Dinosaurs gameplay improvements.

I'd say the biggest jump in improvements in this game from JWE 1 to JWE 2 would be your crazy talented team that made the land dinosaurs feel, sound, and act more realistic. As they get closer and closer to the uncanny valley of realism there are a few nitpicks I have with their behavior and animations that effect game play or would simply be cool. Here are a few things that would really help push game play and viewership for these animals over the top.

1. Have dominance fights between the same species affect the actual dominance stat gradually leading to fewer fights. This will eventually allow for a herd of triceratops to chill out and stop killing each other which gets really annoying over time. Due to how this game is balanced we spend so much time fast forwarding and this in turn increases the times these dinosaurs fight and hurt each other making the game play loop tiresome not fun.

2. Fix Dinosaurs not respecting hotboxes and clipping through each other. I'd much rather have a dinosaur chill for a second and figure out how to get to its next need vs clipping through other dinosaurs to solve their pathing. This happens all the time, especially with sauropods like apatosaurus but I've seen it in many other dinosaurs.

3. Re-balance Small Pack Hunting. Raptors should really be the only small theropods that should be able to do it. Increase herbivore stats so they actually fight back and may injure or kill on occasion. At the very least give us a sandbox setting that allows us to tweek this so we can have pack hunting as desired.

4. Only large carnivores should be able to kill large sauropods. Medium Carnivores should be able to try, but allow large sauropods the ability to fight back. Small carnivores like velociraptor and proceratasaurus should scavenge these animals, not kill them. ( I know there's a mod that addresses this, but it should be in the game for everyone )

5. Also can we have a setting that doesn't turn off carnivore aggression but reduces the frequency? Like when JWE launched carnivores are currently herbivore murder machines and it makes the idea of doing a site B enclosure less appetizing. Right now we can have normal which is a lot, or none. Something in the middle would be terrific.

6. Have foliage be better aligned to herbivore eating animations. So many times dinosaurs just eat the air and not any actual foliage that's nearby. Really like this new herbivore eating system though!

7. Alternative Cohabitation settings. Please give us Jurassic World (default), Temporal (Dinosaurs prefer and don't hate similar dinosaurs from the same mezizoic era but hate other dinosaurs from other eras.) Geographical (Dinosaurs prefer and don't hate similar dinosaurs from the same geographical era but dislike other dinosaurs from other continents), and None (no cohabitation settings). These settings will give us more freedom to build cooler exhibits instead of being bound to settings that make sense in the bounds of the films but not at all with actual paleontological data.
 
The herbivores have always been way too weak in both games, in my opinion. Especially with the more accurate resizing, I get that most of the herbivores are too small to provide much defense, but the bigger ones (Triceratops, Torosaurus, Stegosaurus, Ankylosaurus) should be able to at least fight off the more medium sized carnivores. Also, hadrosaurs should be able to deal more damage at least to the small carnivores given simply how massive they are in comparison to them. The sauropods have always been way too weak, but I'm not confident on Frontier upgrading them since players have been complaining for years now that the sauropods should be able to fight back. Given their size, they (especially Brachiosaurus, Mamenchisaurus, and Dreadnoughtus) should be able to deal pretty good damage against the small and medium carnivores.

My own fear with fixing the dinosaur model clipping issue is that this might lead to pathing issues and dinosaurs getting stuck.
 
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