Did The Mining Nerf Already Hit?

Wow it's almost like an economy. Whatever will the evil masterminds at FDev do next?

This is the game in 2020 - toys leaving prams because people might not be able to earn 200m+ an hour.

Someone should make a thread on the suggestions forum for an interface update. Introduce two new buttons labelled 'credits' and 'mats'. Pressing the first one gives you 100m credits, pressing the second one tops all your materials off at full capacity. In fact no, someone would complain about having to press the button - better just give everybody a billion credits and a full mset of mats every time they log in.
This is a great idea, especially for those, who just want to "relax" and avoid any challenge by playing an interactive screensaver.
 

Deleted member 182079

D
No that system is not in the high pay state that was required with the economies needed to start with..
You need more than one to get the multiply effect and always have.. Yngvir only has factions with one status...
Those paying high have 3 - 4 status effecting economy still giving the multiply effect still for high pay..
Those on Third party site are about 200Ly from that system..
I think I'm going to put a little effort into understanding better the states and what drives prices how, seems like a good time to do now.

I'd normally go to Inara to check the best sell system, but that always feels like cheating and takes me (literally) out of the game. And with 3bn+ in cash it's not like I need the best prices either.
 
From my perspective, there is definite inconsistency in the pricing, when all conditions are held equal

Void Opals are imports for Refinery (as you point out) and Tourism.
I fetched prices for
  • Tourism economy, 0 demand, CL/Inv/PA, price was 600k
  • Ex+Ref economy, 0 demand, CL/Boom/PA, price was 1.4m

Given these are both import economies, there should be no discrepancy. I would argue the Ex + Ref economy should be 600k (given it has 0 demand), not 1.4m (or 1.6 as you mention, presumably for a CL/Inv/PA state.

The change is meant to change price based on demand, and the Ex + Ref is clearly not doing that.

EDIT: Alternately, it's the Tourism price that's out of whack, and it should be the same as the Ex + Ref (i.e 1.4-1.6m, depending on state), in which case the change does virtually nothing.

I don’t see what the problem is, the station buying far above average is the refinery port in boom, the tourist station is still selling at a good price. I checked stock levels this morning at both ports, no idea where you got the demand from.

Bottom line, the only nerf is to EDDB/Inara drones that put no thought into where to sell. For everyone else we get a boost in profits if you put the work in.
 
I don’t see what the problem is, the station buying far above average is the refinery port in boom, the tourist station is still selling at a good price. I checked stock levels this morning at both ports, no idea where you got the demand from.

Bottom line, the only nerf is to EDDB/Inara drones that put no thought into where to sell. For everyone else we get a boost in profits if you put the work in.
Refinery in Boom + Civil Lib + Pirate Attack
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Tourism in Investment + Civil Lib + Pirate Attack
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Tourism and Refinery are both import economies for Void Opals.
 

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I think I'm going to put a little effort into understanding better the states and what drives prices how, seems like a good time to do now.

I'd normally go to Inara to check the best sell system, but that always feels like cheating and takes me (literally) out of the game. And with 3bn+ in cash it's not like I need the best prices either.
Its still the same 3 that make stations pay highest but Boom is having other side effects when combined with just two of the three state effects...
So for now there are 4 effects in play... post jan patch...
shame theres no tool for looking up systems that are effected by multi states at the same time... (or is there, no realy if any of the third party site do that I would like to know)
 
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The one in boom pays 1.4m

The one in Investment would normally pay 1.6m, for that state combination.

I am going on the current implementation - after testing with various ports, to get the highest payouts - Boom state (extraction or refinery)

Have also noticed that pirate attack is not necessary anymore.
 
I am going on the current implantation - after testing with various ports, to get the highest payouts - Boom state (extraction or refinery)
Sure, but that's not what the change is meant to be.

  • Fixed the issue that meant players couldn't sell anything to a market if the buy list was empty.
  • Added supply and demand volumes for certain, high-end minerals. Now, trading goods such as Void Opals is more realistic; markets can still offer a high buy price, but they will offer less as the demand is met. As part of this change, these high-end minerals will now be demanded more by specific economy types. This change will affect the following commodities:
    • Alexandrite
    • Benitoite
    • Grandidierite
    • Low Temperature Diamond
    • Monazite
    • Musgravite
    • Painite
    • Rhodplumsite
    • Serendibite
    • Void Opal

Emphasis there on "Markets ... will offer less as demand is met".

Understand you might be observing different prices resulting from different state combinations, but this is not what the change was announced as, and the advertised change (that markets will offer less as demand is met) is clearly not the case.
 
Sure, but that's not what the change is meant to be.



Emphasis there on "Markets ... will offer less as demand is met".

Understand you might be observing different prices resulting from different state combinations, but this is not what the change was announced as, and the advertised change (that markets will offer less as demand is met) is clearly not the case.


As already mentioned, I have been monitoring demand at a number of stations, all working normally. If you have found anomalies, bug report it. Bottom line, there are many stations where you can get a good sale price, and it all looks much more logical now.

The only criteria I see- Boom state, refinery, demand for the item

Am at work now, the station I originally quoted had a demand. I’ll take a look at your stats when I get home tonight.
 

Deleted member 182079

D
Its still the same 3 that make stations pay highest but Boom is having other side effects when combined with just two of the three state effects...
So for now there are 4 effects in play... post jan patch...
shame theres no tool for looking up systems that are effected by multi states at the same time... (or is there, no realy if any of the third party site do that I would like to know)
Cheers - what I meant was I never bothered to read up about system states and what they do exactly. I would love to be able to be less reliant on 3rd party tools as I don't have any particular goal to grind towards these days, and wouldn't mind using just in-game information to find stations with reasonably decent markets. Not sure if that's really possible as I think there's a distance limit involved? And most better paying markets are usually at least 70-150ly away from me.
 
As already mentioned, I have been monitoring demand at a number of stations, all working normally. If you have found anomalies, bug report it. Bottom line, there are many stations where you can get a good sale price, and it all looks much more logical now.

The only criteria I see- Boom state, refinery, demand for the item

Am at work now, the station I originally quoted had a demand. I’ll take a look at your stats when I get home tonight.

OK, so I've flown around now and taken a look, and you're right. Things do seem to be working now; it just took a lot longer than expected for the prices to settle in.

The specific market I was checking (Oho Bajo, Herrington Colony) post patch showed demand 0, sell price 1.4 million straight after the patch dropped.

I then went to bed, 8 hours later, checked again, price was still the same. Have just gone and checked that now after work 15 hours later, same demand, but now 500k. All checks were done in-game.

tl;dr looks like some markets adjusted immediately to the patch, others took over 10 hours to adjust.
 
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