Diamondback

REPORT FROM THE PEW PEW LANDS

Just out 300ly from the bubble and I must say I am really loving this craft.

Just blew up my first 2 bad guys in months and months of playing. This baby packs and still explores. I saw so many negative threads that I was a little dubious, what this thing has in spades - is CHARACTER. When the void gets more dangerous in the future then this will really come into it's own. It carries soooo much A rated kit and still jumps jumps jumps :)
 
Really my only complaint is the sluggish fuel scoop. If I'm on a leisurely stroll economizing, it's a fine craft. And the large weapon does adequately well on most hostiles.
 
I have no issues with my DB EX. I traded in my Asp for it. I'm able to get close to 34ly out of it. I have a decent FS so it doesn't take too long to refuel after each jump.
 
I like my DBE, but 8 don't love it. Fuel scoop is they main issue, and unless I get than nice big beam attached to small fry like eagles quickly, the combat tends to drag out due to DBE poor turn rate. I may well trash it tomorrow, considering the leap to conda.
 
I have flown both of these DB ships extensively in Open vs CMDRs and vs high level AI. The Scout is fun to fly at first. It has quite a bit of maneuverability, and it has a decent boost (on paper). However, it bleeds speed too quickly and is extra-sensitive to engine pips, so you can't pull off certain combat tricks very easily. Some tricks you just can't do if the enemy knows how to counter them. Even with 4 pips to engines, an enemy can easily back out of a circling engagement. Also since it bleeds speed too quickly, the boost speed of 414 quickly drops down the 360-70s before the next boost is available. This makes it quite easy for many larger combat vessels to keep pace with a Scout because they have higher "inertia" and their average boost speed is very similar. Because of this weird combo of agility and an excessive "space friction" cooefficient, having good footwork and positioning is a bigger challenge on the Scout than on say, the Cobra. You tend to lose shields a LOT easier on the Scout because of this single failing.

And it is VERY strange because the ships are only 10T apart in mass .... ??? adding an extra 10T to the Scout doesn't alter the lack of inerita or reduce the sensitivity to engine pips. You'd think with booster rockets that large, that it would be able to at least keep pace with a Cobra for sustained speed or combat maneuvers, but no.

It's not all bad however. Besides allowing people with poor aim to hit targets almost perpendicular to their line of fire, the one thing that the Scout can do VERY well is stealth. It has a very low base heat signature, and it dissipates any new heat from component usage (FSD, Boosters, Weapons, etc) extremely efficiently. This means that a single heat sink can render you invisible to the enemy for a LONG time. It's kind of the ninja of space craft. The Explorer variant has similar heat properties, which is good because it can't out run or outfight any CMDRs in any ship besides perhaps a trader, so you will need this stealth in order to not lose hull integrity while escaping an interdiction from someone in a Python/FDL.

...For better or worse, the game was pretty much built around the capabilities of the Cobra. The turning speed, top speed, momentum, and sustained boost of the Cobra makes it an all-round superior combat vessel for the moves available in this game. It is just a better ship. The hardpoint placement might reduce your DPS by a bit if you're not very good at aiming even gimbals, but if you can take advantage of the amazing pitch-speed of the Cobra and control your ship with FAoff in combat, then keeping a firing solution on a target should be no problem.

In case you're thinking I have just logged more hours on a Cobra, I actually have never flown the Cobra in combat before 1.3. And I only learned these differences after using the same moves on my Scout and trying then trying them for the first time on my Cobra. But thanks to 1.3, I am now more familiar with the Cobra and superior ability to do everything you'd want in a small ship, including combat. I have yet to use a Shield Cell in my Cobra, and it doesn't even have any Shield Boosters slotted...
 
Last edited:
I have retrofitted it to my "local space" explorer, and general "get about"-er. I am currently exploring local space for the CG and general fun and for pristine rings. I also use it if I want to get to a distant system in the bubble, for whatever reason. It's got a great offensive loadout and it still has 30ly range. Love it
 
However, it bleeds speed too quickly and is extra-sensitive to engine pips, so you can't pull off certain combat tricks very easily.

This is actually one of my favorite 'features' of the DBS. It runs super cool, it stops on a dime, its relatively fast. Load it up with heat sinks and cargo and run hot cargo all day. Since Frontier gives explorers smuggling (salvage) missions for some reason, Im happy to use it to fulfill those missions since theyre all explorers have been given.
 
Hmm this might be obvious but, I have been wanting to ask...since I am soooo far from civilization...and havent seen a station in over two months now... what size is the DBE? Sidewinder size or Asp size?
 
Hmm this might be obvious but, I have been wanting to ask...since I am soooo far from civilization...and havent seen a station in over two months now... what size is the DBE? Sidewinder size or Asp size?

the DBS is sized a little larger than a viper, the DBE is Asp sized but more svelte.
 
This is actually one of my favorite 'features' of the DBS. It runs super cool, it stops on a dime, its relatively fast. Load it up with heat sinks and cargo and run hot cargo all day. Since Frontier gives explorers smuggling (salvage) missions for some reason, Im happy to use it to fulfill those missions since theyre all explorers have been given.

The two DBs are excellent smugglers. But stop on a dime? I think the only ships that can do that are the Adder, Sidewinder, Eagle, and perhaps the Vulture. The Scout actually takes quite a long time to come a full stop, yet it doesn't hold it's top speed very well. These are both the opposite of what you'd expect or want in a combat ship. The Explorer on the other hand, it never gets to a high enough speed to be unstoppable, so it can stop fairly easily even with just attitude thrusters.

- - - Updated - - -

Hmm this might be obvious but, I have been wanting to ask...since I am soooo far from civilization...and havent seen a station in over two months now... what size is the DBE? Sidewinder size or Asp size?


They both fit on a small landing pad. The Scout weighs as much as Cobra and is almost as small as an Eagle. The Explorer weighs 18T more than an Asp, but is about half the size.
 
Asp sized

sidewinder size - bit bigger but same pad

the DBS is sized a little larger than a viper, the DBE is Asp sized but more svelte.

They both fit on a small landing pad. The Scout weighs as much as Cobra and is almost as small as an Eagle. The Explorer weighs 18T more than an Asp, but is about half the size.

LOL...ok!...No wonder why women complain on the way men communicate dimensions...lol..

Thank you gents, at the end of the day I think I got the bit of info I wanted: the DBE can land in the small pads, which makes it definitively smaller than the Asp, albeit it is inexplicably heavier....
 
Less of the numbers please ;)

Character and feel!! - loads!

Love that half finished cab look.

It rumbles and shakes, you can jump as soon as the drive is available, heat doesn't bother this baby, and I am running best shields, Guns and modules :eek: No switching everything off to do the heat game.

I do get that the scoop is just wrong, and it really needs an extra internal compartment (but this is because I am running the fuel rat set up) - but load this baby to the max on everything and watch the jump range stay well up there.

I love it's looks, laugh at it's stupidly obscured views (considering it's an explorer), they have made it so industrial that no cockpit needs soo much supporting structures and so little glass!! :S

It reminds me of a ridicules silly car that you just have to jump into one more time and grin :D

Maybe too many hours in an Asp missing by T6 has clouded my judgment - but THANK YOU FD for putting the grin back on my face.

Soup up the sounds and give it more... WAIT! don't mess with it - thank you :)

- - - Updated - - -

LOL...ok!...No wonder why women complain on the way men communicate dimensions...lol..

Thank you gents, at the end of the day I think I got the bit of info I wanted: the DBE can land in the small pads, which makes it definitively smaller than the Asp, albeit it is inexplicably heavier....


All you need to know is that you would fit perfectly in it :)
 
I'd like to refer to my review and add something:

There's a new low-intensity combat zone near my home, and after I A-spec'd my DiamondbEx (and had a couple of beers), I thought to myself: Hey! Let's go there and test the new outfit!

I won't be doing that again.

(In all fairness, the turreted beam laser on the large hardpoint was worth its money, and can make a huge difference... Against anything smaller than an Asp. Alone.)
 
I wrote this thread in direct response to your review :)


That's what is great in life - I thought you totally missed what this ship is about :)

Hence my positive review - an AWESOME ship.

Give it a try and see what you think fellow explorers

- - - Updated - - -

Does it spec it self as an out and out combat vessel?

Try and get any of those ships in any combat zones (similar price) to fly 1K out of the bubble and do what the diamondback can do..
 
I have no issues with my DB EX. I traded in my Asp for it. I'm able to get close to 34ly out of it. I have a decent FS so it doesn't take too long to refuel after each jump.

Glad to hear this. The Asp is one ugly ship and I disliked the idea that the Asp was the must-have ship for explorers.
 
Nah, don't get me wrong: I like it, and I'm keeping it. (Though that may be Stockholm's.) It's perfect for slower, take-in-the-sights, scan-mostly-everything, be-curious journeys. But that's my exploration style, not everybody else's. (And I tested it for those as well.) :)
 
Last edited:
Nah, don't get me wrong: I like it, and I'm keeping it. (Though that may be Stockholm's.) It's perfect for slower, take-in-the-sights, scan-mostly-everything, be-curious journeys. But that's my exploration style, not everybody else's. (And I tested it for those as well.) :)

You did and you are quite correct - slower take it in, shoot anything that is an issue out in the void is exactly it's role - I loved your review but was out in Rep as I must of done you before (I do try and spread the love - as I love you guys).

But THIS ship FEELS different and for that alone - it is worth flying :)
 
Back
Top Bottom