can run anywhere inside them. Engineer stations, like starports, and planetary ports, made by the space team, just one room, enclosed mostly and nothing to see. How about we get the ground guys to make some new station layouts, planetay ports, redo the chat system. If they added some variety, things would not be so stale. That'd be a better future.
Then they are the slowest dev team in history. Look at what the small team at No Man's Sky churns out every year.Considering they put that in their trade reports, which have severe repercussions if they are false, I am pretty sure that is correct.
Except for that 700+ dev team that is currently seven years behind schedule.Then they are the slowest dev team in history.
This game launched in 2014, and was kickstarted in 2012. When PS3 was state-of-the-art, Barack Obama was elected president and people were scared the Mayan Calender predicted the end of the world.If I will ever buy EDO, then with the idea in my head, that this is all I will be getting and there might just be a limited time to play it, because this is a dying game. It might be dying slowly though - painfully slowly, because there are enough veterans enjoying what it is - for them this game is enough, but they are not the youngest anymore ... go figure
Check what the you're saying before you say something like that. Did you think I had nothing else to do but to spend my time taking apart your arguments one by one ?Isolated insidents blown out of proportion, nitpicked to present as if the game is unplayable and broken which is very biased conclusion.
Issue with performance exist and they admited to it, and working on it - but is that a problem with the game engine? No.
Is that a problem with the Developers? No.
Is that a problem with mangement that released the game to soon? Yes - that is all what it comes down to. Too soon.
Are they paying for releasing the game too son? Yes, with Mostly Negative reviews and massive drops of players in just abit over 1 month, which i covered in another topic.
Click on on links to see the good post. The quotes doesn't pick the ones i want.If the last 5 patches didn't conviced you that they are dedicated very hard to fixing the current issues in the game - than i suggest you follow Drew example and quit now, nothing that will come in the next months would prove you otherwise, because they don't even have a working Road map right now for the next few month of bug fixing, other than the general ideas and " Pathways ".
A few cases? There are 164 pages of screenshots like i posted. Where are the 164 pages of different failed textures or repeatble patterns? Where? Show me? You can't because it's you who is biased. We have dusends of cases of repeatble textures on planets in the sea of billions, and suddenly everything is broken?
I traveled the Bubble for weeks, and to this days i haven't found a single planet with repeatable or failed textures. They exist but not as common as people trying to make it out to be.
Well, I state my opinion about the matter - and I think this game is dying, because what FDev delivers as big leap forward is like nothing at all in the eyes of those who actually compare what FDev delivers to what is delivered by devs of comparable games. I know you will claim that ED wouldn't be comparable to NMS or EVE, but those are all space games and measured by the amount of things one can do in those games, ED won't win nor be the runner up - but in last place. ED has an advantage just with those, who have some nostalgia about this genre, but younger folks do normally not have this. Elite is older than me, from a time where it was enough to fly around and shoot things. Now more than 3.5 decades later it doesn't have much more to offer - it is still just flying around shooting things - a little mining and so, but otherwise the same thing in different clothes.This game launched in 2014, and was kickstarted in 2012. When PS3 was state-of-the-art, Barack Obama was elected president and people were scared the Mayan Calender predicted the end of the world.
And ever since it launched people have been predicting it has been 'dying slowly', in 'maintenance mode' and so forth. In summer 2015, months before Horizons was announced, this forum was all about how there would never be a major DLC ever. Meanwhile, every single year has seen an increase in player activity. Sales have been solid every year. Eventually ED will end. Maybe in three years. Maybe in ten. Who knows. But this constant 'it is dying!' rhetoric by anxiety-stricken elderly cmdrs got a bit of a 'boy cried wolf' vibe to it by now.
As for the age group; this specfic forum is heavily slanted towards older folks. But if you check the main reddit-sub or console communities you'll find that is hardly representative. Nor is the idea some old folks here have that all 'youngsters' are ADHD-stricken simple-minded folks who exclusively play Fortnite while listening to rap and other scary music.
It's really not!That is just good enough for older folks