Ships Diamondback: My new favorite ship.

Also on the fact it can't fit both shields and AFMU. Also on the fact a pure trader in its price bracket outranges it. Fuel scooping speed is almost as important as range for explorers. Obviously you can explore in any ship -- I know someone who went to Sag A* in an FDL. But just as jump range and cargo size is important for traders, fuel scooping speed, range and supercruise turning speed are important for explorers. Since the diamondback was advertised as a dual role combat/exploration ship, it is a reasonable supposition that it would have stats to support both roles. It does not -- it is really bad for exploration.

Do you explore, Mister5150? What's your exploration rank?

trailblazer if im not mistaken, im an occasional explorer so i understand your argument for fuel scooping it is quite a pain to have to do it often and have it take forever, however have you flown the db? it is quite awesome additionally im certain other factors play into when and how often you have to fuel scoop based on mass and fuel consumption.
 
Look, there are no other factors, re: scooping speed. I am sure DB is maneuverable to fly, and that's great, but it simply has an undersized fuel scoop for its tank of 16T.
 
wait wait wait your in all the db threads talkin about how it sucks and you haven't flown it? Sweet baby Jesus!

If I sound upset it's because I had such high hopes for this ship.

As for the fallacy of "you've gotta fly it before you can complain"... does the ship suddenly weigh 40T less when you jump in the cockpit? Does firing up the engines add +1 rank to the Fuel Scoop compartment? I realize you really like this ship, but if you can't see its flaws then you are clearly very new to the game. Give it a month or two.
 
I wanted to love this ship too, but it can't outjump 5 trading ships so it's not an explorer. It's on par with Cobra/Viper for combat, so it's not a PvP worthy ship, it has a rated manuerverability of 3? Possibly a typo. And it has a max cargo capability of 28 without shields or refinery, so it's definitely not a trader. If you still love it after all of that, then you aren't loving logically, but from self directed rhetoric.

It's not meant to be a trader. Full stop.

It is on par with the Viper in the combat department, but has tougher armament, a bigger power plant, and better thrusters. Plus of all the rated pure combat ships it has the largest jump range.

Speaking of which, if you judge a ship's exploration potential by its jump range, it's a far better explorer for its price than a Cobra. It has more utility slots, so greater scope for those heat sinks, and is more agile than an Asp, so less need for AFMUs if you are careful. Plus, in these days of explorers being griefed by player killers, an armed Diamondback should hold its own. And anyway, when it comes to exploring, you are not your jump range or how much kit you can carry. Indeed, the best explorers out there have no qualms about just doing it regardless of their equipment.

I for one will give it a chance.
 
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You know, you give up the same thing if you use the DB for trading as if you use the DB for exploration -- your time. Sure, it takes you three times longer to make X credits running the trade route in the DB. Sure, it takes you three times longer to scoop in the DB. Give it a chance!
 
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It's beta bro... plan for heavy nerfing come go live time

I really don't think so. That would make this ship pretty much useless, and I certainly hope that isn't anyone's intent. As it is now, it's a little underwhelming and a bit more of a "steppingstone" than I would prefer.

If anything, it should stay about the same but have the jump distanced increased and be priced accordingly.
 
Ship specs in beta don't always stay the same come release. I mean, remember when the Asp had an extra internal module slot?
 
Nerf? Are you joking? If it can't fight, trade, or explore, then they might as well delete it.
I don't think FD will Nerf it personally.
I'm using two beams and two cannons. No cargo space. With an A plant, D distributor and an A fsd. 25ly range. Boost is almost continuous. I love this craft. Plus the wings on it suggest terrestrial landing capability. It's STRONG.
 
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I wanted to love this ship too, but it can't outjump 5 trading ships so it's not an explorer. It's on par with Cobra/Viper for combat, so it's not a PvP worthy ship, it has a rated manuerverability of 3? Possibly a typo. And it has a max cargo capability of 28 without shields or refinery, so it's definitely not a trader. If you still love it after all of that, then you aren't loving logically, but from self directed rhetoric.

Yeah, pretty much this, unfortunately. I was really looking forward to using the Diamondback as an explorer and might just still, but not because it's really good enough to be one.

I like the look and feel of it, but sadly, it seems placed to be yet another steppingstone as some kind of unfortunate game-play advancement mechanic.

It's a mid-level fighter with decent range, a bit better than the Viper and Cobra, but people will still definitely want the Vulture over it for combat, and many other ships have much better explorer capabilities.

Basically, as it is now, it isn't really good enough at anything (especially trading, which is fair for a "combat explorer") to be a viable option in the long run. All that's left is being fun to pilot and looking good (this is actually what is subjective), so at least there's that, I guess.
 
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It can't fit a single AMFU and shields together. The best scoop takes 1 minute 30 seconds to fill its tank. That's far too slow.

I mean you _can_ explore in it, no one will stop you. But it is objectively terrible at exploration compared to, for instance, the adder. A ship that costs 40k.

True, but it can fit more cargo and is MUCH better in combat than the Adder.

It seems like a cross between the Viper and the Asp. IMO it needs some improvements or a lower price - it's not worthless, but it's marginally better at combat than the Cobra and worse at everything else. Considering there's no cargo space, it should probably be buffed slightly (it's also more expensive than the Cobra). Probably more shields or a bigger hyperdrive module would be enough.

I mean, I'm not the target market for this as the owner of an Asp and Vulture already (savin' up for that sweet, sweet Python)...but I don't think I ever would have bought this ship as-is. I'd have gone Sidey=>Adder=>Cobra=>Vulture/Asp (which is what I did already). If I was more combat focused I'd go Sidey=>Eagle=>Viper=>Vulture. I don't see any path where somebody would choose this ship over the alternatives. Unless it is a more worthwhile upgrade over the Viper for fighting that it looks like from the stats?

Because I'm not in the beta, so I'm just judging it based on the stats.
 
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Ship specs in beta don't always stay the same come release. I mean, remember when the Asp had an extra internal module slot?

Yeah, we can hope. I'd be OK with another, say, 5 to 10 light years maximum jump range. Might at least make it worth my trouble to use the darn thing, which I would like to do, and not worry so much about troublemakers lurking at Sagittarius A and the like.
 
It's a mid-level fighter with decent range, a bit better than the Viper and Cobra, but people will still definitely want the Vulture over it for combat, and many other ships have much better explorer capabilities.

Basically, as it is now, it isn't really good enough at anything (especially trading, which is fair for a "combat explorer") to be a viable option in the long run. All that's left is being fun to pilot and looking good (this is actually what is subjective), so at least there's that, I guess.

I'm sure most would chose the Vulture over the Diamondback for combat, but try taking the Vulture a few hundred LY for a fight, and you might be begging for the DB. Of course, there isn't anything in the game *yet* to fight hundreds of LY out into space, but there may soon be.
 
To put this ship in perspective:

The Hauler can jump 30LY and fill it tanks 1/8th the time it would take the DB, while costing a mere 54,000 CR. You can legitimately call that ship a Trade-Explorer.

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It seems like a cross between the Viper and the Asp.

More like a cross between the Hauler and Viper.
 
Just convert one of the 3 slots into a 4, and add a couple of 1 slots and I'll fly the hell out of this thing till the end-game. With those I can take it almost anywhere, explore and then give a great fight when I get there. PLEASE, PLEASE, PLEASE give this thing a real shot at being a decent combat vessel with a REAL chance at exploring.
 
Just convert one of the 3 slots into a 4, and add a couple of 1 slots and I'll fly the hell out of this thing till the end-game. With those I can take it almost anywhere, explore and then give a great fight when I get there. PLEASE, PLEASE, PLEASE give this thing a real shot at being a decent combat vessel with a REAL chance at exploring.

Yeah, sounds good to me. I really want this ship to be a viable option beyond a steppingstone as I'd really like to use it. It could use a bit lower weight and perhaps more power too, but that's nitpicking, I guess.
 
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Yeah, we can hope. I'd be OK with another, say, 5 to 10 light years maximum jump range. Might at least make it worth my trouble to use the darn thing, which I would like to do, and not worry so much about troublemakers lurking at Sagittarius A and the like.

Personally I wouldn't mind one extra class 1 internal slot. That's all. Anything more and it would start to lose its character.
 
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any serious explorer doesnt need:
well placed hard/small points, nice boost speed, very good maneuverability, strong hull

any serious explorer need:
large jump range, big fuelscoop for quick refuel, enough space for both shield generator and AFMU

Serious explorer run trips in 10'sK LY not 1'sK LY
Lets say you go on 20K LY trip. Average jump 25LY thats 800 jumps. Lets say 2 of those 800 jumps you encounter binary, trinary... death trap. You manage to escape first but without AFMU the next you wont survive. So argument that serious explorer doesnt need AFMU is absolutely invalid

Diamondback now is serious combat ship, absolutely not usable for serious exploring
 
I'm sure most would chose the Vulture over the Diamondback for combat, but try taking the Vulture a few hundred LY for a fight, and you might be begging for the DB. Of course, there isn't anything in the game *yet* to fight hundreds of LY out into space, but there may soon be.

You're not wrong about the Vulture! I currently own two (down from three, lol), as I keep them close to places I like to use 'em! Can't stand flying them any distance!


I've taken an A-spec Diamondback for a spin, and I really like it. It's very manoeuvrable (wonderful roll rate!), and is a great shape. Took it around a "Coriolis Home Run". It fits perfectly inside that station superstructure, and is really responsive - takes those corners with ease.


I fitted an A3 fuel scoop to it. It scooped at 171/s at 64% heat (ie. steady) and took about 90 seconds to refill a bone-try tank.


Visibility is fantastic.

Also loving the metallic sheen on the external surfaces.


I'm trying a combat-focus loadout with the top frameshift drive...

  • A4 FSD
  • 2 x fixed C2 Pulse
  • 2 x C1 Rails
  • 2 x Shield Boosters (A&D)
  • Chaff
  • A3 Shield Gen
  • 2 x Shield Cell Bank (A3) - one powered down
  • A4 thrusters
  • A4 Powerplant
  • A2 FSD Interdictor

Energy use is listed at 16.47MW deployed, (15.60 available... some priority 2 tweaks in there to keep the lights on). It might power a Heat Sink Ejector without going black! If not, I'd tweak/chuck the wee second shield booster.

That gives me 22.59 LY range. With its 16 tonne fuel tank and no scoop, I can see trips stretching up to 124 LY in the Fastest Route Planner before the lines turn "dotted".


With the above setup, it's got a 311 max cruise speed. Touches 418 max boost.


Love the engine sounds (good work as usual, audio gurus). Decelerating from boost, there's a fantastic "Tardis" sound from the rear surround speakers!


This ship looks and flies like an aggro helicopter gunship. It's Space Apache. :D

 
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