Did we over-hype? Honest announcement trailer brerakdown (Jurassic World Evolution)

https://youtu.be/nuP_3bcPmL8

SHAWNASAUR

Makes some good points as this trailer hyped all of us up and hoping that this was the foundation of what was coming. I see now looking at this trailer after playing the game. It seems many compromises were made.

Looking back at this trailer, the game must of made compromises as this has more than the game, more detailed and high rez foliage, being able to see the dino egg hatch, human reaction and interaction, dino response, sand terrain tool, better building space, jeep from acu building, mosasaurus area, aviary, other buildings, shops and decorations, ship/coast entry, trex trophy kill pose and roar & damaged jeep. i can understand why destrudible jeeps aren't in game and walls/ fences changed but why the others? Why not that kind of AI, interaction, buildings and such? ACU housing the helicopter and the jeep ranger is nice as it requires less building space. Could of done an add on to buy more jeeps to the ACU building instead of a building just for the helicopter and then one for the jeep rangers. Why not a higher resolution and more space as what the trailer suggests? I do believe these are the very things many in the community have been asking for and they were present in the announcement trailer. Of course there are other core things that people are asking for that we can't really see here but this is the trailer that hyped us up. Was it anywhere close to what actually came out? Do you believe the compromises made after playing the game and seeing the trailer were done right? What do you all think?
 
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I really don't think it's overhyping to expect for things like guests being individuals. In fact, a lot of the pre-release trailers rang a lot of warning bells for me that the guest side of the game would be extremely lackluster.
 
Yeah but we thought ok it didn't have the same polish but it was going to get there. You know, kind of like the trailer was a promissary note of what was to come and hope for better. So I am hoping that the core things that would make this enjoyable and those things that were in the trailer to come in a better and greater way whether built on the present game or added for the sequel JWE2. Isn't that reasonable in comparison to the hype of what this trailer showed?
 
I really don't think it's overhyping to expect for things like guests being individuals. In fact, a lot of the pre-release trailers rang a lot of warning bells for me that the guest side of the game would be extremely lackluster.

To be fair, it's kind of hard to have guests be individuals when you have thousands of them.
 
To be fair, it's kind of hard to have guests be individuals when you have thousands of them.

It could be random code for certain employees to react/interact with dinos while guest flee. In order to help them out. Of course this is also suggesting that guest AI would be improved a bit.
 
People were simply hyped for a second JPOG. A Zoo Tycoon like game where you build a huge Park with Dinosaurs. With the game being Jurassic WORLD rather than PARK the devs focused more on genetic engineering and fighting than actual management of your dream Park.
 
Personally... I wasn't hyped and never analysed the trailer.

I did however read the marketing information on the store page, before purchasing.. and expected to find that in game, only to be disappointed that it isn't really the case.

1) Bioengineer dinosaurs that think, feel and react intelligently to the world around them.
2) Control the big picture with deep management tools


  • Right... Okay then. Is this coming soon or a blatant lie?
  • Dinosaurs Eat, Gather in circles, headbutt a fence and head towards paths when needs are not fulfilled. Intelligent stuff!
  • Deep Management <> Click Ranger, Click to Refill Feeder constantly.

Mainly those two, but since I have mentioned them elsewhere on the forum, I'm "whining" about it now, but I'm okay with that. :p

Also, having bought Planet Coaster...whilst I knew this game was going to be different, I wasn't expecting things like:


  • Landscaping tools to be useless.
  • Decorations / Flora to be nonexistent
  • Path laying to be simplified (stairways / bridges over water?)
  • Staff management to be nonexistent (oh wait, shops have a slider... nope, not the same)
  • Guests to be just visual fluff.
  • etc etc etc.

Yeah, it can all be improved... and no doubt some areas will... but as it is, as of right now... Nope!

So, hype never played a part in my disappointment, the store page vs the actual game did.

Edit: I forgot to add to the last line... and also the fact that Planet Coaster was insanely good and extremely innovative, this game looking like it was morphed from that added to my expectations too, I guess.
 
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People were simply hyped for a second JPOG. A Zoo Tycoon like game where you build a huge Park with Dinosaurs. With the game being Jurassic WORLD rather than PARK the devs focused more on genetic engineering and fighting than actual management of your dream Park.

That's true, shouldn't there be a few more park elements as suggested when this trailer was announced though? Since it seems Frontier by interviews played games like JPOG and knew many would want something that was better than that. It would of been within reason that they would build on that foundation and they did sort of but a lot of elements that many continue to suggest in wishlist are those that they didn't add in JWE which is a big difference than what was addressed in the trailer and hyped for. Don't you agree?
 
Personally... I wasn't hyped and never analysed the trailer.

I did however read the marketing information on the store page, before purchasing.. and expected to find that in game, only to be disappointed that it isn't really the case.

1) Bioengineer dinosaurs that think, feel and react intelligently to the world around them.
2) Control the big picture with deep management tools


  • Right... Okay then. Is this coming soon or a blatant lie?
  • Dinosaurs Eat, Gather in circles, headbutt a fence and head towards paths when needs are not fulfilled. Intelligent stuff!
  • Deep Management <> Click Ranger, Click to Refill Feeder constantly.

Mainly those two, but since I have mentioned them elsewhere on the forum, I'm "whining" about it now, but I'm okay with that. :p

Also, having bought Planet Coaster...whilst I knew this game was going to be different, I wasn't expecting things like:


  • Landscaping tools to be useless.
  • Decorations / Flora to be nonexistent
  • Path laying to be simplified (stairways / bridges over water?)
  • Staff management to be nonexistent (oh wait, shops have a slider... nope, not the same)
  • Guests to be just visual fluff.
  • etc etc etc.

Yeah, it can all be improved... and no doubt some areas will... but as it is, as of right now... Nope!

So, hype never played a part in my disappointment, the store page vs the actual game did.

I see, but to be fair some of those things that you expected are actually present in the trailer but not suggested in as much as the game it self as you already have said. I personally think it is decent and do get to enjoy the dinos but not as much as I would like to as I was hoping for. The game is more like a let down in a lot of ways due to not going that extra mile that was already being suggested that was to be taken. Usually when shown pre-alpha, we know things can change and we know this is mainly the direction of what they are trying to establish for the game. As I stated in the initial post it would seem many compromises were made though some of them don't make a lot of sense to me. Just like the things you would hope or expect as of what is being addressed and what Frontier is already known for may be present in the game in the same or new way to enhance the game. So I agree with you and many of the core things that the community wants that would enhance and make the game more enjoyable. Some were the very things many were assuming would be present due to it being a Frontier game.
 
That's true, shouldn't there be a few more park elements as suggested when this trailer was announced though? Since it seems Frontier by interviews played games like JPOG and knew many would want something that was better than that. It would of been within reason that they would build on that foundation and they did sort of but a lot of elements that many continue to suggest in wishlist are those that they didn't add in JWE which is a big difference than what was addressed in the trailer and hyped for. Don't you agree?

Yes, the game was more or less advertised as JPOG 2.0 even though they never said it that way. But as Shawnasaur states in his video they use the sentence "Build your own Jurassic World" and also said in one of their Videos how they gathered Information from "other games in the franchise".
 
People really need to stop whining about the pre-rendered CGI trailer cause no game in the history of video games has ever been exactly like what was shown in the trailers. It was made by some other company that has no connection to Frontier.

The other thing people need to stop doing is using Planet Coaster as a comparison to this game. Cause Planet Coaster is a PC exclusive and this game isn't. This game like JPOG suffers from console simplifications. If you were expecting something like Planet Coaster than that is your fault and not Frontiers. Frontier delivered exactly what was promised and they never said the game would be anything more than what was delivered.
 
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My issue with the video posted by OP is it’s frankly complaining without doing nearly enough research.

Pre-Rendered footage has always been an industry problem, they’ve always been fuzzy with the truth of the product you’re getting. That goes double for feature-rich style games vs narrative stories.

Going off that last point, that’s also where I shake my own finger at the trailer. It’s one thing to suggest you’re building your own park, it’s another to fantasize situations that literally cannot happen in the game. Can fences break? Yes. Can vehicles get destroyed? No. That’s worth calling Frontier out on. But complaining because the type of fence isn’t the same is misplaced, and nobody at frontier will take you seriously.
 
People really need to stop whining about the pre-rendered CGI trailer cause no game in the history of video games has ever been exactly like what was shown in the trailers. It was made by some other company that has no connection to Frontier.

The other thing people need to stop doing is using Planet Coaster as a comparison to this game. Cause Planet Coaster is a PC exclusive and this game isn't. This game like JPOG suffers from console simplifications. If you were expecting something like Planet Coaster than that is your fault and not Frontiers. Frontier delivered exactly what was promised and they never said the game would be anything more than what was delivered.

As the only one who really mentioned Planet Coaster in this thread, I guess you mean me....

I never said my expectations that may have come from Planet Coaster was Frontiers fault, just that it added to my disappointment, seeing what they "can do" versus what they "have done". My disappointment mainly came from the fact that the store page describes something that doesn't exist. So not even the pre-rendered trailer, lol. Text what is out there now selling the game under false pretences (imo)
 
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As the only one who really mentioned Planet Coaster in this thread, I guess you mean me....

I never said my expectations that may have come from Planet Coaster was Frontiers fault, just that it added to my disappointment, seeing what they "can do" versus what they "have done". My disappointment mainly came from the fact that the store page describes something that doesn't exist. So not even the pre-rendered trailer, lol. Text what is out there now selling the game under false pretences (imo)

No I don't mean you. It was just in general and specifically aimed at another video this Shawnasaur guy has made. He uses Planet Coaster in his video and says he expected it to be like Planet Coaster. I used to watch his videos months ago and really he says a lot of stupid stuff. It's him and few other Youtubers that I would say are at fault for some of the whining and complaining people do about the game. They hyped people up on nonsense and some of them believed it. Of course the people who thought the speculation was real are also to blame as well.
 
Personally... I wasn't hyped and never analysed the trailer.

I did however read the marketing information on the store page, before purchasing.. and expected to find that in game, only to be disappointed that it isn't really the case.

1) Bioengineer dinosaurs that think, feel and react intelligently to the world around them.
2) Control the big picture with deep management tools


  • Right... Okay then. Is this coming soon or a blatant lie?
  • Dinosaurs Eat, Gather in circles, headbutt a fence and head towards paths when needs are not fulfilled. Intelligent stuff!
  • Deep Management <> Click Ranger, Click to Refill Feeder constantly.

Mainly those two, but since I have mentioned them elsewhere on the forum, I'm "whining" about it now, but I'm okay with that. :p

Also, having bought Planet Coaster...whilst I knew this game was going to be different, I wasn't expecting things like:


  • Landscaping tools to be useless.
  • Decorations / Flora to be nonexistent
  • Path laying to be simplified (stairways / bridges over water?)
  • Staff management to be nonexistent (oh wait, shops have a slider... nope, not the same)
  • Guests to be just visual fluff.
  • etc etc etc.

Yeah, it can all be improved... and no doubt some areas will... but as it is, as of right now... Nope!

So, hype never played a part in my disappointment, the store page vs the actual game did.

Edit: I forgot to add to the last line... and also the fact that Planet Coaster was insanely good and extremely innovative, this game looking like it was morphed from that added to my expectations too, I guess.

"Bioengineer dinosaurs that think, feel and react intelligently to the world around them."
"Control the big picture with deep management tools"

While I would agree these things could be improved, especially, the "deep management tools" part, they are still subjective issues.

Meanwhile, the landscaping tools aren't useless, flora does exist, bridges and elevated walkways are nice but based on what I've done and seen done with these paths I'd hardly call them "simplified", staff management isn't non-existent, guests certainly could benefit from more functionality but they're more than just visual fluff.

So remind me: who was telling lies here?
If you're going to call them out for overstating their case, try not to be worse about it yourself. And nevermind dragging the devs for what the PR department did.
 
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"Bioengineer dinosaurs that think, feel and react intelligently to the world around them."
"Control the big picture with deep management tools"

While I would agree these things could be improved, especially, the "deep management tools" part, they are still subjective issues.

Ok, so what are the deep management tools?
And you are telling me the dinosaurs think, feel and react intelligently to the world around them, how so?

Meanwhile, the landscaping tools aren't useless, flora does exist, bridges and elevated walkways are nice but based on what I've done and seen done with these paths I'd hardly call them "simplified", staff management isn't non-existent, guests certainly could benefit from more functionality but they're more than just visual fluff.

Please elaborate.
The water tool works better than the levelling tool, for levelling... but you still can't build a small building in a huge open space because "terrain constraints". They need improvements, period.

Flora... ok, yeah it has a group of trees and some lilly pads that you have little control over, other than 'paint a bunch here' but not too close to anything else.

Paths: Yeah, they work, once you flatten their awkward bends and shapes they leave (walking on a 45' pathway, lol), but I did actually mean simplified to the paths that where in Planet Coaster, so I will give you that one.

Staff management... okay, now you really do need to elaborate.
Guests.. if they are not fluff, what are they? Please, enlighten me.

So remind me: who was telling lies here?
If you're going to call them out for overstating their case, try not to be worse about it yourself. And nevermind dragging the devs for what the PR department did.

When did I drag dev's into anything. I mentioned the Marketing Department, because its marketing what influenced my decision to buy, no other specific departments.... so what on earth are you on about?

I'm willing to accept if I am wrong on something... but in my experience with the game... I stand by what I said for now.
 
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Ok, so what are the deep management tools?
And you are telling me the dinosaurs think, feel and react intelligently to the world around them, how so?



Please elaborate.
The water tool works better than the levelling tool, for levelling... but you still can't build a small building in a huge open space because "terrain constraints". They need improvements, period.

Flora... ok, yeah it has a group of trees and some lilly pads that you have little control over, other than 'paint a bunch here' but not too close to anything else.

Paths: Yeah, they work, once you flatten their awkward bends and shapes they leave (walking on a 45' pathway, lol), but I did actually mean simplified to the paths that where in Planet Coaster, so I will give you that one.

Staff management... okay, now you really do need to elaborate.
Guests.. if they are not fluff, what are they? Please, enlighten me.



When did I drag dev's into anything. I mentioned the Marketing Department, because its marketing what influenced my decision to buy, no other specific departments.... so what on earth are you on about?

I’m not getting sidetracked by arguing the minutae- my point is they described features as “intelligent” and “deep”; subjective terms which many feel were misleading. Meanwhile, you habitually describe features that exist and have uses as “nonexistent” and “useless”; definitive and objectively disprovable claims.
 
I’m not getting sidetracked by arguing the minutae- my point is they described features as “intelligent” and “deep”; subjective terms which many feel were misleading. Meanwhile, you habitually describe features that exist and have uses as “nonexistent” and “useless”; definitive and objectively disprovable claims.

Okay, so why converse / quote me in the first place.

Flora was not standalone, I also said decorations on the same line - nonexistent.
Landscaping tools - useless.... yeah, the flattening tool is useless.
 
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Landscaping tools - useless.... yeah, the flattening tool is useless.

Again, you've called them liars for arguably overstating their case when here you are doubling down on something which is demonstrably untrue, and if we're being charitable is at best childish hyperbole.
 
Again, you've called them liars for arguably overstating their case when here you are doubling down on something which is demonstrably untrue, and if we're being charitable is at best childish hyperbole.

Doubling down... right, okay.

The parts you are referring to as me doubling down on are in my list with comparing it to Planet Coaster.. no mention of lies or anything in there.
"Also, having bought Planet Coaster...whilst "


If you read my post, you will realise that its only 1) and 2) I called lies... nothing to do with the other parts.
 
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