Development Update 4 - September

Maybe that's why four seats on the python would have been useless
Deeming ships useless for 4 player multi crew based on fighter bay capability or lack there of is exactly what happened with the list of ships getting it. The adder? Not on the list but in alpha they had FOUR EXTRA seats bolted in. The fact of the matter is there ARE things to do an no matter what we will always have reasons to carry multiple people with us.

I for one want to equip my python with a turret for ground fire on the bottom of the nose, two srv’s and deploy two people on the ground and provide close air support.

I’ve been in several situations since the launch of odyssey where we wanted to go out and do some stuff as a four man group and half of us didn’t want to fly but none of us were flying any of the ships on that list because they don’t interest us. Just kinda sucks I guess. I hope they change their mind and add the python and adder to the mix and maybe a couple other ships in the small and medium category.
 
Far beyond is a bit of an overstatement , I'd say. Especially when we throw the mid-gen PS4 Pro and Xbox into the mix, and the current gen PS5/XSX/S. The main point is though, the argument that 'it needs to work on PC first' is flawed (as the lifecycle of many other [most] popular games proves).
When you can't even beat Odyssey into submission with raw power in high end PCs. It quickly proves that it is not anywhere close to being flawed. That is only console fanboyism thinking it doesn't matter. Fdev has also proven they are not following any trends and/or lifecycles of other popular games. The decision making and life of ED in general is all you have to look at. The only reason they are even communicating with us now (which is normal for developers these days) is because we basically gave them no choice.

If you console players had paid any attention at all to the launch of Odyssey on PC. You should be worried on how it will perform when you finally get it.
 
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Ozric

Volunteer Moderator
When yous reckon it will drop? Tuesday?
Game Update on Wednesday, development update on Thursday.
 
If you console players had paid any attention at all to the launch of Odyssey on PC. You should be worried on how it will perform when you finally get it.
I believe the poster you are responding to claims to have a high-end PC also.... So is already aware of how poorly EDO is performing on PC... Make of that what you will ;)
 
Greetings Commanders,  

As we reach the end of another month, we are delighted to share the latest development progress from the team.

Last week saw the release of Odyssey Update 7 which brings big changes to Conflict Zones such as anti-air defences, rocket troopers, and dogfighting. If you missed last month’s Development Update, you can check out the turrets in action here or you can jump into Odyssey right now to try it for yourself!

Issue Watch
We’ve had a lot of feedback since our August post and have been hard at work tackling your most pressing issues: not just from the Issue Tracker, but from all corners of our community. We’re pleased to report that with Update 7 we tackled a number of pertinent bugs and those issues have now been closed on the tracker.

You can see Update 7’s full release notes here for more information.

To kick things off, we would like to update you on the key issues as voted for by our community on the Issue Tracker. Remember, you can visit the Issue Tracker any time to vote for your top issues or make a report. 

1. FPS performance in Odyssey 


With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9. 

2. Anti-Aliasing on Foot

In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.

3. FPS stuttering at on-foot settlements, apparent after Update 5

We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.

4. Ship-Launched Fighter Potential Exploit

We made changes to address this issue for Horizons in this month’s 3.8.5 release. We’re pleased to confirm these will be coming to Odyssey in Update 8.

Additionally, we hope to address a number of other issues in our Update 8 development. Keep an eye on our channels for regular updates!

Upcoming Updates and Content 
Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered. They are not final, so they are subject to change. We will keep you updated with news and details as they progress, and we expect the content to release over the coming few updates. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates. 

Update 8
The team have been incredibly busy working not only on optimisations and fixes but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated to release in Update 8 below:


Emotes
You asked for them! Update 8 will bring a new way to not only express yourself, but also physically communicate with a series of emotes coming to the game. The full set features the following emotes: Wave, Applaud, Point, Agree, Disagree, Stop, Go and of course Salute. These emotes are context sensitive so can be directed towards fellow Commanders. The ‘point’ emote will also provide in-world makers to highlight points of interest/objectives to other Commanders in your Team.

Let us know in the comments what you think of these new emotes!

Four-Player Multicrew
As mentioned in Development Update 3, we are pleased to confirm that the following ships will all receive an extra seat to enable four Commanders to board them: Anaconda, Beluga Liner, Federal Corvette, Imperial Cutter, Type 9, Type 10, and the Alliance Crusader.

Odyssey Engineers in Colonia
For those far from the bubble in Colonia, the release of Update 8 will add four new Engineers for Commanders to visit, offering various ways to enhance your weapons and suits.

Megaship Interiors
With Update 8, Megaships will receive interiors for Commanders to visit once they have docked. These interiors will offer various services that can be found on stations such as Vista Genomics and Frontline Solutions. Rescue Megaships will not feature interiors at this time.

Horizons Cosmetics in Odyssey
We’re pleased to confirm that this work is now complete! From Update 8 you will be able to use your flight suit cosmetics with Odyssey’s suits.

View attachment 265476View attachment 265477

Mission Additions and Improvements
Missions in Odyssey will receive additional features in Update 8. These include hostile agents attempting to intercept you while en-route, contacts you can meet at settlements, and NPCs attempting to use shuttles to flee to Hyperspace!

Content In Future Updates
We are pleased to announce the following features are currently in development and will be released in updates beyond Update 8:

Twin-Seat Combat SRV
We’re thrilled to announce that a new twin-seat combat SRV is in advanced development! A full reveal including a deep-dive into its features and capabilities can be expected closer to release.

Further Mission Additions and Improvements
We also have exciting plans to further extend Odyssey’s mission set. This will add further mission variety and elements, making the gameplay experience much more dynamic.

Fleet Carrier Interiors
Following the incredible reception to the announcement of Megaship interiors, we are delighted to confirm Fleet Carrier Interiors will be coming to Odyssey in the coming months! You can expect more details on these very soon.

We hope that this update has given you plenty to be excited about as bring new and exciting experiences to the Elite galaxy. What we’ve shared today is just a snapshot of what we’re working on and more details will come on all of the above in future monthly development updates and across our other channels! 

Thank you as always for your continued feedback and support. 

-Arf 
From a console players perspective the game is dead, developers need to bring something for console players.
 
I'm still keeping my fingers crossed that they're going to patch in VR support for the FPS parts at some point.

Otherwise I'm not going anywhere near Odyssey I'm afraid.

Going from VR to a flat screen in game is going to be a BIG immersion breaker otherwise. ☹
 
Its like you console players need the same poor experience PC players are dealing with. If they released it now the only thing you all would do is complain about the poor performance as well. Fdev knows this. When it runs well on PC you will get it on console. Never before that. Trying the edgy "prove me wrong" line will not make it happen any faster.
I am quite happy as a console player to wait for Odyssey to reach an acceptable 1.0 launch state after you PC lot have generously tested alpha and beta builds of it for two years.
Cyberpunk 3307 is not something I have any desire to try out any time soon.
 
I for one want to equip my python with a turret for ground fire on the bottom of the nose, two srv’s and deploy two people on the ground and provide close air support.
Any wingman can board your ship and deploy one of your SRVs.
This means that your ship with 4 SRV hangars and a C7 fighter bay would have the potential to launch 4 SRVs and 2 SLfs leaving a seat remaining for a gunner.

o7
 
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