Have you tried dropping cargo?
Probably one of the best suggestions, dropping cargo is really work now.
Have you tried dropping cargo?
The thing is, if a player isn't combat focused nor wants to do combat, then simply escape from NPCs which is very very simplistic.
If a player wishes to engage in combat, then pick the appropriate target and have the appropriate skill to do so.
I don't understand where all these complaints are coming from other than either out of ignorance or/and indolence.
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Probably one of the best suggestions, dropping cargo is really work now.
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Even with instant ship transfers the player still has to go to Jaques and back. It's still an epic journey (I spend most of the time hating and cursing to my self of using a combat ready Corvette - just for the "fun" of it).
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I'm not sure if the 1t of low value engineer commodity I had in my hold the last time I got (almost) interdicted would have been be enough for the NPC pirate. Thinking of it, it might have been enough since that NPC pirate thought it was "that big haul"…
I don't think it's about combat focus vs. non-combat focus. Or maybe that's exactly the problem - having to decide between combat or non-combat.
Before 2.1 NPC encounters where more varied. Not ideal (way to many Sidewinders), but it was a mix of low rank and higher ranked NPCs with a few Elite NPCs. Now it's just NPC in dedicated combat ships with the rank of the player or one rank higher.
Before 2.1 the player could decide on a interdiction to interdiction basis if fighting is an option or not as the NPCs hat more variation in ships and rank. A player with a multi-role ship (load out) could decide if fighting was an option or not.
That's what I meant with the feeling of the game changed - a player could have a mix of combat and having to run away before 2.1. Now it's just combat or running. The game changed form a game where the player could be a CMDR that did everything in the same ship to a game where the player has to use specialized ships.
The game doesn't give me a choice of picking the target. I get the same targets all the time in interdictions. The only place where I can pick targets are RES and CZ.
I guess most complains are the result of players who don't like the changes to NPCs in 2.1. I think it has nothing to do with ignorance or indolence, I think it has more to do with the game being different to the game they bought and liked.
A long post made totally moot by the fact its trivially easy to escape any interdiction if you dont want to fight.