I really don't care for the comparisons to other MMO's re gold farming/selling in defence of the game missing many social and organisational tools.
The main reason most MMO's have a burgeoning gold selling market is they are based on class/character progression with multiple gold/time sinks to keep you playing/needing more money, and gives you the ability in most cases to play, and level up multiple characters, different classes and roles etc. Elite has none of this.
Elite has one use for money, buying and equipping ships, thats it. No character progression, scaling gear or novelty/prestige items/achievements to persue etc etc as in a "regular" MMO
In Elite once you've played for a short while and have every ship you want. There is no market for gold selling unless you're new and completely incompetent at the game, and then you sure aren't effecting anyone elses "experience", just presenting more soft gooey targets for everyone who has a clue.
The main reason most MMO's have a burgeoning gold selling market is they are based on class/character progression with multiple gold/time sinks to keep you playing/needing more money, and gives you the ability in most cases to play, and level up multiple characters, different classes and roles etc. Elite has none of this.
Elite has one use for money, buying and equipping ships, thats it. No character progression, scaling gear or novelty/prestige items/achievements to persue etc etc as in a "regular" MMO
In Elite once you've played for a short while and have every ship you want. There is no market for gold selling unless you're new and completely incompetent at the game, and then you sure aren't effecting anyone elses "experience", just presenting more soft gooey targets for everyone who has a clue.
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