Dinosaur Carcasses

I know I just posted a thread but I was playing JWE2 today and realized something that would be a nice touch to the game.
Carcasses!

What Carcasses Would Be Like: Carcasses would pretty much be, as a dinosaur is dead (Obviously) it decays. This happens in the game (It says the dinosaur is decaying) but nothing happens and then it disappears. Maybe while a dinosaur is decaying it turns into a carcass, then a pile of bones. Like JPOG!

Also, When a carnivore eats the carcass it will show that it is eating meat instead of invisible meat. And it will make a dent in the carcass when something eats it.

I just came up with some ideas for this so if anyone has anything else reply to this. I just didn't like how the mouths of the dinosaur eating a dead one would go through the dead dinosaur and then they wouldn't even eat anything thats all!

- Baby Blue
 
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Dinocar2.jpeg
DinoCarcass.jpeg
This is what some could look like (I also like the blood that comes out of the first one that would look good too!
 
One thing I had in mind, since there is nearly a hundred or so dinos with hundreds or even thousands of skin combos, with no corpse or skeleton models ever made, and only deer carcasses in certain mission objectives, how about there are some dino corpses (maybe with default skin combos) or skeleton models with non-ragdoll poses as mission objective props (should there be any more missions, like another campaign that takes place after Dominion, or something like that) like with the deer? And, with the idea they could be decorative objects as well like something I posted in this forum earlier?
 
One thing I had in mind, since there is nearly a hundred or so dinos with hundreds or even thousands of skin combos, with no corpse or skeleton models ever made, and only deer carcasses in certain mission objectives, how about there are some dino corpses (maybe with default skin combos) or skeleton models with non-ragdoll poses as mission objective props (should there be any more missions, like another campaign that takes place after Dominion, or something like that) like with the deer? And, with the idea they could be decorative objects as well like something I posted in this forum earlier?
I do like the decorative bones idea but when I was saying they turn into bones I meant they just gradually fade and morph into a pre-made skeleton no matter which if the ragdoll was bad and then the bones will slowly go into the ground. I don't think it is that hard to do that but correct me if i'm wrong
 
The pre-made skeletons could work... In theory, as all the different dinosaurs have very different designs in the game, I doubt something like that could work with only a couple skeleton models.
 
The pre-made skeletons could work... In theory, as all the different dinosaurs have very different designs in the game, I doubt something like that could work with only a couple skeleton models.
What I mean is there is a skeleton for each dinosaur (They can reuse them for dinos that look alike) and when a dinosaur dies, it decays into the pre-made skeleton, then it slowly sinks into the ground. Kind of like JPOG. I think all they need to do for the code is just make the dead dinosaur fade into the pre-made skeleton morph. idk how hard that is to do but to me that seems pretty easy ngl.
 
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