Disabled Frameshift Drive w/ Shields up? Lame.

So I haven't played this game a lot since engineers came out.. Especially in open. But recently to team up with others against Thargoids I've been in open and for the most part met and teamed up with some great people. Until tonight. CMDR [REDACTED] and his other gang members decided to jump my Corvette for no reason. I figured, ok, I'll just boost away and jump like i've done a million times before.. Uh.. Nope.. Things have changed.. so apparently you can now take out an FDL with one shot even with a persons shields up? No wonder people combat log/drop connection/force kill the game.

So yeah, that just forced me back to private groups again.. I have plenty of credits so I could care less about the 30mil rebuy. I'm more curious what would be a defense against this? Is there any? Other than just don't play open, and really why would anyone want to except for PVP, which is what it should just be called then.

Clip attached.

[REDACTED]
 
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You had 1 pip in shields, 4 in engines, and 1 in weapons. The best thing to do would have been to put 4 pips in shields, turn towards the attacker and boost past them, then high wake out to avoid mass lock. 1 pip of shields isn't going to cut it against engineered weapons.
 
You will need to remove the cmndrs name from your post,

on the upside you say that many of the players you have encountered have been friendly,
count your blessings and move on.
 
There is an experimental effect for dumbfire missiles that forces your FSD to reboot. Point defense is a good counter for this.

Sorry you had a poor experience.
 
There are engineered weapons that can do this, now you know. I'm afraid that things are a little bit more complicated now than 'get big ship = be under no threat whatsoever from other players' sorry about that, though personally I'm ok with it.

If this kinda thing gets you down then yeah, maybe play in private/ solo. Though maybe I can offer an alternative?

Learn from it. You've already, in the space of a few posts, been given tips on things you could have done differently/ better that would have saved your ship and none of them even include info on how to avoid the interdiction in the first place (quite easy and really frustrating for gankers).

You could design and engineer ships with only little effort, or steady work over time, that can shrug off protracted ganks or even force a wannabe or two to run. There's a great video somewhere here of a commander in an engineered eagle shooting down a federal gunship that jumped him.

I'd argue that's more fun than just running to a mode where you're totally safe, though in the end that's your call. As the guy in Raiders of the Lost Ark says: "you lost this time kid, but that doesn't mean you have to like it."

And combat-loggers are lame, you don't wanna be one of those guys, nobody likes a cheater.

Fly safe out there, o7
 
Treat any CMNDR you encounter as hostile until proven otherwise, scan every live contact.

A Corvette is a high value target and will attract attention.

When in Open, it is max shields, hull and w/ SCB's (mine is full mods and 5's). Always assess your situation when in groups. 402 pips is default and keep a full charge on the engines by pip switching. In active areas, a wing is best, the gankers know this, that's why they do it.
 
That's the story of the world. It only takes a few anti-social types who experience pleasure from inflicting discomfort to ruin things for everybody else.

If you decide to keep playing in open, you could consider using the block function to clean up the game a bit. Stigbob has an excellent thread describing how it works since being updated, tips on how to effectively populate your list, and quotes on Frontier's intentions for it.

As for surviving; Pips to shields and more evasive flying would have been good, but it doesn't look like it would have been enough to let you survive long enough to wait for the FSD disruption to wear off and wake out. What's your build like?
 
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This is why I don't play open. Too much to lose, nothing to gain. Let the antisocial numbskulls fight among themselves, I'll take the built-in option to avoid all of them.

I'm a casual, I don't fly in open because I don't fight, rarely bother to arm myself, and don't give a fig about e-peen and I don't give a damn if letters on my computer screen try to tell me I'm a coward for that. It's not more brave to fly in open, just more stupid and more stressful. I don't play this game to stress out over what some psychopathic 12 year old can do to be because he doesn't like the color of my exhaust, and I don't need the hassle with everything else going on in my life right now. Private groups for me, and the people who make open literally a bad deal for the PVE community can have it all to themselves and see how they like it.
 
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FSD disruptors are not new. There is a power play weapon, as well as missile and mine mods that can reboot your FSD through shields.

Now that you know about their existence you can counter them.
 
No naming and shaming yoo should edit the commanders name out

Sorry you had a bad experience and a fat rebuy I haven't had any problems at all in open I've been to all the popular places like Rhea, quince, many barnacle sites I'd give open another try, I feel you'll have a better experience
 
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ALGOMATIC

Banned
Stop obsessing over the big 3 ships. Majority of condas and vettes out there are not outfitted properly and are basically slow flying big coffins.

Medium ships is where skill shows and the rebuy is cheaper. Why on earth you need this vette? Get an FDL/FAS and have fun instead of stressing over 40mil rebuys.
 
There are engineered weapons that can do this, now you know. I'm afraid that things are a little bit more complicated now than 'get big ship = be under no threat whatsoever from other players' sorry about that, though personally I'm ok with it.

If this kinda thing gets you down then yeah, maybe play in private/ solo. Though maybe I can offer an alternative?

Learn from it. You've already, in the space of a few posts, been given tips on things you could have done differently/ better that would have saved your ship and none of them even include info on how to avoid the interdiction in the first place (quite easy and really frustrating for gankers).

You could design and engineer ships with only little effort, or steady work over time, that can shrug off protracted ganks or even force a wannabe or two to run. There's a great video somewhere here of a commander in an engineered eagle shooting down a federal gunship that jumped him.

I'd argue that's more fun than just running to a mode where you're totally safe, though in the end that's your call. As the guy in Raiders of the Lost Ark says: "you lost this time kid, but that doesn't mean you have to like it."

And combat-loggers are lame, you don't wanna be one of those guys, nobody likes a cheater.

Fly safe out there, o7

Some excellent points made here, but I disagree with you on one thing: the line is from the film "Indiana Jones and the Last Crusade". ;) :D
 
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PvP is an expensive hobby in a big 3 ship. FSD disruptors exist, but only in dumbfire form (and mines). There is an invulnerability window to being affected again once it triggers, so if you spool up your FSD right as the disrupt effect ends you should be able to get out before you get disrupted again. Also, SCBs.

As was mentioned earlier, the big 3 are huge targets in areas with lots of player activity. Sometimes less is more in terms of survivability, economy, effectiveness and fun factor.
 
Thanks for the info. I removed the commanders name even though its clear in the clip from my live stream. I didn't start the post to complain about getting jumped, I was wanting info on why my fsd died without a single shot to my shields. Seems like a poor game mechanic which makes everything a person builds up protection for pointless.

I haven't played in open since before power play so the tactic was boost and get away, and I have no knowledge of any engineered or powerplay weapons, etc. It never interested me for what I do, and always seemed to over complicate an already complicated barrier to entry game.

I would think an all A rated maxed out Corvette wouldn't suffer an fsd outage without taking any weapons fire or shield damage. So yeah, i see things have changed and buying the best equipment for protection doesn't mean anything for protection in open. For the record all but two utility slots are point defense on this ship, so that didn't help whatever hit me first and took out the fsd. I had also used up all my scb messing with a thargoid before this attack. So bad timing and place all around.

I didn't bother doing any shield pips, etc because I knew he was in a wing of 3. My only thought was to submit, boost boost boost, get away.

I have no interest in pvp, my reason for being in open was to group & find others to take on Thargoids. Scratch that plan.

Thanks for the advice above, ill just avoid open, dealing with pvp builds and griefers is not my jam.

Its too bad open is pvp by default and we must find private groups for pve only. it should be the other way around to encourage community.

ah well, live and learn.
 
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4 pips to SYS, fast boot FSD, situational awareness (your FAS wasn't disrupted for the whole encounter), not boosting in a straight line.
This is what you could have done in that scenario.
 
4 pips to SYS, fast boot FSD, situational awareness (your FAS wasn't disrupted for the whole encounter), not boosting in a straight line.
This is what you could have done in that scenario.

lol yeah, ive never fast booted an fsd before. When I last played open there was no such thing, and there wasn't things that could take out your fsd without scratching your shields.

Ive got no interest in making things more complicated just to cover up lack of content.

Shields to be shields, should be enough.
 
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Some excellent points made here, but I disagree with you on one thing: the line is from the film "Indiana Jones and the Last Crusade". ;) :D

Ha! You're right. Fair play - always loved that quote and I think it's something for the op to bear in mind: learn the lesson and come back better-informed and ready next time.

For the op, your fsd would have come back, it just reboots is all. You just need to survive until it does, unless they have several weapons that reboot it (there's a cool down on each one) and to be fair they might.

If you're not into engineering then I'd certainly avoid hotspots in open if your ship is based around shield tanking. Or, as you say, just go play in groups or solo and avoid the issue altogether.

Engineering your shields up to nigh on unbreakable doesn't take that much time, I'd say consider it at least. Either way, have fun!
 
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