General Gameplay Dinosaurs can attack the ranger team

To be completely honest, the current feeding system makes no real sense... it would be a lot smarter and safer if the feeders were attached to the side of the pens like the various attractions, then zoo keepers wouldn't have to enter the pen at all. Another idea I had was a feeding system similar to how the Indominus rex was fed... food is kept in a feeder outside then pen, then lifted and carried into the pen by cable and dropped into the cage. The setup process would require two steps; placing the feeder on the fence and then placing the drop spot, which would work like placing a power line.


I'm no expert, but I do doubt it would work this way... the tether holding the goat would likely be weak enough so that if a dinosaur did snag the goat it would safely break...

To be honest that feeding system is not entirely their fault. They just adopted it from JPOG, they didnt invent it and it already didnt make sense there. It doesnt bother me all that much but it does create some issues with potnetial mechanics like this that could improve immersion and involvement

no dude ... the most realistic way would be dumping meat over the fence from a big truck... imagine how much money it would cost to sedate a large carnivore every time you gotta feed him not to mention you're risking the health of the animal by keep sedating him .....why do all that when you can just dump a big load of meat over the fence and be done with it

I agree with that, but not with the airdrop thing. Having a hatch on the fences as a feeder instead would make sense. What is implied is that currently there is an underground area of the feeders where the food is stored, so my question is why do we need to restock them at all? I dont think we needed to do that in JPOG, they just costed money every time they would dispense food, we can get by on the implication that there is an underground tunnel system that allows the feeders to be safely restocked, what prevents us from thinking that is the fact we have to manually restock them. That's also the reason that all the functions of the ranger team were dedicated to the helicopter in JPOG, as the only thing the jeep would do there is take photos. It made much more sense that the ACU handled tranquing, immunization and healing. They also have darts, why not?. If i really have to advocate for anything, it would be a return to that whole system and a slight revamp of how many ACU teams we can have in one building.

At the very least i would just remove the rangers having to restock anything and just have it subtract money from our funds every time the feeder resets.
 
I entirely agree, the rangers vehicles should be destructible. The jeep that is, i doubt much can be done to the Helicrapter. Although, if we get flying reptiles then that too.

My suggestion would be that if the jeep is destroyed then the two rangers are forced out of the vehicle and have to hoof it on foot. They will try to make it for the enclosure gates on their own and attempt to get back to the ranger station. They should trigger the doors opening like the vehicle does.

If the ACU rescue feature is implemented, you could try and rescue these poor sods yourself.

Ultimately, you would have to replace the vehicle, so i guess buying another ranger team. Which is good, because it's one more way to introduce some cashflow away from you, use those ungodly heaps of money for something, and now as it is, when you fill your ranger slots you can just forget about that entirely. A nice extra bit of management feedback if you manage your rangers poorly. More involvement is better, even if it creates more to do. The problem with much of what there is to do now is that it's tedious and uninvolved, like the feeder restock thing.

In addition, if my Paleo Flora suggestion is taken in, then you would have much fewer instances of having to force rangers into enclosures, as feeders will not have to be restocked, just plants re-planted, allowing you to circumvent this danger to a degree, if you so wish.

In the case of carnivores, i would add that perhaps it's best to have primarily just hungry or agitated carnivores attack it. Hungry ones could just have it as a potential hunting target, and agitated ones would home in on it like a torpedo if they are in close proximity. Much like Rexy in the original movie. That said, the jeep would like often be fast enough to outrun things, if you're driving it. Except when it has to stop at the gate i guess. But imagine how fun it would be to have to take control of a jeep because a rex is agitated and you floor the pedal with it chasing you behind, and you can hear the massive footsteps and roaring :D

Totally agree, and also with the OP too (5 stars for you).

Regarding the carnivore feeders, I also agree too: they should be something different, much like the "pig trap" of the raptor's pen in JW. Something attached to the fence itself, that could be restocked from the outside.

But that would leave the carnivores to likely wander far away from the vision areas since now it is the only way, aside from the water pools to get them there, so I insist on improving the AI and adding some other ways to interact with the animals like lures, repellents, call-boxes, etc
 
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