Development Update 1 - June

We have dusends of cases of repeatble textures on planets in the sea of billions, and suddenly everything is broken?
I traveled the Bubble for weeks, and to this days i haven't found a single planet with repeatable or failed textures. They exist but not as common as people trying to make it out to be.
It's not only that. There is culling issues, false color, messy contrast, lod issues, invisible object (seemly not related to culling issuses), shadow missdrawn, texture loading issues... and of course perfs. Maybe you've not notice all of them or how they impacts things in game and good for you, trully. It's like the invisible stain that grabs your attention once you've noticed it.

A few cases? There are 164 pages of screenshots like i posted. Where are the 164 pages of different failed textures or repeatble patterns? Where? Show me? You can't because it's you who is
biased. [...] " For each looking good screenshot on the forum, you can find hours of craps video on youtube." - there are over 3000 posts in the Odyssey screenshot, i doubt you will find 10000 hours of crap videos on yourtube as you claim. But you are free to try.
But what are these arguments ?

I want to see your analysis that allows you to assert that the 164 pages are exclusively composed of screenshots that look as good as the one you posted.
Without that, i can freely assert without further verification than you that :
1°) it's an official, pinned and visible topic, which facilitates the centralization of screenshots and is dedicated to screenshots that enhance the game. There is no such thing for screenshots that highlight problems, which makes the analysis work much more complex
2°)half of the content is from the alpha
3°)non negligeable part of this content is not really concerned with highlighting the graphical quality (like stories, POI, bugs,...)
4°)even among the screens that look good, not all are free of bugs or artifacts

Do you think it makes gamers happy to post messy screenshots or videos ? They just post them as evidence to help developers identify / reproduce issues or to force them not to overlook / ignore them, not for the challenge of burying FDev (ok, there is some exceptions). There is no other interrest of posting theses.
The point is, getting good screenshots is extremely difficult. This is what makes them interesting but also contributes to the frustration of tons of gamers who don't understand why the game is light years away from them on their own config.

This contest doesn't make things progress and is out of any sens. The fact is if the game would produce reliably graphismes as stunning as the screenshot you post, we would not have this discussion. So i will not continue it further.
 
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Well, in the sense of easy targets yes.
I mean, posting this dev update after raising anticipation about it for weeks (to cool down the comunity)... It's almost embarrassing picking on them
It's embarrassing they released a game knowing how bad it was and without solutions to fix one of the two main features.
 
The headlights are certainly not stupidly dim... (having used mine to light up a large swathe of the ground installation in darkenss)
View attachment 246428

All down to interptetation, I suppose...

I just noticed that reply. Sorry but having a bit of ground lit up is not a fair comparison.

Go out mining and tell me the lights are not much dimmer. Here are some comparisons (reduced in size to get them to be under 1MB) of a Python just in range of it's mining laser Horizons and Oddity (with new cockpit lighting in Oddy) see the difference:


horiz light 2.jpg


oddy lights 1.jpg


horiz light 1.jpg


oddy light 2.jpg
 
Isolated insidents blown out of proportion, nitpicked to present as if the game is unplayable and broken which is very biased conclusion.
Issue with performance exist and they admited to it, and working on it - but is that a problem with the game engine? No.
Is that a problem with the Developers? No.
Is that a problem with mangement that released the game to soon? Yes - that is all what it comes down to. Too soon.
Are they paying for releasing the game too son? Yes, with Mostly Negative reviews and massive drops of players in just abit over 1 month, which i covered in another topic.

But is the game broken? No, not even close.
If the last 5 patches didn't conviced you that they are dedicated very hard to fixing the current issues in the game - than i suggest you follow Drew example and quit now, nothing that will come in the next months would prove you otherwise, because they don't even have a working Road map right now for the next few month of bug fixing, other than the general ideas and " Pathways ".
Well,that depends on what you consider broken - to me it is already broken, if the lighting is inconsistent and overall too dark with partly too bright planets and a skybox which is hard to see at all. This kills the fun for me totally - so this is broken to the point that I don't want to play it - despite all the other issues, this alone is broken enough for me.

Next is LOD - this overly recognizable popping in and out of terrain features and plant life - this kills immersion - I'm not feeling to be on a planet, but in the middle of a graphical mess. That kills the fun as well. I could go on, but that is enough already.
 
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I have no idea which of the developers is responsible for the fact that in the development of the new part they introduced so many computationally heavy technologies focused on video cards, which are now almost impossible to buy because of the crazy cryptocurrency miners. but if I were the director of this department. I would on a grand scale inflict critical damage on the face of someone involved. I don’t know in what skies you are flying, but games still, and perhaps more than usual now, require an optimization approach. The covid story has dramatically reduced the disposable income of many. and unjustifiably expensive video cards have become as well available to your average consumer as possible. I don't know what clouds you fly in. but this is the dumbest thing you could do. and you did it. with which I congratulate you. you shot yourself in the knee with a 152 caliber cannon. and I don't feel sorry for you at all. I feel sorry for the elite, who now have no way back, and they will suffocate in the capsule of your irreversible decisions. fools.
 
Those memory restrictions - like 128 bookmarks - just 128 equipment parts to be stored. You know, as an EVE player this is just incredibly ridiculous to see - in EVE I can have in each hanger up to 1000 stacks - instead of a stack I can as well use a container on top level - so the actual amount of stuff I could potentially store are 1 million stacks in every hangar - 1 million. In every station I like, it costs nothing at all. I can as well have as many ships as I like in as many stations as I want to park them in. And if I rent offices, each of those has 7 extra hangars - with the same potential to store stuff - these cost rent, because offices come with a bunch of other features, but it's ingame currency - some rents are as low as 10,000 isk - like nothing in EVE - of course an office in Jita 4-4 caldari navy (main trading hub) is in the billions per month.

In some aspects ED is so backwards - so 20th century - unfortunately.
After many years of asking a similar question, thats the first Im hearing that. I was under this notion/rational those things were kept low because systems have only a certain number of items, and figured bookmarks, and the like, fall under the same restrictions. Then they're just being jerks? Just making stuff hard, as if to make a game out of bookmark management? A new kind of chess, where you have 450 billion stars, but have to kick of the pawn bookmarks, and save the king? Hey FDev, I made a new game for you, using your own mechanics.

Speaking of backwards, I've said this before, but I get this feeling that the ground stuff, even though some may not like ground stuff, was done by a whole new team. On surfaces, you can hop around all over the place, walk on everything, because you should be able to. But the space stuff before, there always seemed to be a limitation. SRV's use of thrusters or weapons when close to your ship, close down. It becomes a game within a game to jump the SRV from far away to land on your ship. The game becoming breaking the limitations/rules. The camera turns off near the ship or cant get too close to see stuff inside. Now, you can just jump onto your cockpit and look inside. See that difference?
I think the space guys did the space station stuff. Why? Because when the space guys made a station in an asteroid, you'd think there'd be more than one. But all of them are identical. Maybe the textures are a different shade, but they're the identical model, asteroid and all. The ground guys? 28 different bases. All similar architecture, but different arrangements, different functions and you can run anywhere inside them. Engineer stations, like starports, and planetary ports, made by the space team, just one room, enclosed mostly and nothing to see. How about we get the ground guys to make some new station layouts, planetay ports, redo the chat system. If they added some variety, things would not be so stale. That'd be a better future.
 
After many years of asking a similar question, thats the first Im hearing that. I was under this notion/rational those things were kept low because systems have only a certain number of items, and figured bookmarks, and the like, fall under the same restrictions. Then they're just being jerks? Just making stuff hard, as if to make a game out of bookmark management? A new kind of chess, where you have 450 billion stars, but have to kick of the pawn bookmarks, and save the king? Hey FDev, I made a new game for you, using your own mechanics.

Speaking of backwards, I've said this before, but I get this feeling that the ground stuff, even though some may not like ground stuff, was done by a whole new team. On surfaces, you can hop around all over the place, walk on everything, because you should be able to. But the space stuff before, there always seemed to be a limitation. SRV's use of thrusters or weapons when close to your ship, close down. It becomes a game within a game to jump the SRV from far away to land on your ship. The game becoming breaking the limitations/rules. The camera turns off near the ship or cant get too close to see stuff inside. Now, you can just jump onto your cockpit and look inside. See that difference?
I think the space guys did the space station stuff. Why? Because when the space guys made a station in an asteroid, you'd think there'd be more than one. But all of them are identical. Maybe the textures are a different shade, but they're the identical model, asteroid and all. The ground guys? 28 different bases. All similar architecture, but different arrangements, different functions and you can run anywhere inside them. Engineer stations, like starports, and planetary ports, made by the space team, just one room, enclosed mostly and nothing to see. How about we get the ground guys to make some new station layouts, planetay ports, redo the chat system. If they added some variety, things would not be so stale. That'd be a better future.
FDev just does the bare minimum - this seems to be a fact - and not even that on release, but far later, meanwhile making excuses. They are all talk, but minimal action. All hype, but they under-deliver any time. The biggest leap forward is EDO supposed to be - and what is it actually?- A dead end road, because there are no further plans at all.

If I will ever buy EDO, then with the idea in my head, that this is all I will be getting and there might just be a limited time to play it, because this is a dying game. It might be dying slowly though - painfully slowly, because there are enough veterans enjoying what it is - for them this game is enough, but they are not the youngest anymore ... go figure.

Can this game excite younger players - not really - I'm just playing it by nostalgic reasons and I bump into walls all the time, because there isn't much to play for a younger person. The game lacks excitement, it is a space trucking game and a WW1 dog fight style game - and that's it. Now it is supposed to be an FPS as well, but it lacks most of the features those games have. This won't excite younger players either. It is a veteran player game, who played Elite 25-35 years ago already - and that's why it will go nowhere.
 
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If I will ever buy EDO, then with the idea in my head, that this is all I will be getting and there might just be a limited time to play it, because this is a dying game. It might be dying slowly though - painfully slowly, because there are enough veterans enjoying what it is - for them this game is enough, but they are not the youngest anymore ... go figure
This game launched in 2014, and was kickstarted in 2012. When PS3 was state-of-the-art, Barack Obama was elected president and people were scared the Mayan Calender predicted the end of the world.

And ever since it launched people have been predicting it has been 'dying slowly', in 'maintenance mode' and so forth. In summer 2015, months before Horizons was announced, this forum was all about how there would never be a major DLC ever. Meanwhile, every single year has seen an increase in player activity. Sales have been solid every year. Eventually ED will end. Maybe in three years. Maybe in ten. Who knows. But this constant 'it is dying!' rhetoric by anxiety-stricken elderly cmdrs got a bit of a 'boy cried wolf' vibe to it by now. :)

As for the age group; this specfic forum is heavily slanted towards older folks. But if you check the main reddit-sub or console communities you'll find that is hardly representative. Nor is the idea some old folks here have that all 'youngsters' are ADHD-stricken simple-minded folks who exclusively play Fortnite while listening to rap and other scary music.
 
Isolated insidents blown out of proportion, nitpicked to present as if the game is unplayable and broken which is very biased conclusion.
Issue with performance exist and they admited to it, and working on it - but is that a problem with the game engine? No.
Is that a problem with the Developers? No.
Is that a problem with mangement that released the game to soon? Yes - that is all what it comes down to. Too soon.
Are they paying for releasing the game too son? Yes, with Mostly Negative reviews and massive drops of players in just abit over 1 month, which i covered in another topic.
Check what the you're saying before you say something like that. Did you think I had nothing else to do but to spend my time taking apart your arguments one by one ?
Come on, just for the sake of form, i'm going to botch it.

Of course, when Odyssey was released, like almost everyone else, i immediately thought (mostly by frustation and angry) that FDev had lied about the state of the game by promising the next gaming revolution (if you'll allow me that hyperbole) and had launched it simply to meet the fiscal deadline.

Then there was Super Cruise #36 where Arthur claims that no one at FDev saw the storm coming and that they would never have launched the game if they had been aware of his state. As players who have tested the alpha it would mean an incredible incompetence at each stage of FDev and that can't be possible (even if the worst can't be disappointing). But with the pressure of the fiscal deadline a biais may prevent to make a clear and objective view of the state of the game. So it would mostly be an incompetance from managers who may underestimate the feedback of employees and players. Hard to believe but still possible. And more probable than the lie hypothesis. But not really satisfaying.

I went back to the analysis of the different issue made by the players to remake my mind. I'll spare you details but just this, as a dev, architect and project manager (sorry for the authority argument) is enough to make the rumor hypothesis very likely. There is another rumor that i did not quote because the source had moderately convinced me at the time (a post on reddit from a guy who would was dev at FDev) explaining that the first 6 months of development of Odyssey had been devoted to understanding how the graphics engine worked. Sorry for not citing the exact sources of these rumors (they are mainly based on feedback from former FDev employees on a job posting site), i didn't keep them because i didn't think i would need them and don't really gave them a lot of importance at the time. I had done this research before the alpha (as an argument among others) to find out if i would let myself be tempted by the pre-order or not (i'm against this practice because of constants abuses by game industries, Odyssey was my first exception).

I would add this. This is a small utility based on the work of many players to understand what causes strange and extremely localized framerate drops. Some of these sources have been discovered and they are graphical effects such as some smoke sources, some reflections in the glass, some fire effects,... And so, thanks to this research work, another player has set up this little utility to disable the shaders that create these effects (since the game, for obvious reasons, does not allow you to disable shaders individually) and further improve the framerate in parallel with the FDev patch. I doubt all these peoples were busting their asses on it just for the fun.

My conclusion from all of this. The current crisis is the consequence of decisions in the management of human skills (i do not know the exact term in English so i hope it is clear enough) guided for several years by a short-term financial saving strategy which did not allow to retain some of the key talents of the company and forced the hiring of underqualified personnel. A lack of communication between some development teams leading to a partial loss of control of some part of the code. And a poor appreciation of the quality of the product partly due to the pressure of the fiscal deadline.

So... now you should understand why i believe what i believe. Sorry that look like more to a reportt han an exhaustive documentary but like i said, i just botch it quickly. I'm not here to do the professor (well... failed) and after all, you maked your opinion and i don't care of it. I let you these line of thought, do what you want with them. And even if you think of other hypotheses than the ones i mentioned, don't hesitate to share them. Just try to argue them a little better than "Is that it ? No. Is this it ? Yes.".

If the last 5 patches didn't conviced you that they are dedicated very hard to fixing the current issues in the game - than i suggest you follow Drew example and quit now, nothing that will come in the next months would prove you otherwise, because they don't even have a working Road map right now for the next few month of bug fixing, other than the general ideas and " Pathways ".
Click on on links to see the good post. The quotes doesn't pick the ones i want.
 
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A few cases? There are 164 pages of screenshots like i posted. Where are the 164 pages of different failed textures or repeatble patterns? Where? Show me? You can't because it's you who is biased. We have dusends of cases of repeatble textures on planets in the sea of billions, and suddenly everything is broken?
I traveled the Bubble for weeks, and to this days i haven't found a single planet with repeatable or failed textures. They exist but not as common as people trying to make it out to be.

Every landable planet uses repeating terrain tiles, what FDev call "terrain shapes generated offline". I've visited well over 100 landables so far and it only takes a few seconds on the way to the surface to see the repeating terrain, although many can be seen from high orbit. They range in size from a few hundred metres, to a few hundred kilometres.

I'd dearly love for someone to find a landable planet with no repeating terrain, but since this is FDev's new planet tech, I don't hold out hopes. It's not like they'd use the new tech for only some landables, but the old horizon tech for others.
 
Thanks for an update that basically said what FDEV have said ALL month that after a lacklustre patch update your focusing on console development.

Let me give you an update, your whole community is now on pause awaiting the release of the console versions and the possible removal of the PS4 first gen as it's capabilities to run even more of the game are questionable. We might end up with a CP2077 if this release continues with the big stores pulling ED in its entirety if they fear a backlash.

I for one am now awaiting the season AFTER Odyssey as o am not confident in FDEVs handling of this game and I am not confident that they are equipped both as a company and as publisher to deliver on anything they promise. Space legs should have been the most pivotal moment in Elite and FDEV have made it a circus for what? A stock market rating?

I am going to be buying NMS as I have the Xbox version already and get "enjoyment" from playing it, so I will also be getting the PC version. Thanks for trying to release another Elite but having waiting since the beyond series for a meaningful Thargoid experience I think I will go back to 1984 and play ED as it should have stayed, heck on Amiga emulation where it's a great version that ISNT made by FDEV.
 
This game launched in 2014, and was kickstarted in 2012. When PS3 was state-of-the-art, Barack Obama was elected president and people were scared the Mayan Calender predicted the end of the world.

And ever since it launched people have been predicting it has been 'dying slowly', in 'maintenance mode' and so forth. In summer 2015, months before Horizons was announced, this forum was all about how there would never be a major DLC ever. Meanwhile, every single year has seen an increase in player activity. Sales have been solid every year. Eventually ED will end. Maybe in three years. Maybe in ten. Who knows. But this constant 'it is dying!' rhetoric by anxiety-stricken elderly cmdrs got a bit of a 'boy cried wolf' vibe to it by now. :)

As for the age group; this specfic forum is heavily slanted towards older folks. But if you check the main reddit-sub or console communities you'll find that is hardly representative. Nor is the idea some old folks here have that all 'youngsters' are ADHD-stricken simple-minded folks who exclusively play Fortnite while listening to rap and other scary music.
Well, I state my opinion about the matter - and I think this game is dying, because what FDev delivers as big leap forward is like nothing at all in the eyes of those who actually compare what FDev delivers to what is delivered by devs of comparable games. I know you will claim that ED wouldn't be comparable to NMS or EVE, but those are all space games and measured by the amount of things one can do in those games, ED won't win nor be the runner up - but in last place. ED has an advantage just with those, who have some nostalgia about this genre, but younger folks do normally not have this. Elite is older than me, from a time where it was enough to fly around and shoot things. Now more than 3.5 decades later it doesn't have much more to offer - it is still just flying around shooting things - a little mining and so, but otherwise the same thing in different clothes.

That is just good enough for older folks, for younger it's just not. Not even to talk about how incredibly grindy it is, with EDO even more so, incredibly boring repetitive tasks. And to achieve what in the end?- There isn't even a goal worth achieving in this game - none. It is a freaking errand runner game with no way to prosper in it's game world. It's rigid. Younger folks want a dynamic world where they can prosper in and have some real progression - ED has nothing of it and so it will die with it's elderly population.
 
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That is just good enough for older folks
It's really not!
Maybe a small cadre of diehards who will never admit the Lord Braben has just taken their cash for his shareholders and company coffers (plus the sudden small army of vociferous defenders with brand new accounts), but most people, young and old, see this for the cash grab it is. Yes, there is a nostalgic love for the history of the franchise but there's only so many times Lucy can hold the ball before Charlie Brown wises up... Oh wait!
Lucy.jpg

I'm just hoping the external media hold them to account - they've already lost most of their bigger influencers, and if their free fan-run tie in site runners like Inara etc, go dark...
 
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