Devs pls. explain..., Is graphics downgarded or NOT ?

"downgraded" is such a bizarre term to use, it paints a picture of a Dev team that purposely made something worse because they felt it was too good, rubbing their hands together at the thought of stealing all those pixels from us dumb gamers, lol.
The general reason for reducing graphics quality late in a game's development cycle is simply lack of time for optimisation; it's the last resort for getting performance on the recommended hardware up to where it needs to be. I've no doubt the overall graphics quality will improve as we go along, but for the moment we have to put up with yet another side-effect of the game having been launched well before it was fully baked.
 
Hm. I thought that my Nvidia settings had shifted... I had to boost brightness and contrast last night.
Also had a slight framerate drop.. nothing major though.

I had to do that too...I thought the settings had changed after one of the updates but I guess not.
 
A better comparsion
Actually it only reinforces what is stated in the OP.
Your genius plan of replicating beta lighting by decreasing your gamma didn't account for the fact that gamma settings are universal and darken everything around you while the docking cyllinder lighting affected only the docking cyllinder environment. Hence the pitch black shadows inside your cockpit while the beta screenshot retains the details inside the cockpit while keeping the outside reasonably dark. Reducing gamma is a cheap way of fixing this, FD need to revisit the station interiors and see what could be tweaked.
Also, cockpit texture work is worse on your screenshot.
Talking about biased comparsion.:rolleyes:
 
A better comparsion

n6vorb.jpg

ifpg9k.jpg

Notice one thing though, on the upper (finished game) picture. See the cockpit details? Obviously you set the gamma for dark, because the cockpit interior looks dark, unlike the Beta shot, where the station is dark inside, while the cockpit remains well lit.
 
Here is another image from premium Beta.

Note the cockpit details, compare it to yours (in the final)

kHlT3bz.jpg
fp86rn.jpg

edit:I made a screenshoot with higher gamma setting.

The main difference that the cockpit had metallic feel reflective lighter material and now it looks more like carbon/fiberglass. The other visible difference are the color tones in beta there was a greyish greenish tone, where the black was blue now the black is black and we have more red tone. And it seems the cockpit has the same light level as the station like the station lights would pass through the ship walls like a glass without any loss of intensity. Now its darker inside.

Look at the tube on the left and look at the text on it. Does it feel lower resolution texture?

edit: If you want sharper textures or the green tone of the colors back you can use sweetfx to tweek it as you like.

edit2: I used sweetfx to tone the colors more greenish from the recent default red "warmer" tone.

result
jfhg6s.jpg
 
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"downgraded" is such a bizarre term to use, it paints a picture of a Dev team that purposely made something worse because they felt it was too good, rubbing their hands together at the thought of stealing all those pixels from us dumb gamers, lol. The conspiracy theories are scraping new barels!
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Guess what, graphics change over time during game development, sometimes getting better, other times dialing back, all in the process of producing a stable build.

Sorry, but a stable build does not necessarily mean less options. This is a PC game. If one's computer can handle the workload, one should be able to use those settings. I had no problem with the beta cockpits (which had better dashboard texture, lightning, metallic glints, better geometry of the air vents etc etc) in terms of graphic performance. Excuse me but that's a lame excuse. I repeat, this is a PC game. I've seen more graphical settings on a console game...
 
If anything they have improved, look at the piping on the side of the cockpit compared to the ugly low res version in the Beta.

On the right hand side you had a even uglier leather looking texture, that also got replaced with a higher one. The air vents geometry are exactly the same.

It's specular map seems to be less shiny, that's the major difference.

The only negative is that the texture is less circular around the vents, that's about the only thing that's actually looking worse.
 
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