Disable Gunner Seat in Multicrew. Please?

Why not just ask them to not use the weapons but get in the SLF, and tell them if they don't want to fly the SLF then best they leave. If they don't leave then, kick them.

I mean, its not like FD really need to do anything here. You can speak directly to other players you know.

OP says the chat window is bugged...

If i then try to write that they shall use a fighter, multicrew-bugs strike me right in the face and instead of tiping im using SCB's and whatnot because the chatwindow is bugged.
 
OP says the chat window is bugged...

Wouldn't surprise me if hardly anyone multicrews. For combat it's inferior to winging up, there are a lot of arbitrary restrictions and in the early days it was even easier than it is now to abuse your host. When I first went to see the guardian ruins a year ago or more, I went in an aspx with multicrew enabled in case anybody wanted to sightsee (there was nothing on the ship to abuse so I didn't care). I must have had the ship open for two or three hours, I didn't get a single taker.
 
the helm in general should be able to decide which wepaons the gunner is allowed to use and which not.

There were quite a few suggestions on the forums about how FDev could make changes to multicrew to make it much harder to abuse, but they were pretty much all ignored. IIRC what ended up happening is that Sandro said pretty much what I did above (don't let anyone into your ship you don't trust) and we all reminded him that it's in fact impossible to do that, because there's no reputation system so to do that you can only really enable it in private group mode.
 
I'd say we need a 'Multicrew privileges' tab. Not just for weapons but generally to manage what crew members can and cannot do.

-Gunner Role
--Weapon Group 1
--Weapon Group 2
--Weapon Group 3
--Manage Weapon Groups
--Deploy/Retract Hardpoints

-SLF Pilot
--SLF 1
--SLF 2

-Other
--Manage Modules
--Manage Pips
--Manage Refiniery
--Dump Cargo
--Communication
--Navigation
--Target Selection


Imagine what you could do with that. Not only would it allow you to hire a SLF pilote for a Rez-Hunt or assign cerain weapons, but you could actually have something to do for a friend outside of combat (bridge engineere/navigator).
Yeah, I know, I know, it wont happen. But it would be cool.
 
Wouldn't surprise me if hardly anyone multicrews. For combat it's inferior to winging up, there are a lot of arbitrary restrictions and in the early days it was even easier than it is now to abuse your host. When I first went to see the guardian ruins a year ago or more, I went in an aspx with multicrew enabled in case anybody wanted to sightsee (there was nothing on the ship to abuse so I didn't care). I must have had the ship open for two or three hours, I didn't get a single taker.

Hopefully with 3.3 it will be a bit better, since multicrew can actively take part in the exploration and reap the rewards.
 
the helm in general should be able to decide which wepaons the gunner is allowed to use and which not.

Yes, and it would be quite simple to use the firegroup interface.

Make it so when in multicrew, the helm can as well as selecting firegroup one and two for a weapon, you can then also cycle them to G for gunner, which allows them to be used by a gunner.
 
That and other Multicrew bugs have been reportet repeatedly. Nothing changed.

I have several bugs that I reported months or years ago, and they are still there. My guess is that because they get reported on the forum for a specific beta, once the devs move on to the next version the reports get forgotten. Maybe there should be a way to "promote" bugs from an old build to the current one, so that it shows up on devs' radars again.
 
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