Engineers Did engineering through Grade 5 just get consistently worse?

I do a lot of engineering. So I've gotten used it to taking 2-3 applications these days to get through grades 2-3, and often 4 applications to get through grade 4 (which is really annoying when that happens), and 3-5 to get (at least mostly) through grade 5.

But either things have changed for the worse, or RNGesus hates me now. Because the last several weapons and shield boosters I've engineered up through grade 5 have ALL taken me 4-6 applications to get through grade 4 enough to begin grade 5, and literally 8-11 applications to get most of the way through grade 5.

Even after those 8-11 applications, grade 5 wasn't complete in all regards -- I just had to call it "good enough" because the diminishing returns had gotten utterly ridiculous.

Seriously, FDev? Someone looked at that process and thought, "Yeah, having to click this button (and use high-grade resources) MORE THAN 8-10 times, still WITHOUT maxing out that engineering upgrade, will be jolly good game design!" Are you frakkin' kidding me?

Someone please tell me you're still occasionally managing to complete grade 5 mods in just 3-4 application clicks, that I've just been unlucky, and that this isn't just some terrible, ill-advised new tweak some masochist at FDev has made to the RNG tables for engineering progress to mitigate some illusory "engineering inflation" or something.

Or tell me it must be some kind of insidious bug -- because nobody would deliberately program such a game mechanism that way (outside of a psychology experiment into aberrant or OCD behavior)...
 
I think Randomius Factoria just doesn't like you much. I've been doing a lot recently and it's been a mixed bag of swift/slow.
 
So far for me, my lowest number of rolls to max G5 was 4 and the highest was 11.

When I am farming for G5 mats, I ensure I have at least 8 G5 materials per item I want to engineer. Nine times out of ten for me, 7 rolls gets you to the fill.
 
Someone please tell me you're still occasionally managing to complete grade 5 mods in just 3-4 application clicks, that I've just been unlucky, and that this isn't just some terrible, ill-advised new tweak some masochist at FDev has made to the RNG tables for engineering progress to mitigate some illusory "engineering inflation" or something.

Nope- never had it that good. But as I'm now maxing out G5 storage on a few items it's not been an issue <shrug>
 
It's better than the old version of RNGineers! For me it's generally between 5 and ... er I don't know, I usually stop around 5 or 6 rolls - as you say diminishing returns. I think I maxed out an FSD upgrade for my explorer Asp, just because, but generally once I'm >95% or so G5 I stop as it feels like a waste of materials.

I think it should be a little more predictable - say something like: 1 roll gets you 20-25%, 2nd to 45-50%, 3rd 75-80%, 4th 85-90%, 5th 95-100%, 6th 100% (as an example) so you know what you're going to get and can "budget" your mats if you've got numerous things to engineer. Especially for things like weapons where you want to try different things out - FSD/Thrusters/Shield upgrades tend to be one-offs for a ship i.e. get them as good as you can/ maxed and then move on, but weapons I'll often try different configurations/effects etc just to see...



I
 
The small amount of engineering I have done since I dipped my toe back into the game has been horrendous, only thing I have at G5 currently is my FSD and iirc it took me 18 rolls to get it from G4 to G5 o_O
 
You must have had it easy in the past. I don't think I've ever maxed G5 with fewer than ten rolls

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The mind boggles. :O
 
I think I only have like 3 maxxed out... It's a waste of materials to go for the last bit. I simply check the main modification and if the distance to max is negligible, I stop there. No more than 6-7 rolls, maybe 8 if the RNG is low on me that day.
 
Protip: wait 10+ seconds between rolls on higher grades.

Why do you think that makes any difference to the RNG? Do you believe that there's actually code written that adds some bonus to your roll if it's been longer than X amount of time since the last engineering application? Or perhaps multiple multipliers that get applied if you've waited more than 10 seconds, versus more than 10 minutes, versus more than 10 hours or days? That seems far-fetched. ...though admittedly you could color me impressed if you'd done some statistical analysis and documented this, versus seizing on the human mind's amazing and well-documented ability to see patterns where none actually exist!
 
I do a lot of engineering. So I've gotten used it to taking 2-3 applications these days to get through grades 2-3, and often 4 applications to get through grade 4 (which is really annoying when that happens), and 3-5 to get (at least mostly) through grade 5.

But either things have changed for the worse, or RNGesus hates me now. Because the last several weapons and shield boosters I've engineered up through grade 5 have ALL taken me 4-6 applications to get through grade 4 enough to begin grade 5, and literally 8-11 applications to get most of the way through grade 5.

Even after those 8-11 applications, grade 5 wasn't complete in all regards -- I just had to call it "good enough" because the diminishing returns had gotten utterly ridiculous.

Seriously, FDev? Someone looked at that process and thought, "Yeah, having to click this button (and use high-grade resources) MORE THAN 8-10 times, still WITHOUT maxing out that engineering upgrade, will be jolly good game design!" Are you frakkin' kidding me?

Someone please tell me you're still occasionally managing to complete grade 5 mods in just 3-4 application clicks, that I've just been unlucky, and that this isn't just some terrible, ill-advised new tweak some masochist at FDev has made to the RNG tables for engineering progress to mitigate some illusory "engineering inflation" or something.

Or tell me it must be some kind of insidious bug -- because nobody would deliberately program such a game mechanism that way (outside of a psychology experiment into aberrant or OCD behavior)...

It seems to depend on the mod.
All the mods without experimental effects seem to be a little quicker.

That said, 10 rolls at G5 has been pretty common in my experience (30 current engineered ships or so).
 
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