I saw a couple of threads mentioning some of what I'm about to post here, but I thought the ideas could be compiled into a sort of extra mode for the game. A lot of people like to create and share their creations online through sites like Youtube and Vimeo. It would be nice to have a mode that helps to facilitate this. It could be totally separate from the building modes already present in the game so players wouldn't need to juggle park logistics or worry about performance drops while rendering. It would also allow players to have full control over world parameters like day/night, weather, number of guests, or whatever else players want to tweak to get the best possible videos.
This mode could have two basic features. One is a walk-through feature that would allow the player to essentially control a park patron, walk through the park in first person mode, even interact with stalls and rides. The other would be a way to create camera paths or even freestyle fly throughs. They could set speed, facing, and the path itself to create a custom video of the park. In the first person mode, the game could track your movements and you could bring up a visual representation of the path you took, cutting or editing segments if you want to alter your video.
At the end, you could render videos based on your path or a set of paths that would create a more dynamic video. Maybe even add in some transition effects for the more artistic crowd. Renders wouldn't necessarily need to be done in the game, you could potentially save your video edit and then render outside the game to get the best picture quality possible or change the resolution to match the video size you want or even include rendering effects that your computer wouldn't normally be able to handle, but you could also demo the video in the game engine to make sure everything is framed properly.
Another feature I'd love to see is the ability to render in a 360 view and 3D for video services and hardware that support it. Could be pretty revolutionary to have the ability to render out a 360 degree video from a seat on a coaster. People could make their own virtual coaster rides and post them on youtube for anyone with a VR setup or google cardboard.
This mode could have two basic features. One is a walk-through feature that would allow the player to essentially control a park patron, walk through the park in first person mode, even interact with stalls and rides. The other would be a way to create camera paths or even freestyle fly throughs. They could set speed, facing, and the path itself to create a custom video of the park. In the first person mode, the game could track your movements and you could bring up a visual representation of the path you took, cutting or editing segments if you want to alter your video.
At the end, you could render videos based on your path or a set of paths that would create a more dynamic video. Maybe even add in some transition effects for the more artistic crowd. Renders wouldn't necessarily need to be done in the game, you could potentially save your video edit and then render outside the game to get the best picture quality possible or change the resolution to match the video size you want or even include rendering effects that your computer wouldn't normally be able to handle, but you could also demo the video in the game engine to make sure everything is framed properly.
Another feature I'd love to see is the ability to render in a 360 view and 3D for video services and hardware that support it. Could be pretty revolutionary to have the ability to render out a 360 degree video from a seat on a coaster. People could make their own virtual coaster rides and post them on youtube for anyone with a VR setup or google cardboard.