Diamondback Explorer FSD question

Sorry for the dumb question but since that I've chosen the diamondback explorer as my last ship I cannot understand how to upgrade the gas and the range of the jumps. Starting from the fact that the ship already has a great range I want to improve it. But in every station when I try to upgrade to a newer fsd the ship loose a lot of range. Any help for an old a.s.s. like me?
 
It sounds like you are trying to put a lower class fsd in it. Like a class 4E its not better to put in a class 3A. You need whatever the first number is, 5 or 4 or 3 or whatever, you need to find the A version not the E version. But with the same number at the front as the one you have.
 
Filter the galaxy map to only show high tech systems. You're looking for a 5A FSD, which most good high tech systems will sell.
 
The best FSD for the Diamondback Explorer is a 5A. They aren't cheap, so best to pick one up in LYR controlled systems for a 15% discount.

Ive engineered mine with Felicity Farseer and my single max jump is 52.14 light years
 
Adding modules isn't just as simple as it seems - there is a lot of juggling that has to be done. If you A-Rate everything you can end up with too much weight and not enough juice!! Try A-Rating everything on an Eagle and you will see what i mean!

To get MAX range (without engineers) you need to get the best FSD (5A for the DBX), but you also need to consider getting D rated modules for most everything else because D rated modules are the LIGHTEST. But you may also want other A rated modules such as power plant, distributor etc. It is a juggling act - theres a heap on youtube that go over the technical minutae.
 
Many thanks to all of you Commanders. Since I love doing transporting missions (goods or data I don't care) having a good jump range is very profitable. In 30 minutes I can gain more than 750.000 credits.
 
As hinted above, for max range you want the ship to be as light as possible.

My exploration ships have the lowest number thrusters that will fit, D grade for lowest mass.
The same for sensors, life support, power distributor ( but not too low or you can't boost).
You can usually fit a much smaller shield generator -D rated - but don't expect it to last long in combat!

If you have access to the engineers, go for lightweight sensors (makes a big difference with the larger ships) .

Power unit can be a bit different. I'll go for an A rated unit (better heat management), but you may need to engineer it to have enough power. If in doubt, buy a couple of different units and store them. When you get to the appropriate engineer, transfer them to the current station and experiment.

For my deep space explorers, I fly without weapons (saving tons = more range), and a reduced size fuel tank.

If you start passenger mission look at the mass of the cabins!
 
This is a really useful tool for ship builds; I am presuming you aren't aware of it.

https://coriolis.edcd.io/

You can play around with the builds, save them, make comparisons and there is even a button which you can click on which will then tell you which stations sell the build you are looking for. If you are searching for just one item, you can cross them off the list when it sends you to eddb.io and select your current system in 'Reference System' to get the closest one.

Here is my 'bubble exploring' DBX, Moitessier;

https://eddp.co/u/l8wbVzPj

I'm currenly grinding mats for Flic to engineer the FSD and other modules, so will shed some weight for when I go out exploring beyond the bubble. The DBX is great for zipping around the bubble IMHO.
 
Great choice of ship!

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I bought two Asp Explorers yesterday. It's an addiction.

Since there's no guarantee of any particular modules or types being available at a high-tech station, I use INARA to find what I'm looking for. If I need power, FSD and thrusters all at once I type in the class and size for all three and the name of my current system to find a supplier nearby.
 
Here is my DBX which I use for exploration:

Utility Mounts
U: 0I Heat Sink Launcher
U: 0I Heat Sink Launcher

Core Internals
BH: 1C Lightweight Alloy
PP: 4D Power Plant
TH: 4D Thrusters
FD: 5A Frame Shift Drive
LS: 3D Life Support
PD: 4D Power Distributor
SS: 3D Sensors
FT: 5C Fuel Tank (Capacity: 32)

Optional Internals
4: 4A Fuel Scoop
4: 4A Auto Field-Maintenance Unit
3: 3D Shield Generator
3: 2G Planetary Vehicle Hangar
2: 1C Advanced Discovery Scanner
2: 1C Detailed Surface Scanner

Cost me about 16m space bucks. I don't have any hardpoints. If I go on a long trip and have millions of space bucks worth of exploration data, once I get near the bubble, I'll ask someone to escort me to a station.
 
Sorry for the dumb question but since that I've chosen the diamondback explorer as my last ship I cannot understand how to upgrade the gas and the range of the jumps. Starting from the fact that the ship already has a great range I want to improve it. But in every station when I try to upgrade to a newer fsd the ship loose a lot of range. Any help for an old a.s.s. like me?

My suggestion to transport in tourism and adventure, you have 2 free slots for what you want (more cabines maybe)

https://eddp.co/u/oKbGv4yM

ps.: You can earn 5 mil per trip instead 750k with this ship, try change cabines to first class too
 
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Here is my DBX which I use for exploration:

Utility Mounts
U: 0I Heat Sink Launcher
U: 0I Heat Sink Launcher

Core Internals
BH: 1C Lightweight Alloy
PP: 4D Power Plant
TH: 4D Thrusters
FD: 5A Frame Shift Drive
LS: 3D Life Support
PD: 4D Power Distributor
SS: 3D Sensors
FT: 5C Fuel Tank (Capacity: 32)

Optional Internals
4: 4A Fuel Scoop
4: 4A Auto Field-Maintenance Unit
3: 3D Shield Generator
3: 2G Planetary Vehicle Hangar
2: 1C Advanced Discovery Scanner
2: 1C Detailed Surface Scanner

Cost me about 16m space bucks. I don't have any hardpoints. If I go on a long trip and have millions of space bucks worth of exploration data, once I get near the bubble, I'll ask someone to escort me to a station.

Why a vehicle hangar if you don't have a planetary approach module?
 
Adding modules isn't just as simple as it seems - there is a lot of juggling that has to be done. If you A-Rate everything you can end up with too much weight and not enough juice!! Try A-Rating everything on an Eagle and you will see what i mean!

To get MAX range (without engineers) you need to get the best FSD (5A for the DBX), but you also need to consider getting D rated modules for most everything else because D rated modules are the LIGHTEST. But you may also want other A rated modules such as power plant, distributor etc. It is a juggling act - theres a heap on youtube that go over the technical minutae.


Glad someone raised that. When ive been playing with upgrade, I often find that 'upgrading' to a higher letter can actually be a downgrade on another part (hence the blue/red/orange colours). eg a better thruster gives higher speed but takes a higher power draw or weighs more. Its all a balancing act and ive found that sometimes a lower spec unit suits my ship better than the best available.
 
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