General Gameplay Dino Behavior tweaks needed

Your Feature Request / Idea
Hunting:
this mechanic has been a problem for me since day one because to be honest it's very unrealistic in comparisons with this games predecessor operation Genesis, I think a hunting mechanism where the carnivores pursue their prey by stalking in either Long Grass or possibly hidden in the forest where are herbivores are unaware that the carnivores are stalking them then at the last minute when carnivores like T-Rex and other large carnivores we'll Ambush their prey when they are close enough within range and the carnivore only has 30 percent chance of catching their prey which is I would like to see in the game.

Pack hunting:
small carnivores are not the only ones to know how to pack hunt however Velociraptor Deinonychus are well-known pack Hunters unfortunately in the current game the current mechanic doesn't show teamwork amongst the Raptors and the other small carnivores working together taking down Hadrosaurus as a team I feel like this is definitely needed as it was advertised in the opening trailers of Hunting.

Large carnivore hunting groups:
Giganotosaurus Cacharadontosaurus are known to work together in groups in order to take down large sauropods however this is not well shown as it seems that sauropods are immune from most carnivores except the hybrid indominus Rex from Attack, it's kind of strange since these carnivores are the only ones known in the paleontology to have work together in groups in order to take down large herbivores like sauropods I think this mechanic needs to included where these three distinct groups need to work together with their own species in order to take down to Diplodocus Brachiosaurus or even dreadnoughtus. Both Giganotosaurus and Cacharadontosaurus have been known to slice off Flash off their prey while it's still alive and causes them to bleed to death which would be an interesting mechanic to include into the game so I highly recommend this feature to Frontier for the shark tooth lizards.

Sauropods grazing:
one problem I have with this game is the fact that the sauropods don't graze on the trees or satisfy their hunger by eating off the trees I feel like this mechanic is not very good since these sauropods rely heavily on the feeders, I recommend a mechanic where grazing sauropod dinosaurs can prevent themselves from being so soon in the game and by grazing on the trees which can prevent them from always being hungry giving Park owners a chance to build up our funds in order 2 fill the feeders without worrying about constantly feeding our sauropods.

Medium and small herbivores grazing:
Every time I play this game I notice like the sauropods the medium and small herbivores in this game heavily rely on the feeders however this mechanic however I feel like grazing could be an opportunity for Frontier 2 stabilize the hunger meter of each individual animal in order to prevent constant usage of the feeders by the herbivores so I recommend a mechanic similar to this.

Spinosaurus, Baryonyx and Suchomimus feeding:
Currently in the game so far these three dinosaurs are depicted as just meat eaters which is fine however it would be nice if these three particular dinosaurs showed fishing Behavior similar to their prehistoric counterparts and showed signs that they were fish-eaters and I recommend a mechanic to Frontier to depict these dinosaurs as fish-eaters as they are so famous for in their behavior.


Pack Hunting
d0558be43e273e770c590955889cc66e.jpg


Mega Carnivores Hunting in Gangs
Giganotosaurus.jpg


Spinosaurs Fishing
spinosaurus-vs-onchopristis-and-carcharodontosaurus-vs-ouranosaurus-mohamad-haghani.jpg


Sauropods Eating From Trees satisfying their hunger
53bda975ecad04195cb61b17-750-375.jpg


Dinosaurs Grazing to Satisfying their hunger
6ce08a53-d6e9-4bf2-a802-7699985f9720_1.87ae04932954f5df5419700e649f60a2.jpeg
 
Last edited:
And if they make the Oviraptor, they must make eggs.

Oviraptors jaw is not useful for eating eggs, but for crushing very hard food. Oviraptors were originally thought to eat eggs because a skeleton was found near a nest that was presumed to be that of the ubiquitous Protoceratops, a ceratopsian dinosaur. A recent discovery found an oviraptor embryo inside one of those eggs, so actually the oviraptor was by its own nest.

Source: http://www.dinosaur-world.com/feathered_dinosaurs/oviraptoridae.htm
 
I forgot to add. It would be useless for an egg feeder because only the Oviraptor could eat eggs. Also why do you want an egg feeder? It would do basically the same thing as a carnivore feeder.
 
Your Feature Request / Idea
Hunting:
this mechanic has been a problem for me since day one because to be honest it's very unrealistic in comparisons with this games predecessor operation Genesis, I think a hunting mechanism where the carnivores pursue their prey by stalking in either Long Grass or possibly hidden in the forest where are herbivores are unaware that the carnivores are stalking them then at the last minute when carnivores like T-Rex and other large carnivores we'll Ambush their prey when they are close enough within range and the carnivore only has 30 percent chance of catching their prey which is I would like to see in the game.

Pack hunting:
small carnivores are not the only ones to know how to pack hunt however Velociraptor Deinonychus are well-known pack Hunters unfortunately in the current game the current mechanic doesn't show teamwork amongst the Raptors and the other small carnivores working together taking down Hadrosaurus as a team I feel like this is definitely needed as it was advertised in the opening trailers of Hunting.

Large carnivore hunting groups:
Giganotosaurus Cacharadontosaurus are known to work together in groups in order to take down large sauropods however this is not well shown as it seems that sauropods are immune from most carnivores except the hybrid indominus Rex from Attack, it's kind of strange since these carnivores are the only ones known in the paleontology to have work together in groups in order to take down large herbivores like sauropods I think this mechanic needs to included where these three distinct groups need to work together with their own species in order to take down to Diplodocus Brachiosaurus or even dreadnoughtus. Both Giganotosaurus and Cacharadontosaurus have been known to slice off Flash off their prey while it's still alive and causes them to bleed to death which would be an interesting mechanic to include into the game so I highly recommend this feature to Frontier for the shark tooth lizards.

Sauropods grazing:
one problem I have with this game is the fact that the sauropods don't graze on the trees or satisfy their hunger by eating off the trees I feel like this mechanic is not very good since these sauropods rely heavily on the feeders, I recommend a mechanic where grazing sauropod dinosaurs can prevent themselves from being so soon in the game and by grazing on the trees which can prevent them from always being hungry giving Park owners a chance to build up our funds in order 2 fill the feeders without worrying about constantly feeding our sauropods.

Medium and small herbivores grazing:
Every time I play this game I notice like the sauropods the medium and small herbivores in this game heavily rely on the feeders however this mechanic however I feel like grazing could be an opportunity for Frontier 2 stabilize the hunger meter of each individual animal in order to prevent constant usage of the feeders by the herbivores so I recommend a mechanic similar to this.

Spinosaurus, Baryonyx and Suchomimus feeding:
Currently in the game so far these three dinosaurs are depicted as just meat eaters which is fine however it would be nice if these three particular dinosaurs showed fishing Behavior similar to their prehistoric counterparts and showed signs that they were fish-eaters and I recommend a mechanic to Frontier to depict these dinosaurs as fish-eaters as they are so famous for in their behavior.

Though it's a thing in the JP franchise, it's not conclusively known at all that raptors were pack hunters. As far as I know there's only one fossil that's based on. A number of Deinonychus that were found together with the skeleton of a Tenontosaurus. This might be evidence of pack hunting. But it's possible that it was a predator trap where individual Deinonychus' died separately because they might have been stuck in mud or of the like.
Similar with Allosaurids and Carcharodontosaurids, I don't know if the pack hunting idea has been based on any fossil. As far as I know that's just a hypothesis.
So far as I know only some Tyrannosaurids have been found to likely to live in groups. There was a group of Albertosaurus fossils found together where at least one individual was really old and seemingly too old and weak to hunt. Which would mean it was being cared for by the group. But this still doesn't directly support pack hunting.

I really like the idea of the Spinosaurids also being able to eat fish in the game. That would be a nice addition. Though many other carnivores also habitually ate fish. Theropods like Ceratosaurus for example.

And if they make the Oviraptor, they must make eggs.
Oviraptors weren't specifically egg eaters. Dromaeosaurs/raptors likely ate more eggs than them. In fact most predators eat eggs when those are available since it's a good source of protein. Having a second feeder that for carnivores that really just does the same really is not needed at all.
 
Just wanted to add one thing to this.... please can we have Brachiosaurus occasionally rear up to graze on trees..... like at about 1:24 in this clip?

[video=youtube;PJlmYh27MHg]https://www.youtube.com/watch?v=PJlmYh27MHg[/video]

I know that technically, scientists don't believe it would have been able do this, but meh I think it's cool and well "nothing is natural in Jurassic World" is it?
 
While having different animations and effects sound like cool ideas alone, there are some issues with this.

In Jurassic Park: Operation Genesis, a game of the same genre in the same franchise as Jurassic World Evolution, the AI for hunting is simple and randomized. Example: run and get close to the hunted and the hunter can strike out.
Here, in this game, all direct behavioral interactions are scripted to have all dinos to in a certain position first before they can all play along in terms of their direct interactions. The game is not made for very simple hunting AI as in JP:OG. So if cooperative hunting behavior were to be planed for implantation, all predators and their prey have to be at a certain position first before the animations can play along. The same implies for missing a prey target for the predator. There is on idea I have in mind, but I'm still trying to see how it can work if something like that were to be planned for inclusion.

(BTW, the cooperative pack hunting you saw in one of the trailers wasn't that, but animals of the same type running out at the same time.)

For herbivores, it does sound like a good idea for them to keep raise hunger to a certain point, but not very high. Otherwise, what's the point of having feeders for them in the first place after spending so much time, money, and resources for players to utilise after so long now? Even plant eaters can have special food for them for reasons such as nutrition just like in modern zoos.

Lastly, if feeding for sauropods from trees were to be implemented, I have an idea that could work. First off, none of the trees or plants are solid or scripted objects presumably for proper technical performances. However, if you remember the Indominus rex's active camouflage gene ability, it changes into a different color when it wonders inside these 'giant shrubs' (they look like tall walls of leaves which keep player jeeps and cameras out of the thick foliage). So, if a tall-necked sauropod like brachiosaurus or mammenchisaurus were to enter one of those, an idle tree feeding animation can play (though not so much with the standing up on their hind legs as you don't get to see much of their bodies in the thick dense foliage. What's the point of having that if you can't see it very well?) Also, like I said, if it were to affect hunger levels, they would have to be at a fair effectiveness so that feeders for them don't become useless.

Just some thoughts to consider and improve your idea because I've seen and analyzed how this particular game works. Thinking of an idea is the easy part, figuring out how to make it work properly for specific games is the hard part.
 
Need seriously new fighting styles instead of just walking in circles for 5 minutes, needs to serious dino battles, let the ceratopsids flip over a carno like in fk... let the indominus pin the rex, before the rex fights back and kills it, give us the suspense we crave in dino battles, let multiple raptors attack a rex 3 vs 1.

let the trikes, pachycephalosaurids and stygi's butt heads for fun or in aggression.

The spino and rex we all want to recreate that scene in the best way we can, but when it comes to the fight, we get the walking in circle with a snap...

I would love to see, tug of war motions over food and against each other, I want to see my dinosaurs fall over and get back up, I want to see my rex grab hold of the indominus neck and rag him around a little causing real injury, a little bit of tussle action...

The fight scenes for me need serious improvement, it's a key feature of the game.
 
Your Feature Request / Idea
Hunting:
this mechanic has been a problem for me since day one because to be honest it's very unrealistic in comparisons with this games predecessor operation Genesis, I think a hunting mechanism where the carnivores pursue their prey by stalking in either Long Grass or possibly hidden in the forest where are herbivores are unaware that the carnivores are stalking them then at the last minute when carnivores like T-Rex and other large carnivores we'll Ambush their prey when they are close enough within range and the carnivore only has 30 percent chance of catching their prey which is I would like to see in the game.

Pack hunting:
small carnivores are not the only ones to know how to pack hunt however Velociraptor Deinonychus are well-known pack Hunters unfortunately in the current game the current mechanic doesn't show teamwork amongst the Raptors and the other small carnivores working together taking down Hadrosaurus as a team I feel like this is definitely needed as it was advertised in the opening trailers of Hunting.

Large carnivore hunting groups:
Giganotosaurus Cacharadontosaurus are known to work together in groups in order to take down large sauropods however this is not well shown as it seems that sauropods are immune from most carnivores except the hybrid indominus Rex from Attack, it's kind of strange since these carnivores are the only ones known in the paleontology to have work together in groups in order to take down large herbivores like sauropods I think this mechanic needs to included where these three distinct groups need to work together with their own species in order to take down to Diplodocus Brachiosaurus or even dreadnoughtus. Both Giganotosaurus and Cacharadontosaurus have been known to slice off Flash off their prey while it's still alive and causes them to bleed to death which would be an interesting mechanic to include into the game so I highly recommend this feature to Frontier for the shark tooth lizards.

Sauropods grazing:
one problem I have with this game is the fact that the sauropods don't graze on the trees or satisfy their hunger by eating off the trees I feel like this mechanic is not very good since these sauropods rely heavily on the feeders, I recommend a mechanic where grazing sauropod dinosaurs can prevent themselves from being so soon in the game and by grazing on the trees which can prevent them from always being hungry giving Park owners a chance to build up our funds in order 2 fill the feeders without worrying about constantly feeding our sauropods.

Medium and small herbivores grazing:
Every time I play this game I notice like the sauropods the medium and small herbivores in this game heavily rely on the feeders however this mechanic however I feel like grazing could be an opportunity for Frontier 2 stabilize the hunger meter of each individual animal in order to prevent constant usage of the feeders by the herbivores so I recommend a mechanic similar to this.

Spinosaurus, Baryonyx and Suchomimus feeding:
Currently in the game so far these three dinosaurs are depicted as just meat eaters which is fine however it would be nice if these three particular dinosaurs showed fishing Behavior similar to their prehistoric counterparts and showed signs that they were fish-eaters and I recommend a mechanic to Frontier to depict these dinosaurs as fish-eaters as they are so famous for in their behavior.


Pack Hunting
View attachment 126415

Mega Carnivores Hunting in Gangs
View attachment 126416

Spinosaurs Fishing
View attachment 126417

Sauropods Eating From Trees satisfying their hunger
View attachment 126418

Dinosaurs Grazing to Satisfying their hunger
View attachment 126419


I've also made a thread about this: real time hunting/fighting, check it out :)
 
Yes this is a great idea. I would imagine the raptors and all the other small carnivores fighting against larger carnivores that usually when they get into fights, the small carnivores just panick and run away. And what if the small carnivores can hunt together and swarm a herd of herbivores taking one herbivore for themselves, and maybe they could even take down a sauropod if there are enough of them.

Another great idea was the grazing, I also noticed that the sauropods graze on grass instead of trees which is really annoying. Also maybe the herbivores can replenish their hunger by grazing on grass and eating from trees, but not that much because that would make the feeders pretty useless.

Its also a great idea to see Spinosaurus fishing, maybe those kind of dinosaurs that are capable of fishing can satisfy their hunger by fishing in ponds and lakes by maybe adding fish feeders that can only be placed on water will release the fish that the Spinosaurus and other swampy Dinos and that eating from the carnivore feeders will only satisfy their hunger only a bit.

The best idea for me is the large carnivores hunting together. Like how a Carnivore pair comes from both sides to try and attack the ranger teams.
 
Back
Top Bottom