Well nobody knows how these injected political events will work exactly, but it is clearly aimed at multiplayer. DB underlines cooperation of large groups. Otherwise you could have used the same system in an offline game. This is not a single player game and it would be very boring if all we can do is "vote" on a specific conflict but not really interact with each other. It would make for very poor gameplay.
This "forces" you into a group in the sense that if you want to achieve a gameplay goal you have set yourself, you can do so better in a group.
I agree completely that it is hard to compete for a numerical advantage, when you have merely one person running the show. So it is very obviously meant for more than one user. Your group dependency theories could (probably) use some (optional) exploratory delving into what material we have been given though. ( Dev diaries. )
As for "voting" on the content, it is a little more than that, given that you have to perform tasks that can fail for example. Like going after a target, or smuggle something. or transport passengers with the chance of an ambush. There is variation, but you have to go with the flow of the setting. Call it "mood". Which some of these ideas in my humble opinion is not trying very hard to achieve, when asking for channels here and there, and everywhere.
This game is more a hybrid of several concepts, so you can't slap anything in there, based on other games. There *are* technical limitations, and there are environmental considerations you have to take into account. Universal space spam is probably the best way to kill the mood of the game. And turning it off is not making the mood better for the rest. Not that I expect any better response on that one, but it is what it is.
I do agree that group functionality must be supported up to the limits of what is reasonable, but it must not turn into some wishful fantasy based on external expectations.
I have argued for a faction wide "channel" in the past though, if memory serves. For very selfish reasons of course. It is probably the wrong thing to wish for, especially since it goes against my own argumentation in places, and might not even be technically viable in this format. We are creatures of many desires, and strange cravings. Or else what would there be to talk about in this place. Space weather, and solar winds most likely. On the most immediate level of contact between players, some of our strange desires might converge, at least in part.
The discussion is not without merit, but the implementation needs adjustment, to conform to the material at hand. You need to dive into the mood of Elite, more conditioning to the future past is needed!