DEVS: Why no social features like chat channels, guilds / corps and parties?

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Good luck with that.. Player factions (or guilds/corporations/whatever) have been explicitly out since day one. Hope it's not a deal-breaker for you because you're extremely unlikely to get that feature.

Offline mode was explicitly in up until a week or so ago. Nothing said before Gamma can be regarded as set in stone. Since ED is now an online only game and the push is towards open play, it is an MMO and needs community in game resources such as guilds/corporations/clans , systemwide or even sectorwide comms with appropriate filters. If people don't like that play solo as is the general reply also given for those who have voiced dislike of pvp.
 
I could care less about a global/universal chat room. I don't even care about Elite catering to Guilds/Corps. Which in a way could be a good thing. It will help make sure Elite is more about the individual and not making you feel like you MUST be in a Guild to get anything done. In fact I do hope they focus on making sure it stays that way.

However, this game MUST allow us to form groups/squadrons with our friends. You can't be called a multiplayer game if you can't work together with someone else. A single player game that gives you a chance of a 1v1 versus another human being once in a while is not a mulitplayer game in my opinion. If I can't activate my FSD without losing track of my friend, whats the point? I mean having a wingman to protect your hauler or mining ship seems like a no-brainier.

This would be a nice feature....
 
HHmmmm I dont know, maybe to give the thousands of players exploring the galaxy the tools to use this massive sandbox to fight for rule over certain systems. You know, let the players free form rp and play tribes in space.
Tribes in space? So... Harbingers of Phoenix, Diamond Sword, Blood Eagle, Star Wolf..? Oh, sorry, I guess you meant the generic term.

I agree people will always want to group together into 'tribal' units of some sort. Whether or not the game has any mechanics to support system control isn't much of a concern, though. I, for one, just want my groupmates (whatever the grouping is called) marked and easy to keep track of, and general social tools to organize and communicate in-game. They could just be simply the equivalent of Mercenary units in the in-game world. No need for anything too intricate. We're already individual mercs/privateers, so it's not much of a stretch to imagine systems to allow long-term cooperation on these sorts of 'business ventures'.

And in response to people thinking including Guilds/Corps will force a gameplay need to be in a Guild/Corp, you must be having a knee-jerk reaction to how individuality was poorly implemented in EVE Online. Plenty of games out there that don't make me feel compelled to join a group to do anything. So long as the developers and designers are competent enough (We all believe FrontierDev is competent, right?), encouraging solo play while allowing short-term and long-term group play shouldn't be too difficult. Only those who think in binary, partisan ways think the two are mutually exclusive, I feel.
 
Tribes in space? So... Harbingers of Phoenix, Diamond Sword, Blood Eagle, Star Wolf..? Oh, sorry, I guess you meant the generic term.

I agree people will always want to group together into 'tribal' units of some sort. Whether or not the game has any mechanics to support system control isn't much of a concern, though. I, for one, just want my groupmates (whatever the grouping is called) marked and easy to keep track of, and general social tools to organize and communicate in-game. They could just be simply the equivalent of Mercenary units in the in-game world. No need for anything too intricate. We're already individual mercs/privateers, so it's not much of a stretch to imagine systems to allow long-term cooperation on these sorts of 'business ventures'.

And in response to people thinking including Guilds/Corps will force a gameplay need to be in a Guild/Corp, you must be having a knee-jerk reaction to how individuality was poorly implemented in EVE Online. Plenty of games out there that don't make me feel compelled to join a group to do anything. So long as the developers and designers are competent enough (We all believe FrontierDev is competent, right?), encouraging solo play while allowing short-term and long-term group play shouldn't be too difficult. Only those who think in binary, partisan ways think the two are mutually exclusive, I feel.

This! I wonder if the people absolutely advocating against proper/guild/corp have no faith in FDEV to develop a balanced game involving groups. To this I say in most online games there will be conflict at some point, competition is a healthy thing, it keeps people on their toes and adds unpredictability and excitement. Those people who don't want to play in a group certainly won't be forced and restricted by those mechanics. I love the Merc unit idea from a lore stand point, even in Mechwarrior you had small lances consisting of a few mechs waging battle across many worlds for whoever pays the most. Having something like that in Elite dangerous would be amazing, and the empire certainly has the right atmosphere for that kind of stuff, in a way they remind me of the different houses in the inner sphere. Would be perfect grounds for the Mercs to actively take all kinds of jobs when the different monarchs engage in their power struggle.

These knee-jerk reactions to anything concerning meta need to stop, there are other games than eve that had these features and proved to be quite successful such as Guild wars, EverQuest, Lineage 2, World Of Warcraft (As much as I am not a fan of it, I'll admit it did have good PVP mechanics) Yes meaningful PVP can exist along side solo and small group play. It really can work, even for those who don't want to pvp. They already have their solo game.
 
tenton hit the nail on the head from what I read. I believe a more social atmosphere is going to be required for this game to succeed after takeoff. I do like the in game voice chat, however the chances to use it are becoming fewer and fewer. no use in playing in a universe that everyone is just out bounty hunting npc's or trading to save up for x part or x ship imo.
 
I could care less about global chat. I actually agree with some that say it ruins the immersion of lonely space. However, being able to form a group with friends while being guaranteed to be in the same instance at all times is the most important social feature there is.
 
I could care less about global chat. I actually agree with some that say it ruins the immersion of lonely space.

Not to be argumentative about your opinion, but a local chat around the stations could actually increase the feeling of loneliness. By way of contrast. When you move from a "busy" trade hub will all that chatter and talking and then move out into the wild - then you can appreciate the silence ;)
 
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Not to be argumentative about your opinion, but a local chat around the stations could actually increase the feeling of loneliness. By way of contrast. When you move from a "busy" trade hub will all that chatter and talking and then move out into the wild - then you can appreciate the silence ;)

This is exactly the impression I get when playing Entropia Universe. It's really cool actually and hope it comes here.
 
I play in Open mode only, but ever since Gamma hit and with the dispersion due to the huge play area, it has felt like I was playing exclusively in Solo or Singleplayer online. Days could go by without seeing another human player. At the time, I could at least see that my friends were online and we could text chat, to know that we were not alone out there.

But since Gamma 2.04, for me even text chat has been taken away. I see my friends online, but every time I try to chat with one of the, it says the CMDR cannot be contacted. So, yeah, multiplayer? What multiplayer?
 
I want to play in open and when playing on my own that's what I do. However last night a friend asked for help taking out a target. In open we met up at the nav beacon in the target system. Only we didn't meet up because we're obviously both in empty instances on our own with no other humans showing up on radar. Jump in and out of supercruise to see if it forced a reshuffle to no avail. Still couldn't see each other. Dropped out, loaded back up in private group and instantly can have fun together. I thought the instancing was always supposed to prioritise friends to encourage the multiplayer aspect but it seems just as broken as it did back in beta and gamma.

Working together in our private group he found his target. I followed his wake in, got ready to help him out with a strafing run and then appeared just in time to see him receive a volley of missiles, scream into TeamSpeak and jump away. This is what the game should be about, watching other peoples misfortune in a good old co-op fight, but it shouldn't be this hard to group up to do that.
 
Not to be argumentative about your opinion, but a local chat around the stations could actually increase the feeling of loneliness. By way of contrast. When you move from a "busy" trade hub will all that chatter and talking and then move out into the wild - then you can appreciate the silence ;)
Forgot to remind him that saying 'I could care less' means he does care, if even a little. XD

Exactly my stance on this. Local chats within the instances around stations and such, JUST LIKE THE NPC CHATTER. How come the NPCs can send messages to everyone in the same instance, but we can't? That's kind of stupid, in my opinion.
 
Maybe now with the article on tentonhammer about the lack of social features and the removal of the offline mode because of the "multiplayer vision" for the game, it is finally time to get some info's from the devs about this? Why are the social multiplayer aspects of the game being ignored design wise? The DDF and devs are not saying anything about these:


  • Local chat (station / system) OPTIONAL!
  • Job specific global chat (trading, bounty hunting, mercenary, exploration)
  • Guild / corp / wing features and chat
  • Parties e.g. spontaneous small groups of players
  • Cooperative multiplayer missions
  • Shared bounties in wings
  • Group interdictions
  • Trading between players, credits
  • Locating friends and party members on radar / map


There has been some discussion previously about guilds but these threads have all been merged into one unintelligible mega thread, no dev ever offered insight and there was a lot of backlash, so I've given up on the topic after a while.

I'm simply going to quote an excellent reply to the article from reddit:


Here is a great quote on why we need chats to create a multiplayer experience:


Commonly encountered objections:

Since it's optional you can simply click "disable chat" and be done with it. I think this sentiment against chat is very common but it's not a valid argument against the feature.


Because a) it's clumsy to use b) it breaks immersion with alt-tab and c) it splits the community in those using this or that type of external tool. Even worse there could be several alternatives.


This is such a fundamental "meta" feature that realism doesn't matter. Besides faster than light communication already exists in the game, e.g. information about crimes or call for reinforcement is FTL communication.


Because it will negatively impact how new players receive the game and hurt long term customer base if these features aren't added soon.


Some people can't voice chat because they have no headset or other people in their house would get annoyed (e.g. night). Others don't like voice chat because it's harder to roleplay, less immersion, it's "louder" or because they are shy.


The "private group / shard" feature is actually badly named and implies that it's meant for grouping players together. Instead if splits players apart from the rest of the player base.


The current status on the DDF for alliances / wings is severely lacking. It's not clear if it's a temporary grouping and everyone can invite anyone, and the players can be kicked by voting. It's not a substitute for guilds with a structure. In any case we would like to know more.


There is room for different play styles, and there is no reason why guilds would lead to the detriment of lone wolf players. At least as long as group gameplay doesn't have unbalanced advantages for reaching game goals but that doesn't automatically follow.
About the intended style, taken from the preorder details page:
"Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage of course), or simply explore the wonders of the galaxy (and who knows what you’ll find out there...) is up to you."


There are two similar threads but this shouldn't be specifically about the ten ton hammer article.
Ten Ton Hammer- ED needs social tools (Smugallo)
The Need for Social Tools - TenTonHammer article (LeiHarper)
DEVS: Why no social features like chat channels, guilds / corps and parties? (Dejay)

That would raise this game a LOT.LIVING space with PILOTS and words!!!!
 
Change is bad guys.

Elite has to be exactly like it was 30 years ago. They've already ruined it by adding new graphics and gameplay.



^ This is what most of you sound like to me.
 
Forgot to remind him that saying 'I could care less' means he does care, if even a little. XD

Exactly my stance on this. Local chats within the instances around stations and such, JUST LIKE THE NPC CHATTER. How come the NPCs can send messages to everyone in the same instance, but we can't? That's kind of stupid, in my opinion.

I even find "couldn't care less" confusing. Does this mean you just can't bring yourself to not caring a great deal about something? You just can't do it, the caring less, so you care a lot.

Oh and I didn't even think about the NPC broadcasts. Yeah. I think if you by default actually use "say" to communicate with other players that would make it cool for others in the vicinity, being able to participate in the social gameplay.

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I play in Open mode only, but ever since Gamma hit and with the dispersion due to the huge play area, it has felt like I was playing exclusively in Solo or Singleplayer online. Days could go by without seeing another human player. At the time, I could at least see that my friends were online and we could text chat, to know that we were not alone out there.

I think we are all supposed to rush to Sorbago currently to support the slave rebellion. You can't really support involuntary slaves - rebelling slaves have by default the moral highground. I'd love to see players discuss such ethical questions and resolve it with laser fire.
 
I couldn't agree more. I want to enjoy this game so badly but the lack of communication with others makes me feel isolated. It completely defeats the purpose of this being an MMO. I've been playing this game for almost 2 years and I've chatted with a grand total of 3 other CMDR's in-game.
 
Having chat in this game are you crazy? It will be so similar to Eve, while on it we should remove spaceships from the game too 'cos y'know Eve has spaceships too.

Btw nice necro.
 

Jenner

I wish I was English like my hero Tj.
Epic necro. Please seek out a newer thread or start a fresh discussion. Thanks!
 
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