I do have a very good single core CPU. All my cores are locked to 4.2GHz, and this CPU was out when they would of been designing the game and when the game released the CPU I am using was still just as good as what was being release by Intel. When this game came out and was being developed, quad core CPU's were common and what was being released, so there is no reason why this game shouldn't be able to utilize 2-4 cores easily.
Doesn't matter how many cores you have if you still can only use one for DriectDraw calls. That is the biggest limitation with DX11. You can get a CPU with 16 cores, would not make any difference.
I will upgrade to Win 10 when H**L freezes over. I hate that OS with a passion. I have to use it at work and do not like it. I will run Windows 7 until at least next year when security updates stop. Windows 7 is a far superior OS and I have been using it since it came out. At work with windows updates, they have had nothing but problems, a couple systems they lost data, and a couple others they had to do complete reinstalls. Never had those problems with Windows 7.
With this stance you will limit yourself more than the games going forward. Doesn't understand this hate against Windows 10. It is one of the best, if not the best, OS Microsoft has released. If the issues you are describing woul dbe common you would see a lot more fuzz about it all over the place. Why is Windows 7 far superior? Maybe it is the IT department at your work that you should hate with passion?
A game that I can compare this to to Two Point Hospital. That game has a lot going on in it and I can easily get 60FPS at all times, SimCity 4, Cities:Skylines is another one I compare it to and I easily get over 30FPS in my biggest city at max detail. as well as OpenRCT2.
You are comparing this to Two Point Hospital? Seriously? I enjoy the game and reminds me of the great game Theme Hospital but the requirements of the computer hardware are nowhere near the same as for PlanCo. In Two point you have maybe a few hundreds patients at the same time where PlanCo is counted in the 1000s or more. You may also have objects in the 100s, maybe 1000s if you go crazy with equipping the rooms. PlanCo, for parks that starting to slow down computers, you have 100,000s or even millions of objects. Two Point also have a very limited size where you can build, extremely limited in comparison.
City Skylines, another great game, but the graphics is very limited and low res compared to PlanCo. Don't get me wrong, it does look good and I truly enjoy the game, but the graphics are not the same. The simulation model is not on the same level either with everything being "fixed". No decisions "on the fly" etc.
I am not even going to comment on OpenRCT2 as that is a ridiculous game to bring up in a discussion like this. Of course a game that originally came out in 2002 will run fast on today's computers. The OpenRCT version won't change that.
We need to compare apples to apples for this to be a meaningful conversion.
I don't think anyone here don't want to see performance improvements. Everyone would support going to DX12 etc. The finances (and time which are closely connected to each other) are the issue. Frontier is a small company (in comparison to Rockstar with their GTA series that was brought up as an example). The install base for PlanCo simply is just too small for big risk (financially) re-writes like this.