Currently any ship can be blown up by reducing its hull to 0% or critically damage working power plant, leading straight to rebuy screen.
It works well, but limits interaction to certain level. E.g quite often ships blow up before their thrusters are disabled, making sometimes piracy unnecessary challenging.
The proposal is to introduce an option given to the player (and NPC) to shut down all ship systems (keeping life support) to make ship practically indestructible until oxygen runs out (indestructible in terms of ability to completely blow it up sending player to rebuy screen, why would ship blow up if preventive powerplant shutdown is performed?).
It would still be possible to interact with disabled ship:
Potential benefits:
Disabled ship would disappear from the radars at relatively small distances (e.g. larger than 200-300m). It could lead to inability to target individual (internal?) modules (as they are disabled, only external ones like cargo hatch, drives, deployed hardpoints etc) from distances larger than that. It would be still possible to damage internal modules by firing certain part of the ship.
Pilots federation would immediately post find and rescue missions at nearest systems mission boards with information about pilot, ship and the attacker (maybe partially scrambled, missing letters etc). That could open up some opportunities for PvP.
For ships being disabled while approaching the planet surface there could be additional gameplay loop - commander can disembark from the ship crushed into the surface and run out of place potentially calling Apex taxi or fighting back on foot (especially being supported by settlement security if crash happened nearby the settlement).
What do you think?
It works well, but limits interaction to certain level. E.g quite often ships blow up before their thrusters are disabled, making sometimes piracy unnecessary challenging.
The proposal is to introduce an option given to the player (and NPC) to shut down all ship systems (keeping life support) to make ship practically indestructible until oxygen runs out (indestructible in terms of ability to completely blow it up sending player to rebuy screen, why would ship blow up if preventive powerplant shutdown is performed?).
It would still be possible to interact with disabled ship:
- stealing its cargo
- hacking its board computer (e.g. attempting to steal exploration data)
- some more opportunities like stealing/cutting off high-rated/engineered external modules
Potential benefits:
- for non-combat players such a timeout would give a chance (in high security systems) for police to drop and attempt to rescue disabled ship (if it had report crimes on and clean security status)
- for criminals (who lost the encounter) it would be still risky as police would make an attempt to scan and arrest a criminal (and send it to detention center, via message request similar to mission proposals), destroying it otherwise (when oxygen runs out)
- for PvP making a scan of board computer could count as a win (as only allowed when the enemy made such a "consent" by disabling the ship)
- it would then make more sense to install higher rated life support modules to non-military (cargo and possibly exploration) ships
- potentially that would allow piracy without need to disable target drives if target himself disabled the ship being afraid of total destruction
Disabled ship would disappear from the radars at relatively small distances (e.g. larger than 200-300m). It could lead to inability to target individual (internal?) modules (as they are disabled, only external ones like cargo hatch, drives, deployed hardpoints etc) from distances larger than that. It would be still possible to damage internal modules by firing certain part of the ship.
Pilots federation would immediately post find and rescue missions at nearest systems mission boards with information about pilot, ship and the attacker (maybe partially scrambled, missing letters etc). That could open up some opportunities for PvP.
For ships being disabled while approaching the planet surface there could be additional gameplay loop - commander can disembark from the ship crushed into the surface and run out of place potentially calling Apex taxi or fighting back on foot (especially being supported by settlement security if crash happened nearby the settlement).
What do you think?
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