Different frame shift drive speeds depending on ship size

Please can we have different charge up times when from station to station all depending on the size of your ship? Small ships have quicker charge up times, medium ships have slightly faster charge up frame shift drive times than now and large ships have what it is now.
 
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Should be easy to fit, if landing pad = size then this charge up time instead. Also need to add if ship mass is slowing down the jump but you could add if ship mass then slow down by x amount for small and medium ships.
 
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A rare suggestion, we don’t often see people suggesting making stuff take longer.

As the drives are different sizes that largely tie in with the size of the ship I don’t see how this would add to the immersion of the game.
Ship mass? It could be done vice versa if you dont find ship weight a factor. And its times are quicker for small and medium and ships. Large ships is no difference?
 
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It is smallish and is in bare hull form 140 tonnes lighter than the Anaconda which has the mass of a medium ship which is why I said aside from the Anaconda. The Anaconda is an anomaly.
So you think its more immersive it does not matter the size they should all have the exact same charge up times?
 
Why would different spool up times make it more immersive? Why would it take longer for a larger drive to spool up?

The spool time might be set to an industry standard to prevent nasty side effects from the Thargoid/human hybrid technology.
Different power outputs would be different CHARGING times.
 
Different power outputs would be different CHARGING times.

You know what deep charging does right? It adds 10% more fuel to the FSD so you can jump further, therefore different power output to a standard FSD I mean you don't even know how the FSD works and you are making suggestions to change it?

The answer was self explaintory, power up = charge up. What a nest of vipers ive come across.

So by adding 10% more fuel it takes longer to charge up. It's a nest of vipers because you don't know what you are talking about.
 
Well I would agree if there was only one FSD but we have many fsd size modules (and types too atm) to offer similar performance for variety number of ships.
Imho FSD primary speed is measured in ly/minute and supercruise mode is a kind of low power special mode used for standarized and therefore safe in-system travel. I am also assuming that jump range limit and destination type are strongly connected to existence of strong enough gravity well being present at destination which explains why we can't execute jump to the void (in which case jump range would be meaningless and also could result in pilots being stranded in empty space). To put it simply FSD can open wormhole anywhere but the exit has to be near strong gravity well for it to be stable enough to pass through.
 
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